Strider77 wrote:Just get it without the Amiibo...
o yea like my brain will just suddenly start working after all these years and i'll be able to just
buy a game when i could get the game with a
cool toy (of a redesign i don't like)
what do u think i am, functional!??
ah, heck, really though, do i even need the game at all given how much i'm expecting to dislike it? is it worth the time, money, and investment just to keep my frame of reference up to date? can i let the damn series go when it's already nothing but this corpse pulled by puppet strings, to me? there is this pressure i put on myself to keep going that is killing with me with a lot more than just rockman, but this instance feels particularly emblematic given how rockman was my favorite series for many years and definitely the one i've been most invested in over the course of my life.
i kind of wish GRIN had gotten to do the super weird rockman x fps they were making and that future incarnations of the series (if there should be any at all) could be full reinterpretations that kept little parts of the spirit. when they made shooting star rockman, i didn't buy it because it wasn't interesting to me. it was an entirely different thing somewhat obviously trying to cash in on the lucrative kids-who-play-pokemon market and a successor to rockman.exe - something else i barely liked. but this? man, it's
trying to wear the face in such a way to get all the old fans back in and is
very obviously a completely transparent attempt on capcom's part to court all the spurned mighty no 9 fans they saw waving those dollar bills around.
a lot of times i am incredibly grateful that games i adore like shatterhand got to be little one-offs, and the reason why is because this dance is never going to happen for them. i occasionally count myself lucky that my favorite game - gimmick - was a financial failure, because that meant it got to be a contained and isolated thing (barring trip world, a spiritual semi-sequel which was also great and also flunked in the market).
forgetting the mountain of criticism i'd already brought up just from my strong dislike of the demo and pretending that somehow i turn completely around on the game and like it, is there any way that we - as a society - can just collectively agree that remakes, revivals, and general grabs at nostalgic properties need to stop? i'm culpable here, too, please don't believe for a second that i don't think i'm a sucker (i have completely abandoned public social media and at least have the tiniest smidgen of gumption to stick to my ideals and stop promoting discourse, though). but, eugh, i get dragged back in because i always see a lot of other people getting dragged back in and feel that toxic urge to stay relevant over what i actually want to do.
rockman is
more than thirty years old and the series' creator hasn't even been able to be involved since quitting midway through the third game back in 1990. fans all have unique interpretations of it at this point especially because it was a pretty visually abstracted game on a now-antique console. can't we just let it live on in our hearts? after all this time, can we allow ourselves ownership over our interpretations of these ancient series we bonded with? the old games are still there and still frankly worth discussing, i really don't think we need the license holder to assemble an entirely new team and tell us what the property is or isn't, anymore.
maybe i'd be more forgiving if this was something like the assault suits leynos remake, which was made by a group who were obviously superfans of the assault suits series and had already made their own game in the same vein. a group who i assume came out of the blue and asked to do the project rather than being assembled by the license holder after realizing there's a huge money-making opportunity. you know, something made by people who have deeply cared for years and were itching to put their heart & souls into it. i feel like the entire reason gaming was
ever good is because a bunch of salarymen had their hearts stoked on fire to be at the forefront of this evolving culture no matter how shitty their lives & work environments were, but that era is long gone and everything feels like either the corporate structure or manipulate trends won out.
at the end of the day i need to just give myself permission to ignore something, though. no amount of discourse about how fettered gaming has become as a medium is going to change the state of the medium. breaks my fucking heart that a group like dracue dies making an excellent homage to what they loved while stuff like rockman 11 - a game produced by one of the most compromised and heinous ghosts of gaming past only a step or two away from what konami has become - receives critical acclaim and incredible attention. man, this game wouldn't even exist if the now-infamous huckster and friend-betraying producer inafune hadn't dug into everyone's wallets by pulling on their heartstrings. even if i agreed that what came out of this was good, geez louise is it depressing that it's only here because something even worse than him saw opportunity in his failure.