The all-encompassing Rajirugi thread

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Rob
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Post by Rob »

CMoon wrote:Honestly, your all being little punks.
Oh, flamer.

"learn 2 play" is pretty gentle - it's like saying "back to the drawing board, chum! ;) ;)" except with fewer words
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CMoon
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Post by CMoon »

Zweihander wrote:
But what direction is truly 'right'?
IE if they are saying that such and such doesn't need a guage because you can look for this sign or hear this beep. Versus: 'learn 2 play'.

I guess it reminds me of The Big Lebowski: "You're not wrong Walter, you're just an asshole."

I know what 'learn 2 play' translates to (along with all the other nonesense in this thread), but it doesn't make it pleasant or mature. (fuck maturity, it's the internet!)

Edit: Rob, I know what your saying, and maybe the whole thing is in fun, but it really comes off stupid when there's a whole page of 'learn 2 play' (which sounds snotty to me), proceeded by a page of 'tosses in $50'. (or is that some other thread that got stupid???)
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Rob
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Post by Rob »

CMoon wrote: proceeded by a page of 'tosses in $50'.
It was only a few posts and pretty harmless... unless you were hoping for better ports of games Takumi won't make. Sorry, in that case. 8)

(this post is supposed to be read in a pleasant tone)
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Zweihander
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Post by Zweihander »

My point is, an item, which is a temporaty shield, SHOULD HAVE a guage, instead of suddenly disappearing. You already have enough to worry about with all the bullets onscreen, you don't need the shield SUDDENLY disappearing and leaving you FUCKED. As part of strategy, and so you don't have to count to 5 (taking slowdown into consideration), there should have been a gauge, IN MY OPINION.
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Rob
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Post by Rob »

I'm not sure if anyone's mentioned this, but in the end of the shield's lifespan you get a wider intake of pills (correct if I'm wrong). So you should be able to tell it's ending by this alone.

That and it lasts a few seconds. You should probably move away from potential hazards when you feel it might be gone. It's kind of like processing and anticipating a bullet's speed, you really don't need individual bullet gauges ("this bullet will reach you in approximately 3.7 seconds!").
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Zweihander
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Post by Zweihander »

Rob wrote:I'm not sure if anyone's mentioned this, but in the end of the shield's lifespan you get a wider intake of pills (correct if I'm wrong). So you should be able to tell it's ending by this alone.

That and it lasts a few seconds. You should probably move away from potential hazards when you feel it might be gone. It's kind of like processing and anticipating a bullet's speed, you really don't need individual bullet gauges ("this bullet will reach you in approximately 3.7 seconds!").
I'm just saying a timer would have been really nice, seeing as the shield is vaguely reminiscent of the legendary Radiant Sword attack: It's fun, but very easy to get carried away and get yourself killed. Except, unlike that attack in RSG, this is very different; the shield doesn't start to flicker or change colors, or give you any obvious sign of disappearing.
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Post by Herr Schatten »

Zweihander wrote:the shield doesn't start to flicker or change colors, or give you any obvious sign of disappearing.
You got a point there, well, sort of. When I started playing the game I had the shield disappearing all of a sudden several times, leaving me immediately point-blanked by the enemy I sat on top of.

However, what I learned from it was the lesson "don't rely on the shield". And that's pretty good advice for most of the game. Unlike the shield that appears when you don't shoot, the shield you get from the orange powerup is not really important for the game unless you want to score big, in which case you quickly get the hang of how to use it correctly anyway.

I'm sorry, but it all boils down to "learn to play" again. You can hardly blame the game for being wrong if you're not able or not willing to play by its rules. The game doesn't want you to abuse the shield to protect yourself, so you better don't use it that way.

Keep trying. Once you figure out how the game works and you start using shot, sword ABS net and shield intuitively Radirgy is motivating and rewarding. Great fun.
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Zweihander
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Post by Zweihander »

Herr Schatten wrote:
Zweihander wrote:the shield doesn't start to flicker or change colors, or give you any obvious sign of disappearing.
You got a point there, well, sort of. When I started playing the game I had the shield disappearing all of a sudden several times, leaving me immediately point-blanked by the enemy I sat on top of.

However, what I learned from it was the lesson "don't rely on the shield". And that's pretty good advice for most of the game. Unlike the shield that appears when you don't shoot, the shield you get from the orange powerup is not really important for the game unless you want to score big, in which case you quickly get the hang of how to use it correctly anyway.

I'm sorry, but it all boils down to "learn to play" again. You can hardly blame the game for being wrong if you're not able or not willing to play by its rules. The game doesn't want you to abuse the shield to protect yourself, so you better don't use it that way.

Keep trying. Once you figure out how the game works and you start using shot, sword ABS net and shield intuitively Radirgy is motivating and rewarding. Great fun.
Yeah... I'm simply saying, in my eyes, it's a design flaw. Sloppily-done, and definitely something Milestone needs to avoid doing again.
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Alske
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Post by Alske »

Zweihander wrote:
Yeah... I'm simply saying, in my eyes, it's a design flaw. Sloppily-done, and definitely something Milestone needs to avoid doing again.
Actually, I think it subtly encourages you to learn to use the shield in a specific manner. It exists to help you boost your multiplier by resting on enemies and reaping the green pills. Combine it with a continual barrage from your ABSNet and you have can gain yourself a substantial boost to the aforementioned multiplier. Having a gauge would have cemented it's purpose as a defensive (or passive-aggressive) item.

If you want to bag on Raji, you should really bag on the fact that the game is, like Chaos Field, nothing but bosses. Everything in between is filler. Pathetically easy filler.
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Herr Schatten
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Post by Herr Schatten »

Alske wrote:Actually, I think it subtly encourages you to learn to use the shield in a specific manner.
That's exactly what I tried to say.
Alske wrote:If you want to bag on Raji, you should really bag on the fact that the game is, like Chaos Field, nothing but bosses. Everything in between is filler. Pathetically easy filler.
If you play purely for survival, yes. But if you're playing for score it becomes quite tricky to perfectly time all your attacks to squeeze as many points as possible out of the stages. I admit that it's unlikely that you lose a life when not engaged in boss battle, but scoring well while collecting all the items is quite a challenging task.
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Post by Alske »

Herr Schatten wrote: If you play purely for survival, yes. But if you're playing for score it becomes quite tricky to perfectly time all your attacks to squeeze as many points as possible out of the stages. I admit that it's unlikely that you lose a life when not engaged in boss battle, but scoring well while collecting all the items is quite a challenging task.
Fair enough. I'm just irritated at the lack of a practice mode right now. I can't reliably get past the 4th level miniboss or the 4th level boss. My high-score table is one long list of 50-55 million scores. Playing through the rest of the game to get there has become a major chore.

Love the game design, but it's a pretty spartan port.
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Post by Kiken »

Alske wrote:Fair enough. I'm just irritated at the lack of a practice mode right now. I can't reliably get past the 4th level miniboss or the 4th level boss. My high-score table is one long list of 50-55 million scores. Playing through the rest of the game to get there has become a major chore.

Love the game design, but it's a pretty spartan port.
So was Chaos Field on DC.

MileStone produce their DC releases strictly as "arcade perfect" ports. The point is to offer the NAOMI game at a much cheaper price. As a result, the turn-around for their DC releases is like 3 months after the release of the NAOMI version (they probably spend no more than a month handling the actual port).

While I too, prefer a practice mode, I can get by without it. Homura on PS2 was a very bare-bones port (no practice mode, no extra content outside of an art-gallery) and yet, to some extend, that actually made my playing more intensive (hell, you don't get a practice mode in the arcade). Same with Radirgy. At first, levels 1, 2 and to a lesser extend 3, became tedious (especially when you're not making much progress)... however, now that I'm consistantly getting up to the final boss, I view the entire play-through as practice and refinement.
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Post by Alske »

Kiken wrote: So was Chaos Field on DC.

MileStone produce their DC releases strictly as "arcade perfect" ports. The point is to offer the NAOMI game at a much cheaper price. As a result, the turn-around for their DC releases is like 3 months after the release of the NAOMI version (they probably spend no more than a month handling the actual port).

While I too, prefer a practice mode, I can get by without it. Homura on PS2 was a very bare-bones port (no practice mode, no extra content outside of an art-gallery) and yet, to some extend, that actually made my playing more intensive (hell, you don't get a practice mode in the arcade). Same with Radirgy. At first, levels 1, 2 and to a lesser extend 3, became tedious (especially when you're not making much progress)... however, now that I'm consistantly getting up to the final boss, I view the entire play-through as practice and refinement.
Thing is, that practice mode probably existed at some point in time for debugging and testing purposes. For me, not having a practice mode means that I quit playing a game soon after I start to hit a plateau and I feel like I'm wasting my time. It's not a hard feature, but it's such a nice one.
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Post by Fenrir »

Got hold of Radilgy yesterday after a long, long session of uncertainty and doubts. I saw the gameplay movies some times ago and I thought it was quite dull, but finally I had to see it for myself. Being one of the last DC games (hopefully not), one must contribute to the scene, or not.
Well, after many plays I can say that I confirm its dullness.

Yeah, Radilgy is... ... funky. Funky in almost every way. Music is funky, chara is funky, graphics are funky, gameplay is funky.
But absolutely not all that good to say the truth; everything's really basic and quite eccentric.
I confirm that the shield is quite irritating at times; the game is downright too easy up to the third level; in fact it's technically so easy that I thought I had a glitched copy and the bullets couldn't hit me. On my first game I had to stop in the middle of the screen and get killed to realize the hitbox and how did you die.
By the way everything's too monochromatic and basic. Bullets are a good contrast and that's cool, but I felt that the DC is a bit wasted on that game, even because it occasionally slows down.
The game mechanics ain't too interesting either. It's fun for a while but I get no tension. The third level boss is the first real challenge - in fact my first game ended there - it's so unbalanced, considering the easyness of the previous levels - it hurls an immense firepower and I have to pop my lenses out to continue :D

More on later. But at the time, considering I got UD and RDGY in the same month, there is no comparison. UD kicks ass.
Alas, Ikaruga is going...

Undesired, unwanted them...
What makes them go?
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Post by highlandcattle »

Lookie lookie what we are getting with our NGC and PS2 pre-orders
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SuperGrafx
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Post by SuperGrafx »

highlandcattle wrote:Lookie lookie what we are getting with our NGC and PS2 pre-orders
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Cool I guess.
Milestone puts out decent freebies. The phone card for the DC version. The sheet of stickers with the Radirgy soundtrack CD. And now this.
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Post by Twiddle »

hahaha what is that
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
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Post by howmuchkeefe »

I saw a movie where this guy had one of those on. Some lady kept smacking him with a riding crop.
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Kiken
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Post by Kiken »

Twiddle wrote:hahaha what is that
A wristband. Like it says on the page.
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Post by Twiddle »

Gah. I need to set my brightness up. I missed the Umbra wordlogo.
so long and tanks for all the spacefish
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Post by KBZ »

well I just put UD in my closet and radirgy is glued into my dc. This game just really does it for me. Thanks milestone! hope they keep up with the cool scoring systems in their future games
=/
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Post by highlandcattle »

Internet ranking is up at Mile-stone's website:
http://mile-stone.co.jp/product/radirgy ... index.html

Only for arcade/NGC/PS2 it seems
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Post by Kiken »

highlandcattle wrote:Only for NGC and PS2 (with seperate tables for Manpuku Mode, Okawari Mode and Arcade Mode).
Repaired.
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Post by KBZ »

none for DC?

That's lame. maybe there's a way to have online rankings like the homebrew f355 rankings through people uploaded their vmu save file.
=/
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Post by Kiken »

Kingbuzzo wrote:none for DC?

That's lame.
We can summize that the PS2 and GC versions have a net ranking code (displayed after playing a single credit... much like Trizeal or Gradius V).
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Post by system11 »

Has anyone seen the GC or PS2 versions yet? Wondering which version is best overall..
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Post by Arznei »

DC is the best. PS2 version feels way slower.
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Post by Twiddle »

Papercraft files for Ruki and Shizuru are available on the GC and PS2 pages, respectively.
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Post by Dave_K. »

bloodflowers wrote:Has anyone seen the GC or PS2 versions yet? Wondering which version is best overall..
PS2 version looks like utter crap. 15khz does not do this game any justice. And as Arznei mentioned, lots of slowdown.
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Post by elvis »

Dave_K. wrote:PS2 version looks like utter crap. 15khz does not do this game any justice. And as Arznei mentioned, lots of slowdown.
No surprises there. I only buy PS2 versions of games if no other version exists (or is even announced).

If there's even the slightest chance of a title appearing elsewhere, I'll buy it. Even if it's more expensive. The PS2 SDK has raped more games that I care to mention.

Touch wood Sony's anti-2D stance will scare away shmup developers in the future, and they'll all release on the Wii instead of the PS3.
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