This should be a priority in the mod community, god dammit!

Not correct. Borti has instructions on his github. Pretty sure Voultars board would work as well, with proper modification.Mobiusstriptech wrote:The 2 chip SNES does not have a RGB bypass available.
Ah, you aren't talking about the original SNES.Mobiusstriptech wrote:The 2 chip SNES does not have a RGB bypass available. It is known for being more blurry than the 1CHIP and Mini. Many people consider the 1CHIP to be an official clone console, technically it is.
Again. 2 chip SNES doesn't have a bypass. Borti lists an untested potential bypass for 3 chip and the 1CHIP bypass.Harrumph wrote:Not correct. Borti has instructions on his github. Pretty sure Voultars board would work as well, with proper modification.Mobiusstriptech wrote:The 2 chip SNES does not have a RGB bypass available.
https://github.com/borti4938/SNES-AddOn ... B%20Bypass
Honestly never heard of anyone refer to a 2 chip as anything other than a 2 chip. I saw the models and recognized at least one as a PAL console so I incorrectly assumed that it must be a PAL thing. My apologies. First I have ever heard of a bypass for the non-1CHIP.Harrumph wrote:2-chip = 3-chip. They are one and the same. It only means the cpu and ppus are not integrated into one chip, in contrast to the 1-chip.
In other words, ANY SNES that is not a 1-chip is a 2/3-chip (=has separately one cpu and two ppus).
Edit: and they are tested for a few models, including shvc-cpu-01 which is the launch model, check the links.
Yes you are right, worth clarifying for the OP. Also, if he happens to have an APU model SNES, he should try Voultars fix as detailed by FBX here:unmaker wrote:IIRC borti's bypass method on 2/3 chip consoles will get rid of some noise on the video output but it will not increase sharpness at all, which is the OP's primary concern.
That claim was originally made by byuu quite a long time ago, he has since had more time to look into the SNES and basically came out and said that what he said about the 1CHIP SNES being a clone was wrong.Mobiusstriptech wrote:The 2 chip SNES does not have a RGB bypass available. It is known for being more blurry than the 1CHIP and Mini. Many people consider the 1CHIP to be an official clone console, technically it is.
So, basically, when it comes to the SNES, you need to choose between a blurred image (2-chip) and the occasional execution error (1-chip)?rama wrote:With regards to the SNES, there is just nothing much that you can do.
The picture is generated inside the S-PPU2 and leaves the chip already blurred.
Any RGB bypass or other mod can only touch-up that signal a little.
I have a fully stock launch model and it looks pretty good through the OSSC with HDRV cables and the "reverse-LPF" feature turned on (set to about 10)nmalinoski wrote:So, basically, when it comes to the SNES, you need to choose between a blurred image (2-chip) and the occasional execution error (1-chip)?rama wrote:With regards to the SNES, there is just nothing much that you can do.
The picture is generated inside the S-PPU2 and leaves the chip already blurred.
Any RGB bypass or other mod can only touch-up that signal a little.
There are no issues with the 1CHIP aside from red lines running on Capcom games such as Demon's Crest, Aladdin and some minor issues with a few other games etc. Which are just what? Less than 10 games out of 1.5k?nmalinoski wrote:So, basically, when it comes to the SNES, you need to choose between a blurred image (2-chip) and the occasional execution error (1-chip)?rama wrote:With regards to the SNES, there is just nothing much that you can do.
The picture is generated inside the S-PPU2 and leaves the chip already blurred.
Any RGB bypass or other mod can only touch-up that signal a little.
So, there are tons of issues? Thank you for clarifying.Lawfer wrote:There are no issues with the 1CHIP aside from red lines running on Capcom games such as Demon's Crest, Aladdin and some minor issues with a few other games etc.
No there aren't. Less than 10 games are affected out of 1.5k+ and they are quite minor, if the red line on Demon's Crest bothers you that's fine, but that's just removing 1 game and enjoying pretty much every other game without all the blurry mess. The second issue would also be that the 2CHIP SNES have no RGB Bypass Mod, unlike the 1CHIP, so all the improvements and fixes brought on by an RGB bypass would also not be available on the 2CHIP models.the Goat wrote:So, there are tons of issues?Lawfer wrote:There are no issues with the 1CHIP aside from red lines running on Capcom games such as Demon's Crest, Aladdin and some minor issues with a few other games etc.
do you know what about the chip is to blame?rama wrote:With regards to the SNES, there is just nothing much that you can do.
The picture is generated inside the S-PPU2 and leaves the chip already blurred.
Any RGB bypass or other mod can only touch-up that signal a little.
There is that Japanese guy that went medieval on the signal, applying an overdrive to speed up pixel transitions.
It's a similar technique to what they use in LCD panels to improve response time.
His work is difficult to replicate though, and is likely to have unwanted side effects.
It's a pity that the S-PPU2 test mode didn't work out.
The 1 chip is either compatible with all games or it isn't. The fact is, it is not compatible with 100% of the games that work flawlessly on the 2 or 3 chip SNES machines.Lawfer wrote:No there aren't. Less than 10 games are affected out of 1.5k+ and they are quite minor, if the red line on Demon's Crest bothers you that's fine, but that's just removing 1 game and enjoying pretty much every other game without all the blurry mess. The second issue would also be that the 2CHIP SNES have no RGB Bypass Mod, unlike the 1CHIP, so all the improvements and fixes brought on by an RGB bypass would also not be available on the 2CHIP models.the Goat wrote:So, there are tons of issues?Lawfer wrote:There are no issues with the 1CHIP aside from red lines running on Capcom games such as Demon's Crest, Aladdin and some minor issues with a few other games etc.
Not correct, check my post further up.Lawfer wrote:The second issue would also be that the 2CHIP SNES have no RGB Bypass Mod, unlike the 1CHIP, so all the improvements and fixes brought on by an RGB bypass would also not be available on the 2CHIP models.
Is it not possible to implement using the open one from Mister?paulb_nl wrote:What can be done for better video output is replacing PPU2 with an FPGA implementation with RGB/HDMI. It is unfortunate that VeriSNES is still closed source. It would make that possible.
In the grand scheme of things it doesn't really matter, the fact is out of 1.5k+ games, less than 10 games exhibit mininal issues with it, most people would take a crystal clear video out + RGB bypass capabilities over a blurrier "issue-free" Demon's Crest video output, you can clearly see this on ebay, where 1CHIP consoles sell for alot more and are in a much more demand than the 2CHIP models.the Goat wrote:The 1 chip is either compatible with all games or it isn't. The fact is, it is not compatible with 100% of the games that work flawlessly on the 2 or 3 chip SNES machines.
Are there any RGB bypass available for installation and modding, now? Doesn't seems like it, from the looks of it all the RGB bypass available online for sale and installation seem to be for the 1CHIP versions, what you linked is just a "proof of concept" from borti that gave him a jail bar side effect instead and as such it seems to be abondoned for now and other posters clearly said that an RGB bypass for the 2CHIP consoles will not be able to increase clarity and/or sharpness because the fuzziness/blurriness is already present from the original PPU output.Harrumph wrote:Not correct, check my post further up.
Maybe but that core has been developed without an actual SNES so its accuracy is questionable.Harrumph wrote:
Is it not possible to implement using the open one from Mister?
Yeah, post processing using all modern hardware is surely pretty effective.maxtherabbit wrote: I have a fully stock launch model and it looks pretty good through the OSSC with HDRV cables and the "reverse-LPF" feature turned on (set to about 10)
VGP sells Bortis bypass board. Also you’re confusing the bypass board (which I linked to) with his version of the japanese ”sharpness” board (which I did not link to). The bypass board does not have side effects.Lawfer wrote: Are there any RGB bypass available for installation and modding, now? Doesn't seems like it, from the looks of it all the RGB bypass available online for sale and installation seem to be for the 1CHIP versions, what you linked is just a "proof of concept" from borti that gave him a jail bar side effect instead and as such it seems to be abondoned for now and other posters clearly said that an RGB bypass for the 2CHIP consoles will not be able to increase clarity and/or sharpness because the fuzziness/blurriness is already present from the original PPU output.
Yes, quite astounding he never had an actual SNES! I know he is being sent consoles now for reverse engineering, so hopefully it will be improved.paulb_nl wrote:
Maybe but that core has been developed without an actual SNES so its accuracy is questionable.
Also everything from PPU 1&2 has been put together in the same file so it would have to be split first.
I would hope we skip straight to a Hi-Def SNES.evil_ash_xero wrote:But for most games, the 1Chip with RGB is great. I would still like some sort of fix for those games. But it probably won't happen, without something kind of major, like the NES RGB.