Sendo No Rondo SP for Arcade

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neoalphazero
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Sendo No Rondo SP for Arcade

Post by neoalphazero »

Apparently a new version of Sendo No Rondo will be location tested this weekend at Sega's Amusement arcade in Tokyo. Nothing known about the game like whether it's Naomi still or based on the Xbox rev. *-neo
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Thunder Force
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Post by Thunder Force »

The previously announced New Ver. or a third arcade revision?
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dai jou bu
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Post by dai jou bu »

Looks like a third. First location test, depending on your time zone, is either today or yesterday.

Edit: also says something about they're still working on Rev. X when you highlight the pic there.
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Post by Kiken »

dai jou bu wrote:Looks like a third. First location test, depending on your time zone, is either today or yesterday.

Edit: also says something about they're still working on Rev. X when you highlight the pic there.
Yeah.. it states that there is a new feature in this version. Be nice if they weren't so vague.
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nZero
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Post by nZero »

The property must be working out well for G.Rev, if they can make Super Senko no Ronde Hyperfighting and arcade operators go for the new GD-ROM. Good for them, I look forward to trying it out this summer!
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Post by Kiken »

nZero wrote:The property must be working out well for G.Rev, if they can make Super Senko no Ronde Hyperfighting and arcade operators go for the new GD-ROM. Good for them, I look forward to trying it out this summer!
Well, it's a fighting game... the revisions are mainly designed to remove balance issues that the players discover after intense play.
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Post by nZero »

Kiken wrote:
nZero wrote:The property must be working out well for G.Rev, if they can make Super Senko no Ronde Hyperfighting and arcade operators go for the new GD-ROM. Good for them, I look forward to trying it out this summer!
Well, it's a fighting game... the revisions are mainly designed to remove balance issues that the players discover after intense play.
Yes, which says it is getting intense play, and that there's sufficient demand for a rebalanced version to be produced and sold. Therefore, the property would appear to be doing well for G.Rev, right?
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Post by Twiddle »

nZero wrote:
Kiken wrote:
nZero wrote:The property must be working out well for G.Rev, if they can make Super Senko no Ronde Hyperfighting and arcade operators go for the new GD-ROM. Good for them, I look forward to trying it out this summer!
Well, it's a fighting game... the revisions are mainly designed to remove balance issues that the players discover after intense play.
Yes, which says it is getting intense play, and that there's sufficient demand for a rebalanced version to be produced and sold. Therefore, the property would appear to be doing well for G.Rev, right?
i think he's trying to say that it doesn't mean g-rev's motivation to do new properties is shot
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Post by Frogacuda »

G.rev said that this new version will feature some experimental features, and their eager to get user feedback. I think this will be more than a subtle rebalancing.

I'm glad this property is working out for G.rev and I really hope to get the chance to try it soon. I really love the concept.
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Post by dai jou bu »

Will they top Capcom's number of revisions for a fighting game?
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nZero
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Post by nZero »

Twiddle wrote:i think he's trying to say that it doesn't mean g-rev's motivation to do new properties is shot
I wasn't trying to say that was the case. I hope there wasn't any misunderstanding.
Frogacuda wrote:I'm glad this property is working out for G.rev and I really hope to get the chance to try it soon. I really love the concept.
It's fun, I had the chance to get my ass handed to me on the original version at Club Sega Akihabara last year.
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Post by Dale »

dai jou bu wrote:Will they top Capcom's number of revisions for a fighting game?
Probaly not their are enough versions of SF2 to choke a camel. :)

Wow I really want to try this game. Can you verse other people and shoot bullet hells back and fourth and fight AI the same way? That,s the impreshon I,ve gotten from the screenshot,s because if this is true than this game is so fucking awesome. :twisted:
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dai jou bu
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Post by dai jou bu »

Dale wrote:Probaly not their are enough versions of SF2 to choke a camel. :)
Lemme see. There was:

Street Fighter II
Street Fighter II Turbo Hyper Fighting (or something along these lines)
Street Fighter II Champion Edition
Super Street Fighter II
Super Street Fighter II Turbo

Am I missing any?
nZero wrote:It's fun, I had the chance to get my ass handed to me on the original version at Club Sega Akihabara last year.
I envy you. I wanna get creamed by Japanese players who had a chance to play the game before its release on a console too!
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Post by Thunder Force »

dai jou bu wrote:Am I missing any?
I think he meant there are enough versions of SF to choke a camel. (By my count, over twenty.)
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Post by ResOGlas »

Wow.

2005:
Senko no Ronde (NAOMI)
Senko no Ronde NEW VER. (NAOMI)

2006:
Senko no Ronde REV X. (XBOX 360)
Senko no Ronde SP (?)


These releases are very close together. I love that G.REV is hard at work, but can't they take a little more time with polishing their games instead of releasing so many revisions (Which are very expensive, mind you). I just bought Senko no Ronde NEW VER for Naomi, and I'm already happy with that version. The only differences I've even noticed between the first two versions on Naomi are dash type is selectable in the new version as well as a sudden death round if there is a draw. Did those two small differences merit an expensive new purchase? Not really, and I have the same fears for SP.
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Post by Thunder Force »

ResOGlas wrote:Did those two small differences merit an expensive new purchase? Not really, and I have the same fears for SP.
This is an area where the 360 version should really shine, with the potential for free Xbox Live patches instead of having to re-buy an entirely new Naomi game each time it's revised or rebalanced.
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Post by ResOGlas »

Thunder Force wrote:
ResOGlas wrote:Did those two small differences merit an expensive new purchase? Not really, and I have the same fears for SP.
This is an area where the 360 version should really shine, with the potential for free Xbox Live patches instead of having to re-buy an entirely new Naomi game each time it's revised or rebalanced.
Don't get me wrong, I think updates are great, but save them for the next major overhaul. RevX is a 100% graphical overhaul and small changes to gameplay are welcome as well. All I'm saying is that SP better be as much of an overhaul as well, or arcade ops in Japan will start to lose faith in G.REV. They definitely don't need to run out and buy a new version of Senko no Ronde New version that they just bought. :?
Last edited by ResOGlas on Sun Apr 16, 2006 3:53 pm, edited 2 times in total.
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Post by Neon »

Am I missing any?
Anniversary Edition (though it doesn't really matter). I'm eager to see whether or not SNR is actually worth playing over Super Turbo.
This is an area where the 360 version should really shine, with the potential for free Xbox Live patches instead of having to re-buy an entirely new Naomi game each time it's revised or rebalanced.
To take a more negative tack, it will turn into PC gaming with developers releasing half-finished buggy shite and patching ad nauseum.
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Post by Frogacuda »

Dale wrote:Wow I really want to try this game. Can you verse other people and shoot bullet hells back and fourth and fight AI the same way? That,s the impreshon I,ve gotten from the screenshot,s because if this is true than this game is so fucking awesome. :twisted:
Yeah, that's the idea. You do little street fighter style joystic motions to unleash different bullet patterns. When you fill up your super you can even go into BOSS mode and unleash even mightier bullet curtains.
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Post by Frogacuda »

ResOGlas wrote:These releases are very close together. I love that G.REV is hard at work, but can't they take a little more time with polishing their games instead of releasing so many revisions (Which are very expensive, mind you).
No, the type of game it is means it needs to be regularly re-balanced as players find new exploits. Most fighting games quietly release new updates on a regular basis, and that's what NEW VER was. SP is an actual upgraded version more designed to get players interested again, so that's a little different, it's likely going to have new characters and gameplay features and such.

EVERY popular fighting game does this. Look how many version of VF4 there were?
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Post by dai jou bu »

Frogacuda wrote:EVERY popular fighting game does this. Look how many version of VF4 there were?
How many were there? I've only seen two revisions of it.
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Post by Sword »

dai jou bu wrote:
Frogacuda wrote:EVERY popular fighting game does this. Look how many version of VF4 there were?
How many were there? I've only seen two revisions of it.
Well, there's VF 4 version A, B and C. Then there's VF 4 Evo version A and B, and Final Tuned.
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Post by dai jou bu »

Neon wrote:I'm eager to see whether or not SNR is actually worth playing over Super Turbo.
Quoted for flamebait.

Anyway, that's a really odd comparison. If anything, the closest thing I've seen from Capcom that would play similarly to SnR would be Tech Romancer.

A better example would be to see whether or not it's a nice alterative to Virtual On.
Neon wrote:
This is an area where the 360 version should really shine, with the potential for free Xbox Live patches instead of having to re-buy an entirely new Naomi game each time it's revised or rebalanced.
To take a more negative tack, it will turn into PC gaming with developers releasing half-finished buggy shite and patching ad nauseum.
Well, it's kind of better buying only one version of the game anyway (especially if they're free updates) instead of buying Guilty Gear XX, Guilty Gear XX#Reload, and then Guilty Gear XX#Reload Slash.
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Post by ResOGlas »

Frogacuda wrote:No, the type of game it is means it needs to be regularly re-balanced as players find new exploits.
EVERY popular fighting game does this.
I understand, but it really depends what you consider "regularly"? 4 Senko no Ronde releases in nearly under a year. Man, you can't convince me that most games in the fighting genre need to be rebalanced so soon. Once again, the time frame for these game's releases are pretty much within 1 year!?! I'm a fan of the series but I have absolutely no excitement for SP. RevX is cool, but if 3 separate versions came out for 360 in under a years time, I'd be weary of the series.

This is an issue of value and time. As an arcade operator how would you feel if you spent $1600 on Senko no Ronde NEW VER a few months ago at release? Well BAM! It's already outdated.
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Post by Frogacuda »

dai jou bu wrote:
Frogacuda wrote:EVERY popular fighting game does this. Look how many version of VF4 there were?
How many were there? I've only seen two revisions of it.
There's at least 6. They didn't all have new names.
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Post by Frogacuda »

ResOGlas wrote:
Frogacuda wrote:No, the type of game it is means it needs to be regularly re-balanced as players find new exploits.
EVERY popular fighting game does this.
I understand, but it really depends what you consider "regularly"? 4 Senko no Ronde releases in nearly under a year.
No, dude. It was 1 update in the first year, and then an enhanced home port (that has NOTHING to do with demand from arcade gamers for rebalancing, nor does it have anything to do with your concerns for arcade operators), and then a new upgrade/expansion that probably won't come out for another 9 months. It's par for the course. Get over it.

Not to mention which it's a really experimental game with a lot of new ideas. God forbid the first version not be perfect. It's really amazing to me that you'd be so bothered by this.
Last edited by Frogacuda on Mon Apr 17, 2006 1:22 am, edited 1 time in total.
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Post by GaijinPunch »

Well, there's VF 4 version A, B and C. Then there's VF 4 Evo version A and B, and Final Tuned.
Virtua Fighter is an extremely competitive game though, and with a system as refined as it's, tweaks are invetiable. The first two rev's were pretty broken as well. FYI -- there's a Version B of FT I think.

Here's a report on the location test. The major change is that it's now a 6-button game. I've played this game a whopping 1 time, so sorry if this doesn't make sense.

-Dash and Barriers now have their own button, instead of sharing the action button
-Charge Danmaku attacks now use 1 button
-There's an anti-field button for use when the charge gauge only gets half-full
-Overdrive mode which raises your characters attack and defense (this is turned on/off at the player select screen). This is for use for people that want to try other characters (against the CPU) but suck at them.
-Antifield can be used normally now, not just in B.O.S.S. stock is zero.
-New colors for characters
-System balances.
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Post by Dandy J »

There's a lot of versions of VF4 if you count patches.

VF4 A, B1, B2, C.

VF4Evo A, B.

VF4FT A, B.

That's not including loketest versions, and I think there was some version of Evo with Brad, but not Goh, iirc.

This is just the modern business model for competitive games. I'm also pretty sure new versions (A, B, etc.), are free upgrades. If the player base is there, then the developer will meet their needs with refinements.

Edit - 6 butan? Wow, didn't see that coming. I really wish I understood this game, cause I totally don't. Like the way BOSS mode works with your lifebar totally perplexes me. Like sometimes, someone will activate BOSS mode with let's say 20% health, and then come out of BOSS mode with 50%...or 10%. And then sometimes when someone gets killed in BOSS mode, they die, but sometimes they don't. I also don't know what the circles around your ship mean, they seem to be different for each character.
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ResOGlas
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Post by ResOGlas »

Frogacuda wrote:
ResOGlas wrote:
Frogacuda wrote:No, the type of game it is means it needs to be regularly re-balanced as players find new exploits.
EVERY popular fighting game does this.
I understand, but it really depends what you consider "regularly"? 4 Senko no Ronde releases in nearly under a year.
No, dude. It was 1 update in the first year, and then an enhanced home port (that has NOTHING to do with demand from arcade gamers for rebalancing, nor does it have anything to do with your concerns for arcade operators), and then a new upgrade/expansion that probably won't come out for another 9 months. It's par for the course. Get over it.

Not to mention which it's a really experimental game with a lot of new ideas. God forbid the first version not be perfect. It's really amazing to me that you'd be so bothered by this.
Obviously you're not into the arcade hobby. A large number of us have been screwed with an inferior version just because the company rushed a release. Once again, I love G-rev and Senko no Ronde, but being in the arcade hobby for nearly 10 years I can say that it's never a good thing to hear about a new version the second you just plunged down the cash for the old version. Take Ibara black label for example. The upgrade from regular Ibara was so well done and the time spacing between releases was very appropriote. The problem with SP is that most arcade games are released within a few months from the Loke test, not 9. I'm all for the game, I just hope the timing is more on par with your estimate than mine. Maybe you don't understand what I'm saying, am I the only person on these boards that owns Senko no Ronde?
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Dandy J
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Post by Dandy J »

It isn't a case of a rushed release, it's the refinement/upgrade of a game. There is no replacement for real-world testing. G. Rev would never be able to aquire the data to make an upgrade if they never released the game in the first place. If you happen to be a private owner as opposed to a Japanese arcade operator, well then tough shit, you'll have to get the new version if you want it that bad.
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