
Gun-Dec / Vice: Project Doom (FC)
The game is essentially a super easy Ninja Gaiden (replete with the expected cutscenes) with some Shmup and Operation Wolf-Stages thrown in for good measure. Most players should have no problem clearing (or even 1LC'ing) it in a single evening session.
The controls are extremely smooth and I love the huge hitbox of the sword, which swings in an arc from behind you and lets you easily take out anything creeping up your back.
My only criticism of the play mechanics is that, save for the second to last boss, the pistol with its short range is almost completely superfluous. I think ditching it all together in favor of executing the generally useful grenades like a CV/NG subweapon with up + attack, would have made for a more fluid and faster paced experience than having to cycle through the weapons.
Just as in Ninja Gaiden most of the bosses are hapless bums, easily subdued by spamming attacks rather than having to spend too much time trying to work out their patterns.
The graphics are probably among the best the Famicom has to offer, with some stages sporting 4-5 parallax layers in the background. Add to this the awesome use of color (particularly the sewer stage with it's neon-green wastewater) and black space to create depth and atmosphere (similar to Sunsoft's Batman). It's pretty amazing stuff and puts a lot of PC Engine games to shame.
The shmup/gun stages are more of a bonus really. Executed well enough, but short and extremely easy.
The music is generally pretty uptempo and driving, which is what you want for a good action game, but none of the compositions really managed to stick in my head. Probably one of the weaker aspects of the game.
Bottom line: Despite the low level of challenge I found the game immensely enjoyable. A FC must-play for sure!
Fray CD: Xak Gaiden (PCE Super CD)
I'm a big fan of Microcabin's Xak series of Ys-like Action RPGs, so I was very excited about this offshoot, the plot of which takes place between Xak I and II. Fray is the comic-relief NPC in the main series; here you play as her. The game is most similar to Kiki Kaikai, except that you only scroll in an upward direction. Every stage ends with a boss fight and between stages you visit villages to upgrade equipment and magic and advance the detailed plot. Earlier stages can be repeated at any time to collect money and items.
Overall, neither a difficult nor a lengthy game, but the story has some funny twists and lives a lot from the absolutely cute charm of the main character, as well as the pleasant, colorful graphics and the great CD soundtrack. It has everything you expect from a good PCE title.
Mystic Formula (PCE Super CD)
In my opinion Microcabin is one of Japanese videogames' best kept secrets and after Fray I wanted to explore their catalogue some more. Mystic Formula is a very similar overhead run & gun typ deal, but unfortunately it never comes remotely close to the Fray's qualities. Game mechanics and stages are just not as fluid and meticulously designed and the graphics are super bland in many places (simple palette swaps of tiles etc.). On top of that it is extremely easy — as in clear-after-the-first-play easy. At least the hoverbike stages provide a little variety.
Kaizou Choujin Shubibinman 3 (PCE CD)
Beautiful graphics and cutscenes, but stiff controls, a total lack of challenge and the overall unfinished feel make this another non-essential one, imo.
Ankoku Densetsu / The Legendary Ax II (PCE Hu Card)
Despite the US title and the fantasy setting this one actually has little in common with the good but punishing predecessor. I really enjoyed this sequel, not just because it forgoes the annoying power bar mechanic of the first game (I hated that shit!).
The graphics style here is super weird and gloomy, but I love how the whole game is imbued with this morbid, hopeless mood and the ending (there is only the bad one

Cadash (MD / PCE HuCard)
Two quite different ports of Taito's arcade classic. Cleared it on Mega Drive (interestingly never released in Japan) first and had so much fun with it, that I immediately followed up with the PC Engine version. I would compare Cadash to a Monster World game: side scrolling action with slightly ramified levels and RPG elements. The controls are really a bit iffy and the bosses are either impossible or super easy depending on your level, but I really enjoyed the game. For an arcade action title it has a lot of plot and I liked the different "quests" like ridding a mermaid of her curse or reuniting a dog with the spirit of his deceased owner.
The MD port is very similar to the arcade original in terms of graphics and stage layout but omits two of the playable characters (ninja and priest).
The PCE port leaves in all characters but is visually quite a departure (less detailed and colorful, but not necessarily bad) and takes some liberties regarding level design. The basic structure, however, is identical.
Bare Knuckle II / Streets of Rage II (MD)
I really suck at beltscrollers, so I was quite happy to be able to clear this one on credit with Axel (only other beat 'em up I was able to clear so far is Final Fight 2). I guess everybody already knows what this game's deal is and that it's one of the great MD action games, so I won't bore you. Just some observations:
- Because combos are based on timed execution it's super easy to abuse hitstun and cheese infinites on enemies. Even easier than FF1/2's whiff combo.
- I love how there's actually a point to everything in the comparatively large moveset. Even the super (rather, both of them) comes in useful for crowd control. Makes it really fun to experiment with strategies. I did find Axel's Grand Upper pretty serviceable in most situations though.
- Stage 5 and 6 bossfights were the main bottlenecks for me. Once I had good strategies down though (i.e. not triggering jetpack guy on stage 6), I went all the way to the end pretty quickly.
- The alien head in Stage 3 is kind of bullshit — why no dropshadows?
- I think the sound design is a big part of what makes this game so satisfying. Nice crunchy whaps and thuds. You can really feel some breaking there.

- My favorite part is the fight against Shiva. Not really that difficult, but it just feels really epic.