Shmup Counterstop List
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ZPScissors
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Shmup Counterstop List
So I've decided that I want to make a list of every shmup that's been counterstopped. The original post will most likely be incomplete and have many inaccuracies because I'm not familiar with every shmup ever made, but I'll try. Feel free to correct me when I get something wrong. I'll only be listing games that have been counterstopped by a human. This list will also include specific versions of games (for example, DoDonPachi DaiFukkatsu v1.0) when a game has multiple versions, some of which have been counterstopped and some haven't. Also let me know if you have videos of counterstops for games or ships that don't have one on this list.
I define a counterstop as the game no longer counting the score at all. Things such as rollovers, crashes, or integer overflows don't count.
Banpresto
Mazinger Z (1994): 9,999,999
Capcom
Area 88/U.N. Squadron (1989): 9,999,990
Only known to have been done with Mickey, possible infinite pattern.
Exed Exes/Savage Bees (1985): 10,000,000
Example: Counterstop by Masaya Tezuka
Hyper Dyne Side Arms (1986): 9,999,999
Possible infinite pattern.
CAVE
DoDonPachi DaiFukkatsu (2008): 99,999,999,999 (v1.0)/9,999,999,999,999 (v1.51)
Example 1: A-B v1.0 counterstop by Daringspino34
Example 2: B-S v1.51 counterstop by SYU
Mushihimesama Futari (2006): 3,999,999,999
v1.5 Ultra Mode only, only done with Normal Reco and Abnormal Palm.
Example 1: Abnormal Palm counterstop by Gus
Example 2: Normal Reco counterstop by smc
Guwange (1999): 99,999,999
Example 1: Shishin counterstop by yuru2525
Example 2: Kosame counterstop by Yusemi SWY
Example 3: Gensuke counterstop by sddkaede
Coreland
4-D Warriors (1985): 999,999
Data East
B-Wings (1984): 9,999,999
Face
Nostradamus (1993): 9,999,990
Irem
Dragon Breed (1989): 9,999,990
Gallop: Armed Police Unit/Cosmic Cop (1991): 999,999
Thunder Blaster (1991): 9,999,990
Example: Counterstop by ben忍
Jaleco
Plus Alpha (1989): 99,999,990
Kaisendo
Touhou Riverbed Soul Saver (fangame) (2014): 999,999,999,999
Infinite pattern, a glitch causes score to accumulate indefinitely by sitting on the Stage 5 boss dialogue.
KID
Recca (1992): 9,999,999
Example: Hard Mode counterstop by Icarus
Konami
Gradius III (1989): 9,999,999
Super Famicom version.
Gradius IV (1999): 9,999,900
Only known to have been done with Type 1, 4, 5, and 6.
Example: Type 6 counterstop by gradiuser4649xx (Incomplete and divided into 8 parts, Part 1 linked, starts at Loop 8.)
Namco
Xevious (1982): 9,999,990
Example: Counterstop by Kondou
NMK
P-47: The Freedom Fighter (1988): 99,999,999
Hacha Mecha Fighter (1991): 99,999,999
Pacific
Halley's Comet (1986): 9,999,990
Example: Counterstop by T.S
Raizing
Battle Bakraid (1999): 63,999,990
Original version only.
Example: F-111B Normal Course counterstop by Shepardus
Great Mahou Daisakusen/Dimahoo (2000): 99,999,999
Only known to have been done with Grimlen, Karte, and Miyamoto.
Example: Karte counterstop by ACR Archer
Seta
Ultra Keibitai/Ultra X Weapons (1995): 9,999,999
Example: Counterstop by A.K上越
SNK
ASO: Armored Scrum Object/Alpha Mission (1985): 9,999,990
Infinite pattern.
Taito
KiKi KaiKai (1986): 9,999,990
Takumi
Mars Matrix (2000): 999,999,999,990
Example 1: Mosquito 1 counterstop by Moreno
Example 2: Mosquito 2 counterstop by ACR Archer
Team Shanghai Alice
Touhou Kikeijuu ~ Wily Beast and Weakest Creature (Touhou 17) (2019): 9,999,999,990
Lunatic Mode with Otter shots only, Hard Mode may be possible.
Example 1: Reimu Otter Counterstop by KG (in-game replay)
Example 2: Marisa Otter Counterstop by ISN (in-game replay)
Example 3: Youmu Otter Counterstop by myonkt (in-game replay)
Toaplan
Batsugun (1993): 99,999,990
Special Version only.
Example 1: Beltiana counterstop by Jaimers
Example 2: Iceman counterstop by sddkaede
Dogyuun!! (1992): 99,999,990
Infinite pattern.
Hishouzame/Flying Shark/Sky Shark (1987): 100,000,000
Out Zone (1990): 9,999,999
Example: Counterstop by Jaimers
Same! Same! Same!/Fire Shark (1989): 100,000,000
Example 1: Same! Same! Same! counterstop by owarabi
Example 2: Fire Shark counterstop by Masaya Tezuka
Slap Fight (1986): 9,999,990
Example: Counterstop by P
Tiger Heli (1985): 9,999,990
Example: Counterstop by ben忍
Vimana (1991): 100,000,000
UPL
Koutetsu Yousai Strahl/Steel Fortress Strahl (1992): 999,999
Example: Counterstop by しすく (shisuku)
Visco
Ashura Blaster (1990): 9,999,990
Example: Counterstop by HIR Part 1 | Part 2 | Part 3 (incomplete)
Captain Tomaday (1999): 99,999.99
Watson
Xevios (Xevious bootleg) (1983): 9,999,990
Example: Counterstop by Retro-B
雨夜枫雪制作组 (Yuye Feng Xue Zhizuo Zu)
Touhou Shining Shooting Star (fangame) (2016): 9,999,999,999
Lunatic mode only, Marisa has an infinite but counterstop is still possible without it.
Example 1: Reimu counterstop by LYX
Example 2: Sanae counterstop by LYX
Example 3: Koishi counterstop by LYX
I define a counterstop as the game no longer counting the score at all. Things such as rollovers, crashes, or integer overflows don't count.
Banpresto
Mazinger Z (1994): 9,999,999
Capcom
Area 88/U.N. Squadron (1989): 9,999,990
Only known to have been done with Mickey, possible infinite pattern.
Exed Exes/Savage Bees (1985): 10,000,000
Example: Counterstop by Masaya Tezuka
Hyper Dyne Side Arms (1986): 9,999,999
Possible infinite pattern.
CAVE
DoDonPachi DaiFukkatsu (2008): 99,999,999,999 (v1.0)/9,999,999,999,999 (v1.51)
Example 1: A-B v1.0 counterstop by Daringspino34
Example 2: B-S v1.51 counterstop by SYU
Mushihimesama Futari (2006): 3,999,999,999
v1.5 Ultra Mode only, only done with Normal Reco and Abnormal Palm.
Example 1: Abnormal Palm counterstop by Gus
Example 2: Normal Reco counterstop by smc
Guwange (1999): 99,999,999
Example 1: Shishin counterstop by yuru2525
Example 2: Kosame counterstop by Yusemi SWY
Example 3: Gensuke counterstop by sddkaede
Coreland
4-D Warriors (1985): 999,999
Data East
B-Wings (1984): 9,999,999
Face
Nostradamus (1993): 9,999,990
Irem
Dragon Breed (1989): 9,999,990
Gallop: Armed Police Unit/Cosmic Cop (1991): 999,999
Thunder Blaster (1991): 9,999,990
Example: Counterstop by ben忍
Jaleco
Plus Alpha (1989): 99,999,990
Kaisendo
Touhou Riverbed Soul Saver (fangame) (2014): 999,999,999,999
Infinite pattern, a glitch causes score to accumulate indefinitely by sitting on the Stage 5 boss dialogue.
KID
Recca (1992): 9,999,999
Example: Hard Mode counterstop by Icarus
Konami
Gradius III (1989): 9,999,999
Super Famicom version.
Gradius IV (1999): 9,999,900
Only known to have been done with Type 1, 4, 5, and 6.
Example: Type 6 counterstop by gradiuser4649xx (Incomplete and divided into 8 parts, Part 1 linked, starts at Loop 8.)
Namco
Xevious (1982): 9,999,990
Example: Counterstop by Kondou
NMK
P-47: The Freedom Fighter (1988): 99,999,999
Hacha Mecha Fighter (1991): 99,999,999
Pacific
Halley's Comet (1986): 9,999,990
Example: Counterstop by T.S
Raizing
Battle Bakraid (1999): 63,999,990
Original version only.
Example: F-111B Normal Course counterstop by Shepardus
Great Mahou Daisakusen/Dimahoo (2000): 99,999,999
Only known to have been done with Grimlen, Karte, and Miyamoto.
Example: Karte counterstop by ACR Archer
Seta
Ultra Keibitai/Ultra X Weapons (1995): 9,999,999
Example: Counterstop by A.K上越
SNK
ASO: Armored Scrum Object/Alpha Mission (1985): 9,999,990
Infinite pattern.
Taito
KiKi KaiKai (1986): 9,999,990
Takumi
Mars Matrix (2000): 999,999,999,990
Example 1: Mosquito 1 counterstop by Moreno
Example 2: Mosquito 2 counterstop by ACR Archer
Team Shanghai Alice
Touhou Kikeijuu ~ Wily Beast and Weakest Creature (Touhou 17) (2019): 9,999,999,990
Lunatic Mode with Otter shots only, Hard Mode may be possible.
Example 1: Reimu Otter Counterstop by KG (in-game replay)
Example 2: Marisa Otter Counterstop by ISN (in-game replay)
Example 3: Youmu Otter Counterstop by myonkt (in-game replay)
Toaplan
Batsugun (1993): 99,999,990
Special Version only.
Example 1: Beltiana counterstop by Jaimers
Example 2: Iceman counterstop by sddkaede
Dogyuun!! (1992): 99,999,990
Infinite pattern.
Hishouzame/Flying Shark/Sky Shark (1987): 100,000,000
Out Zone (1990): 9,999,999
Example: Counterstop by Jaimers
Same! Same! Same!/Fire Shark (1989): 100,000,000
Example 1: Same! Same! Same! counterstop by owarabi
Example 2: Fire Shark counterstop by Masaya Tezuka
Slap Fight (1986): 9,999,990
Example: Counterstop by P
Tiger Heli (1985): 9,999,990
Example: Counterstop by ben忍
Vimana (1991): 100,000,000
UPL
Koutetsu Yousai Strahl/Steel Fortress Strahl (1992): 999,999
Example: Counterstop by しすく (shisuku)
Visco
Ashura Blaster (1990): 9,999,990
Example: Counterstop by HIR Part 1 | Part 2 | Part 3 (incomplete)
Captain Tomaday (1999): 99,999.99
Watson
Xevios (Xevious bootleg) (1983): 9,999,990
Example: Counterstop by Retro-B
雨夜枫雪制作组 (Yuye Feng Xue Zhizuo Zu)
Touhou Shining Shooting Star (fangame) (2016): 9,999,999,999
Lunatic mode only, Marisa has an infinite but counterstop is still possible without it.
Example 1: Reimu counterstop by LYX
Example 2: Sanae counterstop by LYX
Example 3: Koishi counterstop by LYX
Last edited by ZPScissors on Sun Sep 27, 2020 8:32 am, edited 36 times in total.
Re: Shmup Counterstop List
You missed Batsugun Special ver. and Dogyuun (the latter video doesn't actually show the counterstop but shows how to set up the infinite milk).
I have a video for Battle Bakraid's original version: https://www.youtube.com/watch?v=g0MW7MRzEI0
There's probably a ton of console games with counterstops, e.g. Gradius III SFC and Recca.
I have a video for Battle Bakraid's original version: https://www.youtube.com/watch?v=g0MW7MRzEI0
There's probably a ton of console games with counterstops, e.g. Gradius III SFC and Recca.
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Square_Air
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Re: Shmup Counterstop List
Kiki Kaikai can be counterstopped, and so can Hyper Dyne Side Arms IIRC.
There's probably a huge amount of console games that can be counterstopped. This page has some good info that could be helpful.
There's probably a huge amount of console games that can be counterstopped. This page has some good info that could be helpful.
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Re: Shmup Counterstop List
Fascinating to learn that Capcom's Hyper Dyne Sidearms jamma pcb setup can be counter-stopped. The first time I came across it was at Marriott's Great America amusement park back in April of 1987 -- it garnered a huge audience around the Dynamo upright cab that hosted the Sidearms jamma pcb conversion kit indeed.
American Romstar arcade distro/licensee was the one whom handled the distribution and sale of the USA region version of Sidearms jamma conversion kits stateside back in 1987-1988 (they even did the distribution & sales of the USA region Twin Cobra jamma pcb kits as well).
PC Engine Fan X! ^_~
American Romstar arcade distro/licensee was the one whom handled the distribution and sale of the USA region version of Sidearms jamma conversion kits stateside back in 1987-1988 (they even did the distribution & sales of the USA region Twin Cobra jamma pcb kits as well).
PC Engine Fan X! ^_~
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ZPScissors
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Re: Shmup Counterstop List
NEW COUNTERSTOP: ISN has gotten the first counterstop of an official Touhou game, scoring 9,999,999,990 points in Touhou 17
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BareKnuckleRoo
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Re: Shmup Counterstop List
The Guardian Legend for NES in both its main mode as well as its TGL Mode (the shmup segment only mode) can be counterstopped easily. Doing so however immediately crashes the game.
Life Force for NES also has a trivial counterstop (the Life Force one is very time-consuming and is done on a miniboss that doesn't time out, every so often a small volcano appears on the bottom of the screen that can be shot from a safespot).
Life Force for NES also has a trivial counterstop (the Life Force one is very time-consuming and is done on a miniboss that doesn't time out, every so often a small volcano appears on the bottom of the screen that can be shot from a safespot).
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ZPScissors
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Re: Shmup Counterstop List
NEW COUNTERSTOP: A DFK v1.51 counterstop has appeared on the Xbox 360 leaderboards. This was probably just us missing one, the run apparently was done by SYU in March 2018.
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CStarFlare
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Re: Shmup Counterstop List
Interesting. Anyone able to record and put on YouTube?
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OmegaFlareX
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Re: Shmup Counterstop List
How do you counterstop TGL mode? My best guess would be the area 17/7 mass-of-eyeballs bosses that summon regular enemies constantly.BareKnuckleRoo wrote:The Guardian Legend for NES in both its main mode as well as its TGL Mode (the shmup segment only mode) can be counterstopped easily. Doing so however immediately crashes the game.
+1 for the 1.51 replay vid. Would like to see it.
Re: Shmup Counterstop List
Note about Exed Exes: the eight digit counterstop is intended, and actually ends the game with a congratulations message. Wish more infinitely looping games did that... This is probably where Gamest got the idea to cap scores at that number for other games.
Rage Pro, Rage Fury, Rage MAXX!
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ZPScissors
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Re: Shmup Counterstop List
Jaimers has an unlisted upload of the DFK 1.51 counterstop (I asked him if I could link it here and he said I could)
https://www.youtube.com/watch?v=Ln4G8iBgvSY
https://www.youtube.com/watch?v=Ln4G8iBgvSY
Re: Shmup Counterstop List
The PCB of Mushihimesama 1.5 counterstops very early (in stage 3 Maniac iirc), but I forgot most of the details.
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BareKnuckleRoo
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Re: Shmup Counterstop List
Yep, that's exactly how. There's a few bosses you could farm actually since none of them timeout from what I can tell, could probably do it as early as the first boss but it'd take a long time and be pretty boring. The eyeball fortress thing is by far the most convenient spot to do it since your shot will be much wider by then and you've already built up a decent point stock. The GIF in my previous post was me deciding to counterstop the game because a) there is a scoreboard on Restart Syndrome for TGL Mode, and b) I'd never done it before so why not. that's one evening of my life I'll never get backOmegaFlareX wrote:How do you counterstop TGL mode? My best guess would be the area 17/7 mass-of-eyeballs bosses that summon regular enemies constantly.