if i had a wife she had my permission to get a child from you - well, as long as you pay for it


Example pictures taken from my good old nettbook - FF8 with and without dithering in psx emulator 1.13.
Dithering activated

Dithering deactivated

I would love to see some Street Fighter EX pics if you have them!NoAffinity wrote:I should say thank you too, for the de-dither script. I've used it many times, lots of 2D games looking much improved as a result, and some 3D games benefit as well (those I've tried at least, which admittedly aren't many) - Crash Bandicoot Warped, Street Fighter EX series. I'm a big fan of all things Street Fighter, and the improvement on the EX titles, without dithering in play, is night and day. So, a hearty thank you to the developers of that script.
It might be right. I don't recall how many it changed when I tried it on Metal Gear Solid (disc 1), but I think it was maybe 20 instances. It ran fine, it made it super ugly due to extreme color banding everywhere.maxtherabbit wrote:I ran the script on a CDI of vagrant story and it found and altered like 55 instances of that hex string, that can't be right, right?
You know it. Hoping for a true big budget Valkyrie Profile squeal announcement at TGS2018 (VPDS doesn't count).
This is pure speculation on my part since I'm not familiar with the data structure of disc images. I'd say it's possible that there's some error checking built into the image using some checksum(s), so when the disc image gets patched the checksums will no longer match (some of?) the data on the disc. The program used to burn the image then sees this and since the data doesn't match the checksum it reports the "error" to you but continues to burn the disc. So this would probably be for it detecting corrupted data, but will also report errors due to changed data (it wouldn't know the difference between data that purposefully changed vs data that was accidentally changed due to corruption). Again, this is all educated guessing on my part based on basic data error handling so my theory might be completely correct or not applicable to these disc images at all.Seraphic wrote: And here is those errors I was talking about that comes up when burning PS1 games patched for no dither.
ImgBurn seems to say the errors are in the image file while verifying. Yet it still boots and plays fine on my PS2 as far as I can tell.
Anyone else encounter this? Do you think the patching process conflicts with ImgBurn for some reason?
Sounds pretty logical to me. Have not put much play time into the patched games I have tried, but they seem to work for the little time I tried them. Is v0.0.2 the latest version?cr4zymanz0r wrote:This is pure speculation on my part since I'm not familiar with the data structure of disc images. I'd say it's possible that there's some error checking built into the image using some checksum(s), so when the disc image gets patched the checksums will no longer match (some of?) the data on the disc. The program used to burn the image then sees this and since the data doesn't match the checksum it reports the "error" to you but continues to burn the disc. So this would probably be for it detecting corrupted data, but will also report errors due to changed data (it wouldn't know the difference between data that purposefully changed vs data that was accidentally changed due to corruption). Again, this is all educated guessing on my part based on basic data error handling so my theory might be completely correct or not applicable to these disc images at all.Seraphic wrote: And here is those errors I was talking about that comes up when burning PS1 games patched for no dither.
ImgBurn seems to say the errors are in the image file while verifying. Yet it still boots and plays fine on my PS2 as far as I can tell.
Anyone else encounter this? Do you think the patching process conflicts with ImgBurn for some reason?
Are you planning on releasing updates for your patcher? Just wondering because the current version is named "v0.0.2". Just wondering if I should wait for a better version until I start patching and burning on CD-Rs.cr4zymanz0r wrote:This is pure speculation on my part since I'm not familiar with the data structure of disc images. I'd say it's possible that there's some error checking built into the image using some checksum(s), so when the disc image gets patched the checksums will no longer match (some of?) the data on the disc. The program used to burn the image then sees this and since the data doesn't match the checksum it reports the "error" to you but continues to burn the disc. So this would probably be for it detecting corrupted data, but will also report errors due to changed data (it wouldn't know the difference between data that purposefully changed vs data that was accidentally changed due to corruption). Again, this is all educated guessing on my part based on basic data error handling so my theory might be completely correct or not applicable to these disc images at all.Seraphic wrote: And here is those errors I was talking about that comes up when burning PS1 games patched for no dither.
ImgBurn seems to say the errors are in the image file while verifying. Yet it still boots and plays fine on my PS2 as far as I can tell.
Anyone else encounter this? Do you think the patching process conflicts with ImgBurn for some reason?
v0.0.2 is the latest version. When I made 0.0.1 I hadn't tested it on many games at all so I gave it some super low version number assuming I'd need to update it a lot as people ran into issues. I only had to make 0.0.2 to fix an issue with the patcher having problems with ISOs located in folders with spaces in the name.Seraphic wrote: Sounds pretty logical to me. Have not put much play time into the patched games I have tried, but they seem to work for the little time I tried them. Is v0.0.2 the latest version?
Also, does it make sense to patch every PS1 game one would play on the PS2? I really like how it looks without the dither. But guess everyone has their own tastes.
And is it possible for the patching to not be 100% successful? Thus removing dither in some parts of a game while not others.
I don't foresee me releasing a newer version unless someone finds a bug with this version. There's really nothing to be improved if it's working correctly, and I haven't seen anyone mentioning issues of it not disabling dithering in certain games or any other issues.Lawfer wrote: Are you planning on releasing updates for your patcher? Just wondering because the current version is named "v0.0.2". Just wondering if I should wait for a better version until I start patching and burning on CD-Rs.
I wouldn't say 'only'. In my opinion you're more likely to end up with a desirable result in 2D games since hardware dithering on them is pretty silly. There can be good results on 3D games, but you more have to just try it and see. I don't think the hardware dithering really looks good on any game if you're using a high quality video signal such as RGB (probably s-video too), but it has the side effect of hiding some pretty ugly color banding on some 3D objects. Disabling it might make some 3D games look better, might make some 3D games look better with the exception of some objects, and might make some games look fugly like Metal Gear SolidLawfer wrote:Is it recommended to only use the patch for 2D games?
Thanks, think I'll just use it for 2D games then, don't feel like wasting CD-R just to try and see how each 3D game looks like without dithering.cr4zymanz0r wrote:I wouldn't say 'only'. In my opinion you're more likely to end up with a desirable result in 2D games since hardware dithering on them is pretty silly. There can be good results on 3D games, but you more have to just try it and see. I don't think the hardware dithering really looks good on any game if you're using a high quality video signal such as RGB (probably s-video too), but it has the side effect of hiding some pretty ugly color banding on some 3D objects. Disabling it might make some 3D games look better, might make some 3D games look better with the exception of some objects, and might make some games look fugly like Metal Gear SolidLawfer wrote:Is it recommended to only use the patch for 2D games?
I usually tested in an emulator first to get a good idea before using it on original hardware.Lawfer wrote: Thanks, think I'll just use it for 2D games then, don't feel like wasting CD-R just to try and see how each 3D game looks like without dithering.
You can do that? But I read that emulators got rid of the dithering without any patching?cr4zymanz0r wrote:I usually tested in an emulator first to get a good idea before using it on original hardware.Lawfer wrote: Thanks, think I'll just use it for 2D games then, don't feel like wasting CD-R just to try and see how each 3D game looks like without dithering.