For the second time in a couple of days @ easy.
I should finally do 1CC @ normal... :/

Thanks for the tips! I don't usually pause in my full recorded runs anyway, but I am glad to know that the dreaded desync can be avoided. Now if I can figure out how to get that 50mill score...Klatrymadon wrote:Congrats, EmperorIng! I cleared Original last week too, and am slowly working on improving the run a bit (every attempt has involved 2-3 extremely easily avoidable deaths). By the way, if you're having trouble getting the replays to work in Steam, I found making sure not to pause the game/hit an inconveniently-assigned menu button at any point during my last 1CC did the trick. Every run before that seemed to desync at different points, and I figured it was for the same reasons others have reported and that I was simply out of luck, but going for an unbroken run might be worth a try...
Thx.mycophobia wrote:is there a significant difference between easy and normal? congrats in any case.
god, that fuckin' ninja pit, man. just hell memorizing.BIL wrote:Stage 6 of Saigo is my most loved/hated example of one-man videogame war ever, it's ridiculously cruel not only at killing you but also letting you survive - will cause survivor's guilt.Stage 7-2's pit is a genuine tragedy though, I recommend excising it with extreme prejudice.
(apologies if that link doesn't work - at work with aggressive net nannying, won't let me bust out the ninja sidescrolling words
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Congratulations! I have an ambition to face down Hibachi in Black Label, but that seems very distant to where I'm at right now. This was some really clutch play, especially since the stretched-out aspect ratio would have made my eyes go cross!Ythundyth wrote:No Miss Zatsuza in DaiFukkatsu: https://www.youtube.com/watch?v=CRXwCJH ... e=youtu.be
It's finally done...
So, Zatsuza... It's been a bit of a dream of mine to No Miss or even beat some CAVE bosses, and this is one of them. I'm pretty happy that I was able to No Miss this boss.
Nice job! I cleared the first loop for the last TRP-STGT, and the game provides some nice challenge. The second loop was a little harder than I thought so I never managed the 2ALL. Clearing loop 1 is an accomplishment to be proud of!Buffi wrote:Cleared first loop of Last Resort
https://www.youtube.com/watch?v=uLl_unAEYe4
Thanks. It was more of a "practice the boss" specifically type thing. It still took a while to No Miss Zatsuza, and I would need some more consistent strategies to do it in a full run (apparently some have better strategies and have runs recorded, but they're not going to distribute it because of copyright concerns). Beating Zatsuza though, isn't really that hard with 5 extra lives. Getting there is the hardest part. Definitely very hard to no miss, however.EmperorIng wrote: Congratulations! I have an ambition to face down Hibachi in Black Label, but that seems very distant to where I'm at right now. This was some really clutch play, especially since the stretched-out aspect ratio would have made my eyes go cross!
Since this was in MAME, was this more of a 'practice the boss' specifically type thing, or was it the cap off of an exceptionally-exhausting run?![]()
I would recommend weaning yourself off of this for a few practical reasons:Regarding the aspect ratio, I get that a lot. I'm pretty used to it by now since that's how I've been playing the game, and personally I think it makes it easier to see the gaps between the bullets, especially in the most dense attacks.
Regarding the title of the video, I didn't put Black Label since Zatsuza only appears in Black Label. I understand that people who haven't played the game may not know that.BareKnuckleRoo wrote: I would recommend weaning yourself off of this for a few practical reasons:
a) If you ever are fortunate enough to play the actual arcade game (or any other vertical arcade shmups for that matter) you won't be used to playing the game at the proper aspect ratio. You'll find your ability to see the gaps will be just fine with practice, and you won't need to worry about potentially having to compensate for the unusual appearance of movement where you appear to move faster horizontally than vertically due to the screen stretching.
b) People who see the footage without being familiar with the game may not be aware Aspect Ratio stretching is being done, which isn't good for educating people about the games in general.
c) It looks objectively bad. Really honest-to-goodness bad. There was a poor guy who once did a review of Mushihimesama and was sadly clueless about why the game looked so bad when he stretched it to fill the screen because he wasn't familiar with arcade games that were designed for vertical orientation screens, and it reminds me of that. I feel bad for the guy for being unfamiliar with how the game was meant to look (maybe if the games had a warning when you stretch to non-aspect ratio resolutions that the game won't look as good?).
It's worth noting that there are plenty of games where when stretched to the 4:3 screen aspect that pixels were not truly uniformly square pixels, but stretching a vertical 3:4 aspect game to fill a widescreen monitor is way, way too distorted to look good. If you're determined to emulate DDP DFK BL at a stretched aspect ratio I'd still probably recommend re-scaling it back to the correct aspect ratio before uploading footage of it just for the sake of watchability.
The title of the video should also probably specify "Black Label". Dodonpachi Daifukkatsu is the name of the original release that had Hibachi as a boss, whereas Dodonpachi Daifukkatsu Black Label is a totally different game using the original's art assets and enemy layouts/patterns, but with massively altered mechanics. People familiar with the game will notice it's clearly the Black Label version due to the red mode gauge and the combined bomb/hyper meter, but people who haven't played the game before may not.
No-missing Zatsusa in savestate practice is definitely an admirable accomplishment, so congratulations to you for accomplishing that. I do worry though that the aspect ratio will be main thing DDP DFK BL players will immediately notice and comment on, thus distracting a bit from and potentially overshadowing your accomplishment somewhat. Play however you find makes it fun though, that's the important thing.I was mostly disappointed by the low quality of most videos on youtube, which is also why I wanted to do something like this.
Thanks. I thought it was fun, but I'll think about what you said.BareKnuckleRoo wrote: No-missing Zatsusa in savestate practice is definitely an admirable accomplishment, so congratulations to you for accomplishing that. I do worry though that the aspect ratio will be main thing DDP DFK BL players will immediately notice and comment on, thus distracting a bit from and potentially overshadowing your accomplishment somewhat. Play however you find makes it fun though, that's the important thing.
Good job on the clear! The art aesthetic of the player ship and enemies is kinda ass using like low-poly prerendered 3D as sprites, but the gameplay and music are top notch. A feels like a great little mix of Dodonpachi-lite aesthetic with Mushi Futari scoring.Stanshall wrote:I got my first blind 1CC on Blue Wish Resurrection Plus. Score is nothing, I know, but pleased to get through it.
Hah. Congrats on the win, it's a tough game. I didn't realize how much RNG is actually involved. Makes sense I guess for an early Raizing game to have some weirdness like that.EmperorIng wrote:I've ruefully appreciated the in-joke of Mahou Daisakusen as the Slot Machine or Gacha of shmups. Except instead of rolling to get jpg's of your waifu, you win life, or get death.