SNES Classic on a CRT
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mycophobia
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Re: SNES Classic on a CRT
aside from some extremely rare compatibility issues FCEUGX is pretty much perfect for all ordinary use cases. SNES9xGX looks good most of the time but has some sound glitches. Input lag is there but nothing as bad as a PC/LCD setup.
Re: SNES Classic on a CRT
I'll take your advice and look around for an extron when one becomes readily available.vol.2 wrote:agreed. my thinking with the extron was: maybe he's already got PC emu stuff, and he just needs a connection?mycophobia wrote:installing homebrew and some emulators on the Wii is a trivial process, and with 8- and 16-bit era systems you get a product that is nearly indistinguishable visually from the real things. if you just want a quick and easy solution to play emulated old games on a CRT then that's about as quick and easy as it gets
In the meantime I think I'll be quite satisfied with the wii. I have several PC's at my disposal that are set up for retro gaming so having a PC connected to a CRT would be beneficial.
Re: SNES Classic on a CRT
Retroarch for wii is now capable of outputting proper display on CRT's (plus customizable displays for finicky systems like genesis). Their core's I find are more up to date than the standalone emulators for wii. But then again it's all personal preference. I don't care how my games are displayed. the UI for retroarch suits me fine.mycophobia wrote:aside from some extremely rare compatibility issues FCEUGX is pretty much perfect for all ordinary use cases. SNES9xGX looks good most of the time but has some sound glitches. Input lag is there but nothing as bad as a PC/LCD setup.
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mycophobia
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Re: SNES Classic on a CRT
I didnt even know there was a Retroarch for Wii. might have to check that out sometime
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Re: SNES Classic on a CRT
So what's the top end now for respectable emulation on the Wii?
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Re: SNES Classic on a CRT
Retroarch for the Wii is freaking fantastic when paired with a CRT. Though current and recent versions perform somewhat clumsy when it comes to certain things like saving and loading states, AV sync on Sega CD, and QSound on CPS2. But this may have been due to something about my console and/or the SD cards I use. When I found a very old version (1.3.6) it solved all problems and continues to perform super smooth.
The only real drawback is that it cannot do more than 640 horizontal resolution, so games that would benefit from integer scaling that exceeds that would have stuff cropped out, or you would need to pick a lower and less sharp resolution.
The only real drawback is that it cannot do more than 640 horizontal resolution, so games that would benefit from integer scaling that exceeds that would have stuff cropped out, or you would need to pick a lower and less sharp resolution.
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BazookaBen
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Re: SNES Classic on a CRT
The thing is, PC can do the frame-delay thing, and even the new "run ahead" feature to reduce input lag. I don't think emulation on Wii will ever get to that stage. I mean, doesn't Higan require a 4-core i5 to get full accuracy?
Last edited by BazookaBen on Thu May 09, 2019 2:03 am, edited 1 time in total.
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mycophobia
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Re: SNES Classic on a CRT
Certainly no one claimed the Wii to be the best solution, but it is the easiest as far as something you can just plug into your old tv
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Einzelherz
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Re: SNES Classic on a CRT
If I want to play "perfect" versions I'll play my actual SNES. If I want to play now, I'll play the Wii that's hooked up 24/7. I grew up with DOS emulated stuff so a few errors here and there don't bother me.
Re: SNES Classic on a CRT
higan can't operate on more than one core. i don't think you need blinding performance either. if it feels slow, it's the way it's designed to emulate the interaction between the internal components of whatever it's emulating:BazookaBen wrote:The thing is, PC can do the frame-delay thing, and even the new "run ahead" feature to reduce input lag. I don't think emulation on Wii will every get to that stage. I mean, doesn't Higan require a 4-core i5 to get full accuracy?
https://higan.readthedocs.io/en/stable/ ... -cpu-cores
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Re: SNES Classic on a CRT
I never noticed any lag on a Wii + CRT. But I don't really play shmups or anything lag sensitive like that on it, mostly slower stuff that benefits from features emulation gives like fast forwarding and save states.
But yeah there's better solutions out there even for 240p emulation. A RBP with an RGB hat is better. A PC rig with CRT Emudriver / GroovyMAME is even better. But the Wii wins hands down in terms of simplicity and cost.
But yeah there's better solutions out there even for 240p emulation. A RBP with an RGB hat is better. A PC rig with CRT Emudriver / GroovyMAME is even better. But the Wii wins hands down in terms of simplicity and cost.
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Re: SNES Classic on a CRT
Sorry, let me be more specific. What's the most recent console and the best version of MAME that can be run on the Wii?
Re: SNES Classic on a CRT
Do you have a link for that version? RetroArch-site only offers rather recent versions.fernan1234 wrote:When I found a very old version (1.3.6) it solved all problems and continues to perform super smooth.
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Re: SNES Classic on a CRT
I can't remember where I found it, but I uploaded my backup to a Google drive here: https://drive.google.com/open?id=16LTDS ... 1JfUjnEgL1hurda wrote:Do you have a link for that version? RetroArch-site only offers rather recent versions.
One caveat though: with this version I had a somewhat minor issue with loading recent content, which at first appears to be broken. When I choose load recent and choose to run the content, nothing happens, but if I choose quit Retroarch afterwards it loads the content instead of quitting (choosing quit RA after this does quit the app). This may be due to something on my config though.
Also figuring out which MAME set to use can be a pain, I believe it's the 0.37b5 set. These use the parent-child thing for different versions. Some games are best run on the final burn alpha core instead of the mame2000 one. I just used a pre-sorted pack. These compatibility spreadsheets are useful:
https://docs.google.com/spreadsheets/d/ ... 1249607058
https://docs.google.com/spreadsheets/d/ ... d=89942608
Re: SNES Classic on a CRT
Thanks!fernan1234 wrote:I can't remember where I found it, but I uploaded my backup to a Google drive here: https://drive.google.com/open?id=16LTDS ... 1JfUjnEgL1hurda wrote:Do you have a link for that version? RetroArch-site only offers rather recent versions.