ST: Pink Sweets
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cave hermit
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- Location: Pennsylvania
Re: ST: Pink Sweets
I noticed that when you power up or gain a rose hip you release a tiny orange burst that destroys enemies and their shots; not sure how useful that is, but it's a mechanic I've never heard mentioned before.
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CStarFlare
- Posts: 3003
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Re: ST: Pink Sweets
Ibara did something similar. It's probably less helpful in PS since the shield is a much more reliable method of canceling bullets (and powerups drop when you die, unlike in PS).
Re: ST: Pink Sweets
Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.
https://twitter.com/YOSKQ/status/490857206225444864
"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."
Next tweet 20 min later:
https://twitter.com/YOSKQ/status/490862055470006272
"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
Re: ST: Pink Sweets
WHAT?!Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.
https://twitter.com/YOSKQ/status/490857206225444864
"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."
Next tweet 20 min later:
https://twitter.com/YOSKQ/status/490862055470006272
"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
Re: ST: Pink Sweets
GIGALOL.Gaia wrote:WHAT?!Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.
https://twitter.com/YOSKQ/status/490857206225444864
"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."
Next tweet 20 min later:
https://twitter.com/YOSKQ/status/490862055470006272
"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
how a gamer could ever find out this source of tricks?!?!? now i'm understanding why i'm a lvl 5 with less than 4ml points...
Re: ST: Pink Sweets
Is this more than likely a bug? I find it hard to see this as intentional??Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.
https://twitter.com/YOSKQ/status/490857206225444864
"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."
Next tweet 20 min later:
https://twitter.com/YOSKQ/status/490862055470006272
"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
Re: ST: Pink Sweets
It's probably not intended, but what's more important is that we can now exploit this.
Re: ST: Pink Sweets
PCB-only.ratikal wrote:So I'm a little confused. Is this only for the PCB or will this work with 1.01 and the port?
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Strikers1945guy
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Re: ST: Pink Sweets
So when its showing the high score rankings for the harder mode I want to insert a coin and start the game?Icarus wrote:PCB-only.ratikal wrote:So I'm a little confused. Is this only for the PCB or will this work with 1.01 and the port?
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
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cave hermit
- Posts: 1544
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- Location: Pennsylvania
Re: ST: Pink Sweets
So if Pink sweets v1.00 is borderline impossible, is v1.01 a reasonable 1cc?
Re: ST: Pink Sweets
So I just tested this out, and holy crap, YOS.K was right. There's only one caveat, however: rank has to be at around 75% for it to be noticeable. As I was using Demul, I was saving states and playing with my regular route, and it only started to be noticeable once I got to the stage 3 boss where her large bombs on her last form ("BOMBA!") launched a ring of bullets when they detonate off the ground, and her sword bombs had twice the attack density. The stage 4 medal boats acted like they were on Harder Mode after you destroyed the main turret.Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.
https://twitter.com/YOSKQ/status/490857206225444864
"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."
Next tweet 20 min later:
https://twitter.com/YOSKQ/status/490862055470006272
"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
This is actually really interesting, and I'm wondering if at absolute max rank (which I would usually hit once I get to the stage 4 midboss), Harder Mode suicide bullets come into play. I haven't tested that far yet, but I can see how this could lead to a few million extra points when combined with the Rapid-A&B rank boosting trick to max rank as early as stage 2.
Re: ST: Pink Sweets
paulITA wrote:GIGALOL.
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ProjectAKo
- Posts: 434
- Joined: Mon Nov 24, 2014 8:13 pm
Re: ST: Pink Sweets
So I have started playing this game and I am enjoying it quite a bit. I had a question if anyone can help.
Does increasing fire rate matter for Shasta? She is my preferred ship and I don't know if increasing shot frequency helps her lasers or not.
Does increasing fire rate matter for Shasta? She is my preferred ship and I don't know if increasing shot frequency helps her lasers or not.
Re: ST: Pink Sweets
I tested this before and I believe the autofire rate doesn't affect Shasta's lasers, but it's been so long since I've played this game and I don't really play Shasta so I don't 100% remember to be honest. If you're playing on the 360 port you can test this yourself using the training mode - just set the rank to max and test how long it takes to kill certain enemies with different autofire rates. You can probably do a similar test in Mame, although controlling the rank in that case will be more difficult.
Re: ST: Pink Sweets
Anyone seen this: http://archerstg.web.fc2.com/pinksweets/bitterrank.htm
Exact numbers for Pink Sweets rank. Pretty neat stuff.
Exact numbers for Pink Sweets rank. Pretty neat stuff.
Re: ST: Pink Sweets
Yeah I saw that back when I went through pretty much all the pages on Archer's site looking for cool stuff. I find it interesting that it suggests that dying lowers rank and pressing buttons doesn't increase rank (though changing speed and formation does), despite every English reference I've seen saying otherwise.
Re: ST: Pink Sweets
Anyone know if the zan counter resets when the extend is released (or picked up) during the tank rollover in stage 3?
Re: ST: Pink Sweets
Triggering the tank extend has no effect on the zan counter.
Re: ST: Pink Sweets
Ah why is it deleted? Was there drama? I just wanted the info
Re: ST: Pink Sweets
I wanted to rework the whole guide. I will try to work harder to finish it soon.
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CStarFlare
- Posts: 3003
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Re: ST: Pink Sweets
Thanks guys ! and Big THANKS to Plasmo for the guide in the first place
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Re: ST: Pink Sweets
(sorry for necroing a very old thread)Plasmo wrote:[deleted]
Pain
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CStarFlare
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Re: ST: Pink Sweets
I expect a lot of the info has moved here: https://shmups.wiki/library/Pink_Sweets:_Ibara_Sorekara
And as I mentioned a few posts above, it still exists on Cave STG.
And as I mentioned a few posts above, it still exists on Cave STG.