The all-encompassing Rajirugi thread

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Kron
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Post by Kron »

Rob wrote:*tosses $50 bill*
Alske wrote:*tosses $50 bill*
Twiddle wrote:*tosses $50 bill*

Everybody please note, This is whats known as a Bunch of Tossers ;)
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Neon
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Post by Neon »

Kron wrote:Its most deffinately not hella fun playing a port as shit as GWG and having to look at the ropey frame rate and fuzzy badly rendered badly framed display.

The port is an absolute load of arse which compounds Taito's recent lazyness, Its no wonder the last batch of PS2 shmups have all had poor conversions when the majority of people seemingly don't care whats put infront of them.
Aside from GWG, I can't think of any other recent poor conversions, unless you're really THAT concerned with scaling? Anyway, these ARE just nits you have about graphics and not gameplay. You're saying the shittiness of the port makes it not fun. Not true.

*tosses $50 bill to support quality games, no matter the hardware format*
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Kron
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Post by Kron »

No its "nits" I have about lazy ports not graphics, If people continue to defened lazy ports then thats all we are going to get from certain developers.

People here have incredibly low standards.
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Neon
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Post by Neon »

Kron wrote:No its "nits" I have about lazy ports not graphics, If people continue to defened lazy ports then thats all we are going to get from certain developers.

People here have incredibly low standards.
Well, if graphics don't matter to me, then it's not really a problem, is it? :lol:

For those it is, go ahead and boycott. Might mean we get fewer games since devs will have to put effort into graphics that could otherwise go into gameplay, but such is life.
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Post by louisg »

Kron wrote:No its "nits" I have about lazy ports not graphics, If people continue to defened lazy ports then thats all we are going to get from certain developers.

People here have incredibly low standards.
Please cite the games in particular that have had poor ports lately (besides GWG, which made PSX Viewpoint look totally playable)...
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Rob
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Post by Rob »

Kron wrote:If people continue to defened lazy ports then thats all we are going to get from certain developers.
As proven by conjecture!
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Kron
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Post by Kron »

More like as proven by Taito recently.
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Rob
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Post by Rob »

For the dozenth time, not buying a game is not the same as telling a company you wanted a gallery mode. Also, I'd be willing to bet Takumi is responsible for their own port, and Takumi games are not a large enough market to play the "we demand better" game seeing as how there's been one shooter release since 2001. You aren't doing anyone any favors, really.

Let's talk about Radilgy's limited edition phone card.
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Post by Twiddle »

why isn't there a haruki papercraft yet
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Kron
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Post by Kron »

Rob wrote:For the dozenth time, not buying a game is not the same as telling a company you wanted a gallery mode. Also, I'd be willing to bet Takumi is responsible for their own port, and Takumi games are not a large enough market to play the "we demand better" game seeing as how there's been one shooter release since 2001. You aren't doing anyone any favors, really.

Let's talk about Radilgy's limited edition phone card.
You've missed the point yet again, Lazy ports are not lazy due to a lack of extras but due to the way they run and display natively.
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Post by louisg »

You've missed the point yet again, Lazy ports are not lazy due to a lack of extras but due to the way they run and display natively.
With bitmapped games, this may or may not be possible without slicing up graphics (for instance, the wide-res CPS2 games)... it's not like it's dropping frames or ripping like a bad emulation or something.
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Rob
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Post by Rob »

Kron wrote: You've missed the point yet again
I'm well aware of your point, since that's all you post about. That was called "making fun."
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Post by louisg »

So, uh, seeing as Radilgy is likely a pretty exact port, this discussion seems out of place here :P What else can we say about Radi?
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Rob
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Post by Rob »

I didn't get the phone card when I bought mine.
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Post by Randorama »

I did!!!!


And it's in Italy, while right now i'm The Netherlands :cry:
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Post by KBZ »

I definately enjoy Radirgy over Under Defeat.

call me crazy, but it may have something to do with me not having any ties to the oldskool shmups.

even ordered the OST
=/
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Post by Twiddle »

Kingbuzzo wrote:I definately enjoy Radirgy over Under Defeat.
hear hear
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Post by neoalphazero »

Kingbuzzo wrote:I definately enjoy Radirgy over Under Defeat.
Radirgy is a good game, and I respect Milestone for sticking to a decent price for it. It doesn't have the extras of Under Defeat or Ibara but comes at a tag of $10-15 less than those two. You get what you pay for, a timely arcade perfect release, much easier to swallow than the old Neo Geo days. *-neo
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Post by RoninBuddha »

my only major gripe is that it's ONE player... me any my little sister play a lot of Shmups together (casual credit feed sessions of course), it sucks that we cant co-op in this game, we love cute-em-ups :D
(she likes Gunbird2 a lot)
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Post by Zweihander »

neoalphazero wrote:
Kingbuzzo wrote:I definately enjoy Radirgy over Under Defeat.
Radirgy is a good game, and I respect Milestone for sticking to a decent price for it. It doesn't have the extras of Under Defeat or Ibara but comes at a tag of $10-15 less than those two. You get what you pay for, a timely arcade perfect release, much easier to swallow than the old Neo Geo days. *-neo
I'd pay $60 for Under Defeat, but not for Radilgy... If I could find it somewhere for $30 or under, I'd buy it. It just doesn't seem like a $60 game to me. It's a definite improvement from Bossfight Demo. ...I mean Chaos Field. However, seeing as Radilgy can barely compete (IMHO) with some top doujin shooters, such as the Touhou games, Angeraze 2, and many others, Milestone should perhaps invest in the PC Doujin shmup market, and sell many copies for $20 or so each, rather than make amateurish doujin games for the Dreamcast and sell fewer copies for a higher price.

C'mon, Milestone, unless you can compete with Cave, G.Rev, Takumi, Skonec, or Alfa System, don't bother putting your games on a console. Compete with <i>other doujin games</i> on the PC market, and you may surpass expectations instead of repeatedly leaving something to be desired. Try harder, and you might be on-par with ZUN! :) If you make phenomenal sales there, then you'll know you're ready to compete with the big names.

</probable flamebait>
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Post by Herr Schatten »

Zweihander wrote:</probable flamebait>
There's nothing amateurish about Radirgy. Please stop justifying your "evaluation copies" of games.
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Post by Super Laydock »

Randorama wrote:I did!!!!


And it's in Italy, while right now i'm The Netherlands :cry:
Rando phone home!

It IS a telephone card you know. ;)
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Zweihander
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Post by Zweihander »

Herr Schatten wrote:
Zweihander wrote:</probable flamebait>
There's nothing amateurish about Radirgy. Please stop justifying your "evaluation copies" of games.
Um... yes, there is plenty amateurish about Radilgy.
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Super Laydock
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Post by Super Laydock »

On the topic of Radirgy:

I am still glad I bought it but I think it can't even lay a hand on Giga Wing or Under Defeat.

And as for it being better than Chaos Field? I can't agree on a statement like that either..
I can play Radirgy for about an hour at most before I am just bored with it, and I am slowly developing a serious antipathy for the game music. The graphics too are more of a novelty than that they are anywhere near great. The character design is nice though.

Chaos Field on the other hand may have had it's flaws but for me is ultimately more enjoyable and addicting than Radirgy, not to mention it having one of the best soundtracks I have heard in the last couple of years. And, despite the fact that everyone disses the graphics, I actually think they are quite nice! :D


In short: a nice addition to Dreamcast shmups library, but not even near the top ones.
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Super Laydock
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Post by Super Laydock »

Zweihander wrote:
Herr Schatten wrote:
Zweihander wrote:</probable flamebait>
There's nothing amateurish about Radirgy. Please stop justifying your "evaluation copies" of games.
Um... yes, there is plenty amateurish about Radilgy.
Even if there is, you should still stop justifying your "evaluation copies" of games. 8) It's getting annoying.
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KBZ
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Post by KBZ »

Zweihander wrote:
Herr Schatten wrote:
Zweihander wrote:</probable flamebait>
There's nothing amateurish about Radirgy. Please stop justifying your "evaluation copies" of games.
Um... yes, there is plenty amateurish about Radilgy.

hilarious...
=/
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Post by jp »

Zweihander wrote:
neoalphazero wrote:
Kingbuzzo wrote:I definately enjoy Radirgy over Under Defeat.
Radirgy is a good game, and I respect Milestone for sticking to a decent price for it. It doesn't have the extras of Under Defeat or Ibara but comes at a tag of $10-15 less than those two. You get what you pay for, a timely arcade perfect release, much easier to swallow than the old Neo Geo days. *-neo
I'd pay $60 for Under Defeat, but not for Radilgy... If I could find it somewhere for $30 or under, I'd buy it. It just doesn't seem like a $60 game to me. It's a definite improvement from Bossfight Demo. ...I mean Chaos Field. However, seeing as Radilgy can barely compete (IMHO) with some top doujin shooters, such as the Touhou games, Angeraze 2, and many others, Milestone should perhaps invest in the PC Doujin shmup market, and sell many copies for $20 or so each, rather than make amateurish doujin games for the Dreamcast and sell fewer copies for a higher price.

C'mon, Milestone, unless you can compete with Cave, G.Rev, Takumi, Skonec, or Alfa System, don't bother putting your games on a console. Compete with <i>other doujin games</i> on the PC market, and you may surpass expectations instead of repeatedly leaving something to be desired. Try harder, and you might be on-par with ZUN! :) If you make phenomenal sales there, then you'll know you're ready to compete with the big names.

</probable flamebait>

I concur with this man.


Well, sorta.


Rajirugi was alright, really fun at first, but then it just died for me. It was A LOT better than Chaos Field, but I think thats why I was so thrilled with it at first. I was expecting the same shit, and I got a fairly decent game.

But its just that, decent. It doesn't crack the DC top 5 or anything.
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Post by qatmix »

Indeed, its a nice game. I've not given it as much time as it deserves, but I was a big fan of Chaos Field (the music really helped as I play games through an Amp). The Music on Radirgy is also quite superb, easily up there as one of the best game soundtracks I've ever heard.

The game is also nice and accesable, I'm looking forward to getting my teeth into it but as all of my mates want to play Under defeat when they are over, thats the one we are playing. Both are worth the Cash I spent on them easily.
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Alske
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Post by Alske »

Kingbuzzo wrote:I definately enjoy Radirgy over Under Defeat.

call me crazy, but it may have something to do with me not having any ties to the oldskool shmups.

even ordered the OST
I agree 100%. I really like the soundtrack.

My only complaint about the game is the lack of a practice mode. I'm hardcore stuck on level 4. I get irritated with what feels like time-wasted playing through stages 1,2 and 3 over and over and over and over.

I'd rate the game as being on par with the best of Takumi if there was some challenge to levels outside of the midbosses/bosses.

The character design is the most amateur part of this game, everything else is keen.
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Post by Acid King »

[quote="Kron"]

You've missed the point yet again, Lazy ports are not lazy due to a lack of extras but due to the way they run and display natively.[/quote

...and you're blaming Taito for ports Cave and Takumi did themselves. Cave did the Mushi port (I dunno about Ibara) and Takumi did the GWG port, not to mention the game was fucked up and ran poorly in the arcades anyway. The ports of the Shikigamis, Homura, Raiden and XII Stag are all pretty much arcade perfect. As for demanding better ports, the ports are all 99% shooter fans outside of japan are going to get. I guess they'll either have to download copies in order to not support the horrible, lazy developers or just not play games they would otherwise enjoy because of quibbles about display and filtering (ignoring the fact that the gameplay is completely intact) because of "we deserve better".

Back on topic, I much prefer Under Defeat to Radirgy. I dislike the barrier mechanism, the bullet swiping and the power up juggling/catching. I like Under Defeat because it's simple and straight forward, but still has loads of technique and different ways to approach the levels.
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