Here is a project I have been working on for a few months, with hundreds of hours on it. I started a platform game but the desire to do a shoot is before, so exit the platform and here is a 100% danmaku shoot
so, here comes KURO SHIELD
(add an itchi page ! you can download the latest demo fro free)
https://1guy1room.itch.io/kuroshield
so gameplay level is close to a cave naturally, but with a good share of gigawing. (for now everything is played on the keyboard with arrows and WXCV, but you can use joy2key if you miss the stick):
bouton 1 : fire
bouton 1 hold : laser (as a cave game for sure)
bouton 2 : shield
bouton 3 : autofire
bouton 4 : bomb
Namely that the bomb removes bullets from the screen but does no damage to an enemy, on the other hand it brings the different gauge to zero
The shield is at the heart of the scoring system, but at first glance at the HUD:

1 / a shield for lives (there only one remaining)
2 / the score multiplier gauge
3 / the current multiplier (up to X20)
4 / the remaining bombs
5 / the shield gauge
6 / the score
So basically to score, it is necessary to wait until the gauge of the shield is at the max and to launch the shield, the ship is invincible during a little time during which it is necessary to absorb the enemy bullets to transform them in coins which will make climb the gauge of the score multiplier.
Then, in normal mode, when a ship explodes, if its explosion touches bullets, these bullets are transformed into coins which will be worth 1000 points at the base, multiplied by the current mutiplier (thus 1000 if empty multiplier up to 20000 if at max)
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For this demo I made the music from beginning to end (I'm primarily a musician), the FX are drawn (and sometimes modified) from games like Metal slug, r type final, etc ...the ships are actually gundam party assemblies (z generation for example), I have had for dozens of hours. For the explosions it's still slightly modified Slug, dodonpachi for dumplings, sonic, dragon ball, there's everything but very often changed!
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For the scenario we will see later, it's done but hey, it's not interesting, moreover in the end it's never interesting.
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So, in the end why this demo ?? for you to give me your opinion on what goes, what will not, the stuff to improve or remove, but for pity please do not forget that it is the amateur job of a single guy behind a PC on his time free.
Then please leave your score !!!!!!!!!!!!!!!!!!!! (love)(love)(love)
https://www.youtube.com/watch?v=99i0zavUBkM&t



