Yeah, but no amount of credit feeding will save you from the brutality of Act 6, so it's fair enough.Stevens wrote:Always presumed it was a 1 CC requirement based on that we're on shmups:D

Yeah, but no amount of credit feeding will save you from the brutality of Act 6, so it's fair enough.Stevens wrote:Always presumed it was a 1 CC requirement based on that we're on shmups:D
I wasn't going to..Sumez wrote:I think getting your first 1CC in Ninja Gaiden is such a great experience that it should absolutely be encouraged.
I didn't feel anything the first time I just scrubbed my way through the game.
I'm not opposed to accepting non-1CCs for a fictional task force, but I do recommend people who didn't get it yet to press on until they have it, for the sake of their own enjoyment.
Agreed, but a credit fed clear proves, at the very least, that you've conquered the checkpoint-of-doom. Or that you have the perseverance to stick with it, which is pretty important.Sumez wrote:I think getting your first 1CC in Ninja Gaiden is such a great experience that it should absolutely be encouraged.
I didn't feel anything the first time I just scrubbed my way through the game.
He purposedly wrote that to lure you.Blinge wrote:I wasn't going to..
..but now your challenge will sit like a gauntlet on the floor of my mind..
What do you mean fictional.Sumez wrote:I'm not opposed to accepting non-1CCs for a fictional task force...
I forgot how well that went myself! If I hadn't gotten clipped, it'd be close to my ideal. That's the story of my replays in general though.Vanguard wrote:Dang, I've seen your replay before but somehow I had forgotten about this. That works real well! Basaquer was always my least favorite since he can't be spinslashed but now I know what to do.BIL wrote:I do think he's by far the coolest NG1 boss outside of J & J, if only because catching him with the full brunt of the updraft for meaty damage and a quick KO is a fun technical challenge (easy to miss with some of it... bit like shotgunning Imps in DOOM).
Yeah exactly. It's just a bit of camaraderie, really. Competence Force.__SKYe wrote:Agreed, but a credit fed clear proves, at the very least, that you've conquered the checkpoint-of-doom. Or that you have the perseverance to stick with it, which is pretty important.
That's one of the things I owe to my increased appreciation of the harder variety of action gaming; not to let the common opinion of a game colour my own. Or at least I try not to.BIL wrote:Also, some games' difficulty gets blown out of proportion, to the point it feels unfair on the designers and liable to scare away people who'd otherwise enjoy themselves. I very nearly didn't buy Gradius V at launch, due to claims it was impossible without unlocking free play. GV ended up being a vital push back to arcade-styled gaming for me.
I seriously doubt it, as I take the HG101 rant as a means to say that he was done with the game (and this forum), but who knows? Maybe it will all come full circle, and he'll come back repenting his attitude with a no-miss. Though I fear it will be the end of the Task Force™ then, since he is the reason it exists in the first place.BIL wrote:(also it worked! dunno if he ever made it, but we got along okay after that! until he randomly shat all over us three years later on HG101)
This is definitely our ticket to getting Edmans back onboard.__SKYe wrote:Maybe it will all come full circle, and he'll come back repenting his attitude with a no-miss. Though I fear it will be the end of the Task Force™ then, since he is the reason it exists in the first place.
Or use it as an opportunity to start Scrolling Action Monogatari Part III as a fresh thread.BIL wrote:We'll just lie to his face about the second bit.
This is mandatory viewing for the members of the Task ForceObscura wrote:(Also, I've never seen Ninja Scroll
Relatively minimal, tbh. I'm no Perikles.__SKYe wrote:EDIT: Meant to ask you BIL, since you mentioned Gradius V before; I know about Metal Black and Gun-Smoke, but what's your STG history?
Concurred.FinalBaton wrote:This is mandatory viewing for the members of the Task ForceObscura wrote:(Also, I've never seen Ninja ScrollThis will be your first assignment!
I am glad to hear someone doesStevens wrote:(did I ever mention I enjoy reading your thoughts on Reddit?)
I am sure you will manage it quickly!Blinge wrote: I wasn't going to..
..but now your challenge will sit like a gauntlet on the floor of my mind..
Very few are.BIL wrote:Relatively minimal, tbh. I'm no Perikles.
Indeed. You really need to like these games, or at least want to like them enough to stick with them, otherwise they won't be much fun. Personally, my main reason for coming this forum, is precisely because it's a place where you can discuss games that others actually play and are very knowledge about. I like pretty much all the discussion about them here, be it gameplay, graphics, audio, history, devs, etc, but I probably wouldn't hang around if the talk didn't come from actual caring players.BIL wrote:I notice this community tends to attract true enthusiasts, the sort who enjoy grappling with their hobbies. Movies, music, hardware, so on. That enagement is critical to appreciating STGs and other "hard gaming," I think. Everyone gets knocked on their ass at first. The trick is to not take it personally, but learn the ropes, and eventually knock the game on its.
Yeah, but it's something that becomes easier to spot, after you develop the proper mindset. Otherwise, much like you say, it's very easy to paint a hard, but fair game as badly conceived.BIL wrote:Not to say there's no such thing as badly-made hard games. But that's the general principle!
Haven't watched it either. Will do eventually.FinalBaton wrote:This is mandatory viewing for the members of the Task ForceThis will be your first assignment
Edge Magazine gave it some really good preview coverage. It looked absolutely mesmerising (still does imo), and they'd always had an above-average appreciation of arcadey stuff, so by late '04 I was quite fired up. Life Force connection with Zelos Force, Tetran and Organic Fortress helped too, ofc.__SKYe wrote:I'm curious though, what made you pick up and 1cc Gradius V in the first place? Did it just happen to be the only high-profile STG that came out at the time, or was it just to prove the critics wrong?
It's so rad. I want to watch again just typing this.Haven't watched it either. Will do eventually.
Agreed. I have little play time with Gradius V, but I always enjoy enthusiastic in-game announcers (whether they are judgemental or notBIL wrote:After a month with GV I would've probably stopped at my god-awful 5CC, which still felt like a marathon. But I liked how the announcer became subtly less damning the further you got. No exaggeration, I think that sort of in-game presence is an excellent way of encouraging performance. Much more visceral than mere numbers or ranks.
That's good, though; always something to look forward to.BIL wrote:After getting the 1CC I looked up various other STGs Edge liked, and ended up here. Still working through the utter fuckton of new games I found then, it's a never-ending rabbit hole.![]()
The pleasure is all mine.BIL wrote:Welcome aboard!The infamous spinneh-mah-winneh invincible airborne death machine is just called Jumpslash around here, or some variant of. Can't remember the official name tbh.
Demon's basically a stationary, supercharged Hammer Bro that hits for 3HP a pop. Can throw out some pretty interesting setups... the sadist in me wishes he had a secondary targeted shot from the core, to spook 'em real good (destructible, to allow counterattack). Ninja Gaiden II's second rush boss is kinda like this, random overhead drops and blasts from the core. You can totally own him if you know your subweapons though, since the game doesn't confiscate them unlike NG1's rush.
On a straight NG1 clear (meaning fighting him without subweapons), it's hugely useful to know about the air attack cancel glitch. Will make hacking his head off go significantly quicker. Basically tap [down] and while airborne, in some rhythm I always forget. You need to stagger the inputs slightly.
__SKYe wrote: Congrats to both you and bottino, by the way.
Coming out tomorrow. There's also this video where Ninja Gaiden's director/writer Hideo Yoshizawa and composer Keiji Yamagishi play the game. Of course it's a promo thing, but still pretty cool.Stevens wrote:Anyone plan on checking out The Messenger?
https://www.google.com/search?client=av ... enger+game
Cause you know, ninjaaaas.
I always play the game in short sessions, one or two quests at a time as I imagine it was envisionned, but a full run like this is impressive!Vanguard wrote:no miss clear of thread-accepted-non-platformer Cave Noire.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
It was pretty tense, but not too bad. It helps that Cave Noire is pretty fair for such an RNG-heavy game, at least outside of a few postgame missions (collect 8 orbs...). Cave Noire's get-out-of-jail-free cards are also reliable enough that a single mistake isn't too likely to end your run.M.Knight wrote:I always play the game in short sessions, one or two quests at a time as I imagine it was envisionned, but a full run like this is impressive!
There is enough tension already when trying to clear some of the longer quests, and I can't imagine how much more nerve-wracking it can be to have to keep up for almost 2 hours.![]()
I agree that the Orb missions are the hardest so it is better to clear them right off the bat for a full-run. I am not sure whether the monster slaying quest is easier than the fairy rescuing one, though. They both are rather simple overall so it doesn't matter that much but you stay shorter amounts of time when rescuing fairies because there is one in most floors while in the other quest you may have to purposefully extend your stay in the level until it spawns the proper enemies and equipment. On the other hand, that equipement allows you to wistand more hits and gives you more leeway for mistakes so I guess it balances it out?
Except the games weren't originally called "Dream Land". DL2 and DL3 have a different feel because Sakurai had no involvement with them.Despatche wrote:Some Kirby games are like that, some aren't. Newer games usually aren't like that. Maybe that's why the Kirby's Dream Land games were named that...