Of shmups, sims, and everything in between.
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Of shmups, sims, and everything in between.
A thought just came to me. Notwithstanding any anti-3D bias, what would be (or is) your kind of flight sim? Given that first-person shooting evolved from top-down maze shooting, does it not seem like flight sims are kind of a next step up from shmups?
(Nowhere am I suggesting that we all junk our 19XX's for Red Barons or whatever. Hell, you couldn't pay me to end my shmup career, or my retro gaming career at that. Nor do I claim that flight sims were necessarily intended as first-person shmups.)
I am actually a pretty newby flight simmer. Before, I was always turned off by the seemingly infinite complexity and difficulty of such as TIE Fighter, Falcon, and Wing Commander. But Freespace 2 won me over with a learning curve that isn't a cliff and combat that isn't a chore.
Oftentimes, though, I want to ditch realism altogether and let fun be fun, and this is where Descent and Terminal Velocity come in. Their extremely simplified flight controls and flight models, as well as a strong emphasis on shooting over exploration or vehicle micromanagement, have put these games squarely into the first-person shmup category, and quite high on the fun scale too.
(Nowhere am I suggesting that we all junk our 19XX's for Red Barons or whatever. Hell, you couldn't pay me to end my shmup career, or my retro gaming career at that. Nor do I claim that flight sims were necessarily intended as first-person shmups.)
I am actually a pretty newby flight simmer. Before, I was always turned off by the seemingly infinite complexity and difficulty of such as TIE Fighter, Falcon, and Wing Commander. But Freespace 2 won me over with a learning curve that isn't a cliff and combat that isn't a chore.
Oftentimes, though, I want to ditch realism altogether and let fun be fun, and this is where Descent and Terminal Velocity come in. Their extremely simplified flight controls and flight models, as well as a strong emphasis on shooting over exploration or vehicle micromanagement, have put these games squarely into the first-person shmup category, and quite high on the fun scale too.
I absolutely adore first-person space combat games ever since my first exposure to Elite back in the day. Obviously that was slower-paced and less combat-oriented, but when I first got to play Starglider 2 for the Amiga, I really did think I'd been placed in the cockpit of a ship from a shoot-'em-up
And as for X-Wing on the PC... well, that just sealed the deal for life! 



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Shatterhand
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I prefer flight games without a simulation aspect: Ace Combat series, Airforce Delta, Crimson Skies, Heroes of the Pacific, Blazing Angels. It´s not the simulation of physics that´s putting me off - I like Pilotwings - it´s rather the overcomplicated interface. As a formula: When I have to press more than one button to take off, I don´t like the game.
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Shatterhand
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SAM
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Re: Of shmups, sims, and everything in between.
I cann't handle flight sim, I cann't keep the enemy on the screen for more than 2 sec.Iori Branford wrote:I am actually a pretty newby flight simmer. Before, I was always turned off by the seemingly infinite complexity and difficulty of such as TIE Fighter, Falcon, and Wing Commander. But Freespace 2 won me over with a learning curve that isn't a cliff and combat that isn't a chore.


You cann't Jump-Cancel to make the enemy centre in front of you in flight sim.

*Meow* I am as serious as a cat could possible be. *Meow*
Uh-huh. That's why every game in the genre since has been described as "kinda like Freespace."Shatterhand wrote:If you're talking about 3D spaceflight games...
Freespace 2 it's the best one I ever played. Nothing has come close to it.
X: Beyond the Frontier was pretty fun. It came out about 6 years ago for PC and has the voice of Bruce Campbell as the main character. The game is pretty fun actually, there's lots to do.
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I like Cinemaware's Wings. I dunno why, I just have a soft spot for it (actually, I like most of Cinemaware's games, but that's another story). The dogfighting is fun, as are the strafing and bombing missions, and I like how the game has a well-written storyline. It actually got remade for the GBA a few years back, and that version is fun as well, although it changes the gameplay somewhat.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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Shatterhand
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