The very first shmup to set your heart on fire

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zimeon
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The very first shmup to set your heart on fire

Post by zimeon »

And I do not mean the very first shmup you ever played, but the first that really stuck you to the screen.

My first regular gaming experience came with the C-64, with Sanxion and Delta and some other lesser shmups, but the first to really catch me was

Armalyte
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Released 1988 by Thalamus Ltd.

A quite standard hori shmup, in fact, but it had its good points. By some reason or another it got a terrible review here on shmups.com, but personally I have never met any C64-gamer who didn't like Armalyte.

I remember that the charm points I fell for was the fire power of the ship (quite big to be a C64 game) and the big amounts of enemies (more than the hardware theoretically could cope with). I also liked the instant respawn system, which was rare at the time (did it even exist in other games?) and also the fact that you didn't lose your power ups when you died (also very rare at this time, although it was actually the fact in Delta). Ever since I've disliked shmups where you lose your power-ups upon death (the only thing that saves Gradius V is that you can pick up your options), since this normally means you practically have only 1 life.

I also liked the level designs. Quite opposite from the review on shmups.com, I felt each level had it's mood and style, and you sort of got to know each level quite thouroughly. Some tech, some crystals, some giger... for the C64, it didn't get that much better. The review referred to the colourful graphics. Maybe on an emulator. On a standard TV with composite video or antenna input (which was the fact for 99,999% of all C64 players), it looked great.

The game allowed two player simultaneously, which was great. If playing alone, you had a sort of option (extra ship) that also acted as a shield. Sometimes it felt like cheating, so I always preferred the 2playermode if possible.

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The weapon upgrade system was sort of standard: On each stage there appeared some wort of crystals that when shot on changed form to different power-ups, and when picked up had the effect on the ship. The amount of fire power was vastly larger than for most C64 shmups. The ship started with firepower 2 forward (meaning maximum 2 forward shots on screen at any given moment) , but could be upgraded to 4. A tail gun and side shots were avaolable, as well as a "trident" that broadened the front shot.

There was a so called "super weapon", fired by holding down the fire button. There were three types: The thick laser that could shoot through the background, a wide spreadshot that fired both forwards and backwards (the closest you could come to a smart bomb) and a pulse laser. The pulse laser used to be the best, since it could easily be used to change the crystals in quick seccession to the high power power-ups.
The super weapon used up energy from a battery. Each ship was equipped with 1 battery, but this could be upgraded to 5. You could also pick up generators to make the batteries charge faster.

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One peculiar thing that I still think was a great idea was that after each level, the ships lost all its fire power. But you did keep half of the batteries and generators you'd picked up, though.
In retrospect, this was actually quite a good idea,that I would very much like to see in a shmup today. There was no "this level is so difficult if you haven't this or that extra weapon when you enter it", every level was a fair challenge for anyone, no matter how badly or well you'd done on the previous level.

The difficulty level was good (for me). Unlike many other shmups from that time it was just averagely difficult, not hear-tearing difficult like Sanxion or Io. I replayed it again a while ago, and it was still level 5 (out of 8) that got me; the same that I was stuck on forever when I was 15.

To the bad parts... Just like the review on shmups.com states, the bosses are really tedious. But the fact is, I never paid them any attention. They were just the point in the exclamation mark, so to say. A decoration. They moved a bit, shot some weeny bullet and then restarted. Not much. Normally, you didn't die on the bosses, they were just there to mark the end of the level. For me, I didn't care. I didn't know bosses were supposed to do something more, so I wasn't disappointed euither. It didnt matter. The levels were enough.

The worst defect was that the explosions had the same colour as the ships they came from. This was a hardware thing: It was impossible to have it otherwise. Worse than that was that the explosions kept moving in exactly the same fashion the ships would have. Was quite unnerving. Also, being able to pass through the solid background just because the ship had an invulnerability shield felt really tacky. But well, hardware, hardware.

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Today Armalyte is probably no more than nostalgia for the C64 gamers. Still, I still like it, and now and then I dig it up to have a go. To clear it again (no continues) is a modest goal. All that counts it to remember enemy formations. No bullet patterns here.
Last edited by zimeon on Wed Mar 09, 2005 11:36 pm, edited 1 time in total.
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landshark
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Post by landshark »

Excellent post. Almost belongs in the reviews area :)
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Ord
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Post by Ord »

1998

Radiant Silvergun was the one that totally got me hooked in this genre. I got it 3 days after it was released as i was a Treasure whore. I read no reviews and didn't know what to expect. I pressed the power on my Saturn and the next 3 hours had a very profound effect on me.
This game was stunning!

2005

I'm almost sick of the hype that Radiant Silvergun garners now. It seems to be the holy grail of shmups and it isn't even my fave shmup by a long shot.
However i'll always look fondly back to that moment of peeling of the cellaphane wrapper and putting the disk into my modded console and pressing start for the first time.
Magic.
Ikaruga review now up in PLASMA BLOSSOM
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Blade
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Post by Blade »

I think it was Demons! aka a hack of Phoenix from the Atari 2600....waaaaayyyyyyyyyy back in the old days....
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Post by jp »

Sky Shark and King's Knight I guess. At least, those are the first shmups I remember playing, and I loved them both very much.


But back in those days I didn't really consider "game genres" since I was like, 3.
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Post by Shatterhand »

Now I don't remember what exactly was the first shmup I've played...

But the first one to make me play for hours was Defender on the Atari 2600, I was 3 or 4 years old. Yes, it was a lousy port (As Atari 2600's Defender 2 later proved), but as I had never played the arcade one, it was all I had to play, and I loved every part of it.

Later Zanac would take even more time from be.

But in 1989, there came this game by the name of Aleste 2 for my MSX. I've played Aleste 2 for more than 10 years after I first got my hands on it. I have 1LC the game a few times. Well, lots of times actually :) .

Now I admit I haven't played it for more than a year or two. But no other shmup made me "stick to screen" for so long as this.
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Post by Frogacuda »

Hmm... It's really hard to say... It's one of the oldest gaming genres, and back then you didn't really think much about what genre a game was...Chopper Command on Atari 2600 was my first scrolling shooter, I beleive. My first single screen was Asteroids.

I think the game that really converted me (or re-converted me) was Mars Matrix. I had kinda forgotten about shmups during the 32 bit days sine I didn't have a console then. Then MM made me realize why I loved these games and how far they'd come since we parted ways.
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system11
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Post by system11 »

Nice post. I was expecting Yet Another Mindless Semipoll topic, so it's good to see some content again.

I think Galaxian was probably the first that hooked me - seeing the COLOUR aliens actually break formation and attack, without them changing colour as they moved down the screen was most impressive.

However, one of the drawing points for me in any game has always been the music (shmups traditionally do well here), and I have a real soft spot for Delta on the C64. A fairly plain horizontal wave based shooter, but it still has one of the most amazing soundtracks in a game - apparently a rendition of a track by Tangerine Dream. It's still beautiful and haunting to play, purely down to the soundtrack and the bright swirly aliens.

I've put the SID tune up at:

http://www.system11.org/temp/Delta.sid

You'll need sidplug/sidplay to listen to it (doesn't work in anything that won't let you change song within the sid) - it's song 1 (of 13), about 10 minutes long!
Last edited by system11 on Wed Mar 09, 2005 6:43 pm, edited 1 time in total.
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icepick
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Post by icepick »

Hmm, wow. I couldn't write half as much as that for mine, but, I suppose that I'll... try?

Parsec, on TI-99/4A. That counts, right? I thought upon entering this topic that I'd have to hang my head and say "Psyvariar 2 on DC" or "1942 on NES" (I think), and then, I remembered this one. Played it long ago, on a grayscale television, and was convinced that the computer was saying "Great shot, Isaac" which creeped the junk out of me until I realized that she was actually saying "pilot." I vaguely remember the game, other than it being a hori (I do have roots after all!) and one of my joysticks causing a strange trail effect with the laser.

It was the most exciting thing to finish off a barrage of enemies that I hadn't beaten before, and seeing which newer, faster, more advanced enemies would show up next... These guys didn't have simply ten times as many bullets as the last ones, as far as I remember -- They simply seemed smarter, and perhaps more like another human-controlled ship. My memory's fuzzy though, so, perhaps this wasn't the case. I remember that I got to some distant wave (I want to say "seven," but that doesn't sound as impressive as it felt alien), and knew that I'd never pass it, and still haven't (though it's probably because I was nearly in pieces and couldn't bring myself to seriously start the game up again, due to nerves).

That must've been when I was like... Whoa! Six or seven? No way! I was going to guess "nine," but... wow. Yea, my dad gave the computer to me with a bunch of educational software (after my mom was done with using it for school, and bought a Macintosh), perhaps because my mom pulled me out of public school to be self-taught. I dallied with the thing a bit, tried to learn BASIC (as I was reading a book that my dad put on my shelf and I was really not interested in it until one day that I thought that I'd at least take a look).

Wow, great thread, if only for re-learning my beginnings. 8)
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Post by dboeren »

I don't remember which was first, but I remember Defender on the Atari 2600, and Uridium on the C64 as some early ones I enjoyed. In the arcade, Robotron ruled (today I own my own arcade Robotron). Arcade Defender was too hard at the time with those wierd controls, but I'd like to find one and give it another try one of these days.

Also, I used to love C64 Paradroid, which is kind of an arena shooter in a big maze where you can also choose to electronically take over enemy robots in a puzzle game instead of shooting them. You need to do this periodically as your control of their bodies wears off over time.
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Post by kemical »

I was going to say Raiden, but really the first shooter I played that sticks in my mind was Overkill, by Tech-Noir, published by Epic Megagames in 1992 for ibm/pc.
Image It had great music and was a main inspiration for trying to make my own games of that style back then..

the first game that made me say "hey i like these kind of games!" was raiden project that launched with ps1.

the first shooter I ever played was probably a space invaders clone for my grandpa's radio shack / tandy trs80?? (some old computer).
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Post by TVG »

the topic tithe just reminded me of this:

Image
on topic, r-type for SMS has put the fire.

then, a decade later, blazing star in a dusty arcade revived it.
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tehkao
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Post by tehkao »

Image

:wink:
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TVG
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Post by TVG »

well, yea redx'd.

once it works, then the next it doesnt, strange.

thanks anyway.
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alpha5099
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Post by alpha5099 »

Ikaruga.
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Post by simian »

Gradius III.

I'd played some of the NES and SMS shooters, but Gradius III (maybe because the graphics were so dang good) was the first one that I played a LOT.
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Post by pixeljunkie »

technically: Xevious on Atari 7800. I literally wore the cart out!!! After that, Gate of Thunder.
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Post by BulletMagnet »

Hmmm...well, I guess technically it'd probably be Space Megaforce on the SNES: many years ago I rented it once or twice and enjoyed it, but never bought it...more recently I actually traded a friend for the thing and played it a bit more intensely for awhile, and from then on I was determined to get a bit more into shoot-em-ups. Eventually I discovered MAME and DoDonPachi, and that was it.
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Post by iatneH »

I'm a late convert... the one which did it for me was Ikaruga.

I had a Dreamcast for a while, back then I was still into those dating simulation games :oops:... and I was browsing GameFAQs and in those "what are good imports" topics, Ikaruga came up time and time again.
I thought that I really ought to check it out, I went to the Ikaruga boards and there was something about Kiken's replays. I thought, "Great! what better way to check out the game in action than to download these videos?"
Kiken's style just blew my mind away. I knew I had to have this game. When I finally played it.... Holy crap... I theoretically understood chaining, but when I tried to chain on my very first run ever, I lost all my lives before the end of 1-1...! Then I thought of Kiken's run... and just kept at it. I was hooked on this game, and discovered that old-school 2D games that I could pick up and play for a few minutes, yet always come back, suit me much better than the new wave of 3D action whatevers. I had become hooked on shmups and I am buying like crazy!!...kind of....
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Post by dboeren »

Great story, iatneH!
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Post by pixeljunkie »

kemical wrote:I was going to say Raiden, but really the first shooter I played that sticks in my mind was Overkill, by Tech-Noir, published by Epic Megagames in 1992 for ibm/pc.
Image It had great music and was a main inspiration for trying to make my own games of that style back then..

the first game that made me say "hey i like these kind of games!" was raiden project that launched with ps1.

the first shooter I ever played was probably a space invaders clone for my grandpa's radio shack / tandy trs80?? (some old computer).
i played the HELL out of that game. Then Raptor!
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Post by Ganelon »

Yeah, Raptor completely captured me for weeks.
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Post by black mariah »

The first shmup I really played a lot was Cybercore on the TG16, BUT that isn't the one that made me a total shooter whore. That honor goes to DonPachi. That was the first manic shooter I ever played and up until that point I thought all shmups were lameass Raiden and R-Type clones. The speed! The weapons! THE BULLETS! For a while I just sat there staring at the screen like :shock: That was the beginning of my manic shmup obsession.
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Post by dok_industrial »

life force, NES. i had loved shmups since chopper command and river raid on the 2600, and i'd played quite a number of good NES shmups afterwards, but life force...that game was, and is, the unadulterated jam.

high level honorable mentions (contenders to the throne, if you will) are thunder force III and gaiares.
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Post by tehkao »

I've been shmups since Space Invaders and Galaga, but the first game that made me realize the truly awesome potential of shmups, was either R-Type or Lifeforce for the NES. The golden age of shmups pretty much began after these 2 games came out.
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Post by ShooterJ »

Another vote for Life Force. Still love playing it. I'll never forget beating it for the first time. Love the fire level and dodging the barriers in the last level at top speed.
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Post by Nuke »

Star Force on the nes, baby :D
Still is the greatest old-skool shooter ever made imo, right up there with Truxton, and I still don't know why... :?
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Post by roker »

ShooterJ wrote:Another vote for Life Force. Still love playing it. I'll never forget beating it for the first time. Love the fire level and dodging the barriers in the last level at top speed.
great game, probably one of the only ones I played back in the day along with R-Type

but I'd have to say the game that got me back into it was Ikaruga. Although not my favorite shmup, it remains as the game that opened up the doors again.
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Post by FRO »

I'm gonna cheat and name several games that got me into shmups at certain points in my life.

My first love = Galaga. I was enthralled by the whole "get captured and have double the firepower" concept.

My 2nd shmup love = Lightening Force aka Thunderforce 4. Yes, I'm sure most of you already know I'm a TF4 fanboy, but seriously this game was like a holy grail to me during junior high.

My 3rd shmup love = Galactic Attack aka Rayforce aka Layer Section. When I 1st purchased my Saturn I bought Darius Gaiden and was loving it. After finding a copy of GA for around $10 during a closeout sale of a used video game store I snapped it up immediately (due to reviews on this site in it's pre MK2 stage) and was absolutely blown away. Single-handedly rekindled my love for the shmup after a couple years of playing nothing but platformers & Playstation 3-D games.
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Post by IlMrm »

Great post.

For me, Dragon Spirit, Hong Kong arcade, around 1987-88?
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