
Good news for those who missed out on the older ODE solutions at the time. It has audio streaming support so should be better than game ISOs that run off the SD card solutions (although maybe they run fine now?)
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Same. The two Cybdyn devs deserve a lot of credit for being the only ones that have even stepped up to the challenge of making a PS1 ODE, but the way recent firmware "upgrades" have gone makes me wonder if an accurate CD-ROM emulator is within their skill set. I'd bet if we see a proper PS1 ODE it'll come from a Japanese developer, since a lot of the documentation seems to be available only in Japanese, and the person with the most knowledge (Xebra emulator dev) is apparently not easy to reach through the language barrier.PearlJammzz wrote:I wonder if we'll see a proper ODE for PS1/PS2 one day soon. The PSIO is cool but tons of issues with games. Rather have a proper ODE that replaces the disc drive.
See the bar on the door? It’s not a house. It’s a commercial conference centre. They tend to have carpets like that to hide stains from high traffic.Xyga wrote:If easy-enough to install ('easy' not by technician/engineer standards), and not horribly expensive, then of course they'll have my money.
EDIT: btw the carpet in that room, holy fuck.
I had realized so, but that one is by far the most hideous I have ever seen. I'm sure some people can't even walk in there.leonk wrote:See the bar on the door? It’s not a house. It’s a commercial conference centre. They tend to have carpets like that to hide stains from high traffic.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
My understanding is that Nintendont and Devolution dont actually run using the Wii's GameCube mode, since it's sandboxed and doesn't have access to much of the Wii's additional hardware such as the USB ports and SD slot etc. Instead they run in Wii mode and act as a sort of software compatibility layer/interpreter which allows GameCube software to run whilst retaining the Wii's additional features. However as this is done in software, compatibility can vary:-Wolf_ wrote:Is there anything wrong with using a hdmi modded wii to play gamecube games? Seems like it would be better to kill two birds with one stone, not to mention memory card backups.
-FAT32 format a 512GB* or lower memory card * 1TB cards are untested but should work500 units have been purchased for production. These are due in December.
Installation:
A flex cable is supplied with each unit that is easily soldered to the bottom of the Gamecube’s DVD drive port. The flex lays over through hole pins so soldering is simple. You can desolder your existing DVD drive connector and solder this to bottom of the GC-Loader but this requires advanced desoldering skills. The flex installation performs identical to this.
Existing wasp installations can plug directly into the GC Loader. However it is recommened you remove your existing setup and install the new flex for a cleaner installation.
A full length video will be linked here in the future. But the total installation is fast, simple and only requires basic soldering skills.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
If there is a way to get a hacked wii to 100% gc compatibility then ticket freaking sold!Link83 wrote:<EDIT>There was some mention by meneerbeer years ago of potentially making this project compatible with the Wii as well (The Wii's disk drive interface is basically identical to the GameCube's, just using a different connector) If thats the case and there is ever a Wii version of this project, then that would make for an interesting comparison...although personally I always prefer to stick to the original hardware if possible.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
That's just another GC I'd have to mod with a GCDual!Xyga wrote:You can always have a second console for discs, that's what I thought in regards to the PSIO which I still se as a semi-mistake design.
Same thing here I don't mind the lens being gone as I can have another GC for 10 bucks anytime.
It'll be Swiss.darcagn wrote:Assuming, that is, that this device ends up having a decent enough frontend menu.
Audio/video desync could still occur if developers were stupid enough to time their cutscene audio based on drive access times; in those instances, you'll likely have to choose either faster load times or correct audio sync.PearlJammzz wrote:Your compatibility should be higher, audio/video shouldn't get desynced, etc.
This is not always a good thing for cooling, as some consoles require all the components to be intact so air flows a specific way. For example, on a Dreamcast if you remove the GD-ROM, air flow no longer goes over the PSU and cuts across where the GD-ROM used to be, resulting in increases in temperature for the power supply.GeneraLight wrote:Especially with the DVD Drive removed, you have a lot more circulation inside.
Since an ODE mimicks the original disk drive compatibility should theoretically be 100%. ODE's will always be considerably better then using the memory card slot/serial port 2 adapters, because (Much like the Dreamcast's serial port SD adapter) once you take SD card overheads into account those connections just dont have the bandwidth required to match the original disk drive speeds, so compatibility suffersPixelDharma wrote:Will this always be inherently superior to the loading methods that use the memory card slot or serial port 2? If so, in what ways?
I love the idea of ODEs, but I hate that they prevent the unit from being able to play discs. I love implementations like PSIO that preserve the disc function, but the limitations of its implementation are becoming apparent with its lack of compatibility...
Whilst I would love to see an ODE for the PS1, PS2, and Mega-CD, I understand why its fairly unlikely we will see one, at least not any kind of 'plug and play' version. To the best of my knowledge all these consoles have the drive electronics built directly into the consoles motherboard - they are not on a seperate drive daughterboard like the other consoles. In other words the laser and spindle motor are connected directly to the consoles motherboard, so unless you could design an ODE that pretends to be a laser/optical pickup unit (Which no ODE has ever done before) then its quite unlikely we will see an ODE for these systems.PearlJammzz wrote:I wonder if we'll see a proper ODE for PS1/PS2 one day soon. The PSIO is cool but tons of issues with games. Rather have a proper ODE that replaces the disc drive.
Where, exactly, does that air come from? I don't have the best understanding how everything fits together, but, as far as I can tell, the only intake is at the rear of the console, which opens to the GD-ROM area, and the only opening to the PSU area is at the front of the console, on the other side of the GD-ROM, the rear portion being blocked off with a plastic wall.darcagn wrote:This is not always a good thing for cooling, as some consoles require all the components to be intact so air flows a specific way. For example, on a Dreamcast if you remove the GD-ROM, air flow no longer goes over the PSU and cuts across where the GD-ROM used to be, resulting in increases in temperature for the power supply.GeneraLight wrote:Especially with the DVD Drive removed, you have a lot more circulation inside.
Yes just to integrate the wii features. The actual gamecube games are still operating on the same chips they are on an actual gamecube. A couple games have a couple issues, hardly worth putting an entirely new system on the shelf for.Link83 wrote:My understanding is that Nintendont and Devolution dont actually run using the Wii's GameCube mode, since it's sandboxed and doesn't have access to much of the Wii's additional hardware such as the USB ports and SD slot etc. Instead they run in Wii mode and act as a sort of software compatibility layer/interpreter which allows GameCube software to run whilst retaining the Wii's additional features. However as this is done in software, compatibility can vary:-Wolf_ wrote:Is there anything wrong with using a hdmi modded wii to play gamecube games? Seems like it would be better to kill two birds with one stone, not to mention memory card backups.
https://wiki.gbatemp.net/wiki/Nintendon ... ility_List
https://wiki.gbatemp.net/wiki/Devolutio ... ility_List
Admittedly compatibility is pretty good these days, but there are still some minor issues with some games.
If your happy with 99% compatibility using a software interpreter then a Wii will probably be fine for you, but if you want (potentially) full compatibility using original hardware (Which many people still use, if only for the Game Boy player) then this project is ideal.
<EDIT>There was some mention by meneerbeer years ago of potentially making this project compatible with the Wii as well (The Wii's disk drive interface is basically identical to the GameCube's, just using a different connector) If thats the case and there is ever a Wii version of this project, then that would make for an interesting comparison...although personally I always prefer to stick to the original hardware if possible.