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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 02, 2019 10:44 am 



Joined: 05 May 2014
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I actually don't like the story in Radiant Silvergun. While it is a good game, the overall plot just feels too bleak for a shmup. It's almost as bad as the R-Type series' plot as a whole.


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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 02, 2019 7:11 pm 


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Look I know there's some shmups with great story out there but I think that you've seriously picked the wrong genre to invest in if you appreciate these things to such a degree
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 Post subject: Re: R-Type Final2
PostPosted: Wed Jul 03, 2019 12:56 am 



Joined: 05 May 2014
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I'm a bit of a mixed guy, honestly. Sometimes I like the story, sometimes I don't.


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 Post subject: Re: R-Type Final2
PostPosted: Thu Jul 04, 2019 8:21 pm 



Joined: 07 Mar 2016
Posts: 103
i really hope this revives R-type and more titles will be released.

i want a Delta sequel.


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 Post subject: Re: R-Type Final2
PostPosted: Fri Jul 05, 2019 1:47 pm 



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Isn't Final pretty much a Delta sequel?


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 Post subject: Re: R-Type Final2
PostPosted: Fri Jul 05, 2019 7:04 pm 



Joined: 07 Mar 2016
Posts: 103
xxx1993 wrote:
Isn't Final pretty much a Delta sequel?

Final was garbage, i'm sure they're all related in some sort canonwise but
Delta is on another level.


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 Post subject: Re: R-Type Final2
PostPosted: Sat Jul 06, 2019 3:34 pm 



Joined: 05 May 2014
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It was NOT garbage. I swear there are too many trolls on every forum these days...


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 Post subject: Re: R-Type Final2
PostPosted: Sat Jul 06, 2019 6:19 pm 


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^Noone hates R-Type more than you.

xxx1993 wrote:
No, ANYTHING but R-Type, because R-Type is a piece of shit.
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 Post subject: Re: R-Type Final2
PostPosted: Sat Jul 06, 2019 6:34 pm 



Joined: 05 May 2014
Posts: 1533
Keep hating on Final, and I don't think you guys even deserve Final 2.


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 Post subject: Re: R-Type Final2
PostPosted: Sun Jul 07, 2019 3:28 am 



Joined: 22 Apr 2019
Posts: 10
Quote:
Are you using all proprietary code, or are you using Unreal or Unity?

We’re not writing proprietary code, and it’s one of the two engines you mentioned, but I can’t say which at this point.

Quote:
The starting scene in this trailer is not pre-rendered, but a real-time computer graphics just the same as the game

Every time I rewatch the trailer, I just think about how terrible the Switch port performance is going to be. I feel like this is going to be another bloodstained.


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 Post subject: Re: R-Type Final2
PostPosted: Mon Jul 08, 2019 4:02 pm 


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I'm reserving judgement on Final 2 once it actually comes out. Too many kickstarters out there promise one thing but deliver something quite a bit different, sooooo....
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 Post subject: Re: R-Type Final2
PostPosted: Mon Jul 08, 2019 4:04 pm 


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I'll reserve judgement when it actually comes out. Who knows how long it'll actually be not to mention so many kickstarters deliver games that are vastly different in the end than their promises at first...
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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 09, 2019 1:48 pm 



Joined: 19 May 2005
Posts: 252
xxx1993 wrote:
I actually don't like the story in Radiant Silvergun. While it is a good game, the overall plot just feels too bleak for a shmup. It's almost as bad as the R-Type series' plot as a whole.


Now if there's one aspect to shmups I couldn't give two shits about, it's the story. Alien empire invaded earth, you're the only one capable of piloting that experimental state-of-the-art space fighter, good enough, let's go.

I don't see why you'd need to single out R-Type here. It's got the exact same premise as hundreds of other shmups, only the variables differ. I even think R-Type has more interesting lore than most, what with Bydo being a corrupting organical entity. Then there's the K-Type/R-Type reproduction strategy thing, not to mention that Final ... suggests some things that are, uh, open to interpretation. The dimension warping thing. The blurb you can read about the ships also helps building a pretty interesting world.

And *Final* is a kickass game - my favorite in the series. Yeah, I agree with complaints about pacing, the boring soundtrack, all those things are true - yet I *still* consider it a kickass game. It's a flawed jewel, as far as I'm concerned.

Which is why I'm eager to see more about Final 2. Talk about a chance to redeem itself.


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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 09, 2019 1:59 pm 


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syveL wrote:
Quote:
Are you using all proprietary code, or are you using Unreal or Unity?

We’re not writing proprietary code, and it’s one of the two engines you mentioned, but I can’t say which at this point.

Quote:
The starting scene in this trailer is not pre-rendered, but a real-time computer graphics just the same as the game

Every time I rewatch the trailer, I just think about how terrible the Switch port performance is going to be. I feel like this is going to be another bloodstained.


There's going to be 3 versions of the Switch hardware available before this game's scheduled release. So long as it doesn't take 4 years and 5 studios to finish, I think it'll turn out better than Bloodstained.
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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 09, 2019 11:34 pm 



Joined: 07 Mar 2016
Posts: 103
syveL wrote:
Quote:
Are you using all proprietary code, or are you using Unreal or Unity?

We’re not writing proprietary code, and it’s one of the two engines you mentioned, but I can’t say which at this point.

Quote:
The starting scene in this trailer is not pre-rendered, but a real-time computer graphics just the same as the game

Every time I rewatch the trailer, I just think about how terrible the Switch port performance is going to be. I feel like this is going to be another bloodstained.

could you imagine the battleship stage slowdown, yikes!


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 Post subject: Re: R-Type Final2
PostPosted: Mon Jul 22, 2019 12:38 pm 


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A little progress report..

https://gematsu.com/2019/07/r-type-final-2-monthly-development-report-july-2019


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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 23, 2019 5:36 pm 


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Quote:
There's going to be 3 versions of the Switch hardware available before this game's scheduled release.


And they all have the same underwhelming specs... except one is stuck permanently in portable (nerfed) mode.
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 Post subject: Re: R-Type Final2
PostPosted: Wed Jul 24, 2019 5:15 pm 


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Only a little bummed that the highest amount of votes tallied was for the battleship stage (3.0). I mean come on, you KNOW they're gunna put a battleship stage in there, it's R-Type. Fanboys... :roll:

Not so sure about Forest Watchdog being in the top 3 either. People might remember it more fondly for the atmosphere than the teeth-grating checkpoint recovery. I guess Summer Twilight is a nice stage though. I would have vastly preferred Floating Graves, which has far less votes..

Who knows what they'll pick? At the very least it would be exciting to -potentially- play some of these stages without slowdown (hello 3.0 and 3.1).

Since my last post I've played a ton of R-Type Final as 'prep.' Unlocked more than half the ships over a binge period. Still haven't gotten the ones I really want, though. :cry: The interview mentions how the unlock conditions of the original were obnoxious, and I agree. However, I don't think they should be done away entirely. One of the things a number of indie-releases have shown is that a steady stream of unlocks can maintain player engagement through the grind (such as ZeroRanger's palettes or Devil Engine's various unlocks). Having new ships doled out at a refreshing pace would make the player feel more satisfied than having 50 to choose from right off the bat.
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 Post subject: Re: R-Type Final2
PostPosted: Wed Jul 24, 2019 7:15 pm 


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Forest watchdog has a fair amount of potential as shipVship duels can be very entertaining if properly done.

This being R-type I find myself not knowing if I should be hopeful or not. No need to bring up the whole final/delta comparison.

That said, nothing wrong with two battleship stages. Battleships are cool, yes.
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 Post subject: Re: R-Type Final2
PostPosted: Thu Jul 25, 2019 2:59 am 


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I guess you're right - I shouldn't be too down on rehashing a stage when the whole point of a stretch goal was to rehash a stage!

I hope they make them different, however. With Forest Watchdog, for example, the only enemies are those balls of light and the slow-moving snake on the ground. I would hope that they liven up the place, if that's what they choose. Summer Night F-B at least has a lot of enemies flying in to make it more exciting.
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 Post subject: Re: R-Type Final2
PostPosted: Mon Sep 09, 2019 3:31 pm 


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Looks like this will be shown at TGS.

https://gematsu.com/2019/09/r-type-final-2-monthly-development-report-september-2019


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 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 10, 2019 1:26 am 


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Mero wrote:

And apparently they're going to have a demo of the game there, wow. I guess this game is a LOT further along in development than people (or maybe just me) thought. Further along than M2's Aleste and Ubusana, anyways...


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 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 10, 2019 2:02 am 



Joined: 05 May 2014
Posts: 1533
I'm still holding out on M2's Aleste...


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 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 10, 2019 2:31 am 



Joined: 07 Mar 2016
Posts: 103
i hope the R-9 weapons will have decent power. They were so weak compared to the R-13


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 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 10, 2019 1:45 pm 


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My prediction is that the R9 will have meh weapons but the most powerful wave cannon, probably in exchange for being the most down-to-earth one.
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 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 10, 2019 3:58 pm 


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These poll results continue to mystify me. Second place for DELTA of all games goes to its piss-easy Stage 1? Did any of these idiots casting 'ballots' ever make it past stage 3?

At the very least, my favorite stage (Awakening) made it to the top. And surprisingly stage 4 in third place, which is one I find pretty hard, but cool (great music track). I hope they don't just randomly pick one of the top three. Because seriously. Stage 1. It's so fucking dull. I am beginning to suspect that there is something wrong with these 'fans.' This isn't R-Type's stage 1, people. Nothing iconic about a big lego snake knocking over some buildings.

Looking forward to seeing what they have at TGS. Likewise, I'm surprised that they're chugging along, but one of these interviews intimated that work started on the game before the Kickstarter even began. Now I just have to hope that Limited Run or Strictly Limited doesn't get their paws on this, and this is speaking as kickstarter backer. I just want more than youtube celebrity reviewers to own copies of this game.
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 Post subject: Re: R-Type Final2
PostPosted: Wed Sep 11, 2019 3:28 am 



Joined: 26 Jan 2015
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xxx1993 wrote:
I actually don't like the story in Radiant Silvergun. While it is a good game, the overall plot just feels too bleak for a shmup. It's almost as bad as the R-Type series' plot as a whole.


Ive had Radiant Silvergun for maybe 4 years on the Saturn. At first, I had it very high on my to get list. Played it and thought, 'wow this is awesome". Fast forward a few years now, and I think its too gimmicky. Dont like the chaining and just way too many weapons. Alomost like they were trying to cram as many things in the game as they could. I think Ikaruga's simplicity makes it a better game. Just about every Saturn shooter video Ive seen has RS and Battle Garegga vying for the top spot but after playing Limited Run Battle Garegga recentlhy I can say its way better IMO.


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 Post subject: Re: R-Type Final2
PostPosted: Wed Sep 11, 2019 3:32 am 



Joined: 26 Jan 2015
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Man, Im SO jazzed about Rtpe Final 2. Maybe Im in the minority here, but I like Rtype Final. Still have my PS2 game. Yeah it had slowdown and did we really need 101 ships , but I still enjoyed it. Man I feel like its a dream. All these new shooters being made and companies like M2 are doing and excellent job with their porting. Heck, we even got a new Darius! All that's left is for a new Gradius.


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 Post subject: Re: R-Type Final2
PostPosted: Thu Sep 12, 2019 6:43 am 


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Alpha footage at TGS

A few things to note:
1) ship movement is normal; the trailer shots were just that
2) the stage is all-new; I don't think this is supposed to be a 'remake' of Final like some had feared
3) the stage is pretty rough and probably just a proof of concept for the visual effects. Nice explosions, though I hope they don't obscure the bullets
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 Post subject: Re: R-Type Final2
PostPosted: Thu Sep 12, 2019 8:28 am 


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Getting straight back into hideous biomechanical fare with the environment and the return of the Bydo System class of ships as enemies, which is heartening. It's a really promising opening salvo, the fundamentals all visibly in place. The openness and flatness of the stage design probably is indicative of its proof-of-concept intent, although the Outslay could certainly create more pressure later in this area.


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