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 Post subject: Re: From Software 'n such
PostPosted: Thu Nov 07, 2019 11:34 pm 


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Steamflogger Boss wrote:
Sekiro is definitely worth playing.


Is Sekiro playable w/o any knowledge of Souls games ? I have yet to play it, but reading a rather large lot about it made me think it is so obtuse that it is mainly made for Souls players who want a radical twist to their favorite series.
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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 08, 2019 12:41 am 


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guigui wrote:
Is Sekiro playable w/o any knowledge of Souls games?

Absolutely. I would go so far as to say it might even be more playable for those without knowledge of & muscle memory for Souls. Both the control scheme and "proper way to play" is drastically different in Sekiro, and it can take hours of play for a Souls veteran to stop themselves from instinctually reacting with the good habits of the past before they can even begin to learn the good habits of the present.


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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 08, 2019 8:58 am 


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Steamflogger Boss wrote:
Sekiro is definitely worth playing.

So's Dark Souls 2 if we have to be completely fair. I'd still give the other three higher priority.


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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 08, 2019 2:04 pm 


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Sumez wrote:
Steamflogger Boss wrote:
Sekiro is definitely worth playing.

So's Dark Souls 2 if we have to be completely fair. I'd still give the other three higher priority.


True. Have you played the DLCs yet?
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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 08, 2019 2:09 pm 


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No, I was told that I wasn't allowed to :3


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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 08, 2019 9:17 pm 


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guigui wrote:
but reading a rather large lot about it made me think it is so obtuse that it is mainly made for Souls players who want a radical twist to their favorite series.


Wrong.

Lol Sumez that wasn't me was it? :lol:

Also I recorded my DS1 Speedrun, 1 hour 20.
https://youtu.be/KeGdzjuLskQ

w/ added sassy comments here and there.
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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 08, 2019 11:34 pm 


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Gud job on the gargoyles m8.
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 Post subject: Re: From Software 'n such
PostPosted: Sat Nov 09, 2019 11:54 pm 


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urgh that was the worst part :o
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 Post subject: Re: From Software 'n such
PostPosted: Wed Nov 13, 2019 7:58 am 


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I ran through the first Dark Souls once again, this time via the Xbox 360 version. Decided to go with a Pyromancer build, as while I had dabbled with some basic fireballs before, I had never gone for a dedicated build. In the early parts of the playthrough it was pretty standard fare for me--lots of parrying and melee combat since I didn't have many attunement slots (or even much pyro available). By the end though it was pretty much all pyro. I focused a bit on attunement here and there and by the end of the run I had seven slots open (no use of rings to increase them) and was able to bounce between various forms of pyro consistently. Firestorm is pretty cool but takes a while to activate and burns out of ammo pretty much instantly. I have a newfound appreciation for combustion (especially "Great Combustion"). It comes out relatively quickly and is handy when mixing up attacks. Fire Whip is pretty cool, but you do have to lead into it a bit otherwise you can get knocked out of casting it. Shame it doesn't last longer (the ammo runs out fast), but it cuts through just about anything.

I think this was also the first run I have ever done that didn't involve the use of a bow, so I had to tackle certain situations totally different. I normally cheese certain enemies with the bow to make life easier, but not on this run. It was interesting having to mix things up.

Gwyn wrecked me at first as always (every playthrough it seems to take me a while to warm up to the parrying on that fight), but I ended up getting a flawless victory on him, ha. Fun times: https://youtu.be/37o_r3B3oJc
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 Post subject: Re: From Software 'n such
PostPosted: Wed Nov 13, 2019 8:22 am 


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Aw c'mon you coulda chucked at least one firebawl at gwynney..

I've been doing Pyro myself lately, actually.
But Pyro only.

Centipede demon doesn't take damage from fire, so I had to use Toxic mist, and it actually worked. Took fucking forever but he died from that one cast.

1 firestorm and chaos fire whip melted Seath so fast it was actually funny.
Waiting for my friend to screen-watch before i take on Arty 'n' the boys.

Also Austin my dude leave the bow behind :wink:
Solo / Melee only an area like shrine of amana and you'll feel like a total boss.

Ooh, there's a good point. What do we think is the single hardest area (not boss) in any Soulsborne game? Or maybe Fromsoft in general?
My money's on Shrine of Amana tbh. Though I struggle to remember large parts of ds3.
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 Post subject: Re: From Software 'n such
PostPosted: Wed Nov 13, 2019 8:50 am 


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Ughhhhhhh, Shrine of Amana... When I played DS2 on PS3 earlier in the year, I seriously wanted to throw my console through my window at that part. I raged there so hard, it was embarrassing. It's tough in Scholar as well, but it's complete BS in the original. I would definitely qualify that as one of the hardest parts in a souls game, easy. If I recall correctly, I was basically forced to go run into a group of enemies head first near the end stretch because they were too far away for the bow to reach. We're not talking two or three guys, but something like seven along with projectiles flying at me from every direction.

The rest I can think of give me trouble, but I probably wouldn't call them the hardest:

Tomb of the Giants is a pain in the ass if you don't have the skull lantern. Getting through it on the unpatched PS3 Dark Souls was a bitch because you can't get the lantern until you drop down into the pit Patches can push you into (getting it from the necromancers in the Catacombs was patched in later). That's over halfway through the area. :shock:

Dark Souls III was fairly smooth sailing for me overall, but some of the DLC was rough. The beginning wolf section in the Painted World gave me trouble (I eventually just ran straight through it). There's also the wasteland area of Dreg Heap where you had the angels in the air, you were getting poisoned from the swamp and you had very little room to take cover.

Bloodborne was also pretty smooth for me outside of the bosses. Nothing really sticks out past Yahar'gul (outside Hypogean Gaol, the jail if you get bagged early on). The box skeleton things there are stupid powerful and tend to be grouped together.

Frigid Outskirts is commonly mentioned, but I found it mostly a pain due to its length and lack of bonfires. The reindeer are annoying, but weren't as bad to deal with when I realized I could block them with a shield.

DeS, I'm still struggling with the run up to King Allant. There's the vertical shaft with aggressive knights, then the bridge with the dragon breathing fire, along with enemies to get in your way (and they always do) if you attempt to run straight across. That part actually forced me to take a break from the game for a while. Couldn't bring myself to persevere like I did in the other souls games.
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 Post subject: Re: From Software 'n such
PostPosted: Thu Nov 14, 2019 12:11 am 


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My vote definitely goes to Shrine of Amana (tho I haven't finished Sekiro yet). Those Judicators in the Ringed City gave me fits too.
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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 15, 2019 2:30 pm 


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Austin wrote:
Bloodborne was also pretty smooth for me outside of the bosses.


Never had trouble with the boxes but i've always absolutely sucked at fighting them blood tick things, especially if you reach the outside of Cainhurst early.
Hell they even give me trouble in the DLC if i bother fighting them.
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 Post subject: Re: From Software 'n such
PostPosted: Fri Nov 15, 2019 2:33 pm 


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Blinge wrote:
Austin wrote:
Bloodborne was also pretty smooth for me outside of the bosses.


Never had trouble with the boxes but i've always absolutely sucked at fighting them blood tick things, especially if you reach the outside of Cainhurst early.
Hell they even give me trouble in the DLC if i bother fighting them.


Those mother fuckers can fuck off.
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 Post subject: Re: From Software 'n such
PostPosted: Sat Nov 16, 2019 5:58 am 


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Haha yeah, the first time I fought those bastards I quickly adopted the coward's tactic of aggroing one at a time and ruuuuning the fuck back to the stage entrance each time. Their pull range is surprisingly long too. It's kinda weird how easy the rest of the castle is compared to those guys; presumably as a warning that the boss is a bit of a prick?
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 Post subject: Re: From Software 'n such
PostPosted: Sat Nov 16, 2019 6:48 am 


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So Manus pyro only was a total slog.
In the end I had to opt for Dusk Crown ring
-half hp
-more spell casts


Just to get enough ammo to beat him.
I still had to punch him with the pyro flame 3 times at the end for a whopping 7 damage each.

Kalameet's gonna be frickin' impossible. I still don't fuck with Red Tearstone much because i'm so put off by the idea of setting up the low health and dying in one hit..
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 Post subject: Re: From Software 'n such
PostPosted: Sat Nov 16, 2019 12:59 pm 


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it290 wrote:
Haha yeah, the first time I fought those bastards I quickly adopted the coward's tactic of aggroing one at a time and ruuuuning the fuck back to the stage entrance each time. Their pull range is surprisingly long too. It's kinda weird how easy the rest of the castle is compared to those guys; presumably as a warning that the boss is a bit of a prick?


I don't think I even came close to dying on any other regular enemies there whereas they were kicking my ass. After killing some to satisfy my bloodlust I just avoided them.
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