Oh... Man.... I truly dig those 3d renders of various space props with black and white monotone and grain as primary effects to give off a very American B-movie like journey.
You nailed this aesthetic hard!!!! I sure look forward to trying this on whatever platform available.
I absolutely dig the aesthetic, with the 50's and 60's sci-fi B movie look and feel. Looking forward to this game, especially since it will be on the Switch.
~ Presentation looks amazing.
~ I'll blame every player death on bullet/enemy contrast issues. Consider some sort of "pro" mode that cuts the particle effects, highlights the enemy bullets, and eliminates the player life bar mechanic.