As for the game...holy crap! UD is easily one of the most intuitive and easily playable DC shmups. I agree with the general consensus that the Reverse control scheme is way better though. I found it much simpler. It took me a while to figure out that the powerups were only for my options, but I got through to the first boss easily on a single credit and I can already beat him. It's easy to start. Amazing looking game though....can't wait to see more! WELL worth the $!
Under Defeat for DC
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maxlords
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I wish I'd gotten a Mega Man sticker!
I got the UD one, a Play-Asia Capcom one that I don't recognize, and the obligatory coupon 
As for the game...holy crap! UD is easily one of the most intuitive and easily playable DC shmups. I agree with the general consensus that the Reverse control scheme is way better though. I found it much simpler. It took me a while to figure out that the powerups were only for my options, but I got through to the first boss easily on a single credit and I can already beat him. It's easy to start. Amazing looking game though....can't wait to see more! WELL worth the $!
As for the game...holy crap! UD is easily one of the most intuitive and easily playable DC shmups. I agree with the general consensus that the Reverse control scheme is way better though. I found it much simpler. It took me a while to figure out that the powerups were only for my options, but I got through to the first boss easily on a single credit and I can already beat him. It's easy to start. Amazing looking game though....can't wait to see more! WELL worth the $!
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it290
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Nah, the reverse option may seem more intuitive at first, but normal is much more effective for point blanking the enemies/targets, which is necessary sometimes. I used reverse at first, but switched to normal after a while and my destruction % went up quite a bit.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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Neon
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Is it just me or is there almost no difference between arrange/arcade soundtracks? Granted I haven't been able to play with the volume up very much.
Check my post here http://shmups.system11.org/viewtopic.php?t=8115 ...hope UD runs decently on Chankast >_<
Check my post here http://shmups.system11.org/viewtopic.php?t=8115 ...hope UD runs decently on Chankast >_<
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Twiddle
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Guardians Knight
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Daigoro
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yeah. i got my copy over a week ago. i got the Okami sticker too, nothing else (besides the coupon).
its a great game so far. i suck hard at it though. ive only put a bit over 4 hrs into it so far, but i still havent beaten the 2nd boss in one credit. (i gotta quit playing Gun.Smoke for a bit! ... nah!)
it looks and plays great though. glad i got it before the prices skyrocket on ebay.
i need to figure out if i should quit using 'reverse' and switch to normal. but once you get used to one style its so hard to train yourself to go back. i need to pick one style and stick with it.
its a great game so far. i suck hard at it though. ive only put a bit over 4 hrs into it so far, but i still havent beaten the 2nd boss in one credit. (i gotta quit playing Gun.Smoke for a bit! ... nah!)
it looks and plays great though. glad i got it before the prices skyrocket on ebay.
i need to figure out if i should quit using 'reverse' and switch to normal. but once you get used to one style its so hard to train yourself to go back. i need to pick one style and stick with it.
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subcons
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Reverse just feels natural to me, like invert on an FPS. It simply isn't fun to learn Normal. And that's what it's all about, the fun. I suck at shooters in general any ways, so I'm not out to break any records here, point blank shooting or not.Daigoro wrote:i need to figure out if i should quit using 'reverse' and switch to normal. but once you get used to one style its so hard to train yourself to go back. i need to pick one style and stick with it.
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Daigoro
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excellent point.subcons wrote: Reverse just feels natural to me, like invert on an FPS. It simply isn't fun to learn Normal. And that's what it's all about, the fun. I suck at shooters in general any ways, so I'm not out to break any records here, point blank shooting or not.
oddly i never choose invert in FPS games (and im a lot better at FPS than shmups), but Reverse feels much more natural for me in Under Defeat.
you're right. its not like im going to be 1cc'ing the game or placing in the top 10 on the scoreboard here any time soon.
that second boss is going DOWN soon though. one way or another.
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Kiel
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iatneH
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What's all this talk about the final boss? I still haven't passed stage 2... maybe I could pass it if I actually used my bombs...
I've only logged about 2 hours of flight time so far though.
I started out with Reverse controls, and just for kicks tried out Normal, and somehow I became accustomed to Normal controls within a single credit. When I use Reverse, I often find myself moving in one direction to aim, and then immediately moving in the other direction to get closer to the enemy. With Normal controls, I can do this in a single movement.
edit: Also wanted to say I'm amazed at the detail in this game. Tiny things like trees swaying, cows, birds, smoke trails and reflections in the water, and even shell casings dropped from your helicopter when firing.. WOW.
I've only logged about 2 hours of flight time so far though.
I started out with Reverse controls, and just for kicks tried out Normal, and somehow I became accustomed to Normal controls within a single credit. When I use Reverse, I often find myself moving in one direction to aim, and then immediately moving in the other direction to get closer to the enemy. With Normal controls, I can do this in a single movement.
edit: Also wanted to say I'm amazed at the detail in this game. Tiny things like trees swaying, cows, birds, smoke trails and reflections in the water, and even shell casings dropped from your helicopter when firing.. WOW.
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neoalphazero
- Posts: 159
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G.Rev updated their magazine today with a long letter about UD DC, using Babelfish I'm not even going to try guess the point of the letter other than one bit at the end of the letter.
Under Defeat sales > Border Down
Go G.Rev, you had faith enough in the DC audience and came away with greater sales than a title released closer to the system's life span. *-neo
Under Defeat sales > Border Down
Go G.Rev, you had faith enough in the DC audience and came away with greater sales than a title released closer to the system's life span. *-neo
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Dave_K.
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You might have missed this, but when things blowup, any other residual smoke in the immediate area is displaced (moved) as well! Try launcing a rocket directly over the first boss just as he hits the ground and explodes...the smoke trail from your missile (that wizes over the boss) will start out straight, and then get displaced by the explosion, contouring the blast radius.iatneH wrote: edit: Also wanted to say I'm amazed at the detail in this game. Tiny things like trees swaying, cows, birds, smoke trails and reflections in the water, and even shell casings dropped from your helicopter when firing.. WOW.
Also cool is hitting the start button at any point in the game, and then using the control to spin around the area to see exactly where things are in 3D (including all airbore debris).
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RoninBuddha
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i dont quite understand this...Dave_K. wrote:
You might have missed this, but when things blowup, any other residual smoke in the immediate area is displaced (moved) as well! Try launcing a rocket directly over the first boss just as he hits the ground and explodes...the smoke trail from your missile (that wizes over the boss) will start out straight, and then get displaced by the explosion, contouring the blast radius.
but i'll test it later
KY
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chtimi-CLA
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it290
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Yeah, not only that, but your helicopter blades will actually blow smoke trails around if they come into contact with them. Pretty awesome. It's pretty telling that the only two games I've been playing for the last week have been UD and Oblivion, and I find the graphics in UD to be pretty much totally superior. Viva la DC!You might have missed this, but when things blowup, any other residual smoke in the immediate area is displaced (moved) as well! Try launcing a rocket directly over the first boss just as he hits the ground and explodes...the smoke trail from your missile (that wizes over the boss) will start out straight, and then get displaced by the explosion, contouring the blast radius.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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Fenrir
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Package arrived today.
I have not yet tried the game, but it might be interesting for you to know a couple of things.
First and all, the refurbished jap dreamcast IS a mint new DC. The package has the sega seal of guarantee, every single component is sealed inside a plastic bag, the cables have that typical zigzag shape of a factory cable, the DC is totally white and has the protection inside the lid. Joypad and connectors as well are absolutely perfect and inside their bags. The instruction manuals, the Dream Passport CD and the other manuals are inside a sealed bag as well and have that typical smell of plastic and fresh ink of something new.
In two words, it's totally brand new, unless Play-Asia has a team of people capable to turn used things back in time (which could well be, knowing asians and their magical powers).
The LTD Under Defeat game has a soundtrack CD inside the DVD box; I got the UD poster, the UD sticker, a cool Megaman sticker and a totally awesome Okami sticker.
Last but not least, I got the mandatory $5 coupon and a fantastic japanese bag of Wild Strawberry candies.
Play Asia is nuts
I have not yet tried the game, but it might be interesting for you to know a couple of things.
First and all, the refurbished jap dreamcast IS a mint new DC. The package has the sega seal of guarantee, every single component is sealed inside a plastic bag, the cables have that typical zigzag shape of a factory cable, the DC is totally white and has the protection inside the lid. Joypad and connectors as well are absolutely perfect and inside their bags. The instruction manuals, the Dream Passport CD and the other manuals are inside a sealed bag as well and have that typical smell of plastic and fresh ink of something new.
In two words, it's totally brand new, unless Play-Asia has a team of people capable to turn used things back in time (which could well be, knowing asians and their magical powers).
The LTD Under Defeat game has a soundtrack CD inside the DVD box; I got the UD poster, the UD sticker, a cool Megaman sticker and a totally awesome Okami sticker.
Last but not least, I got the mandatory $5 coupon and a fantastic japanese bag of Wild Strawberry candies.
Play Asia is nuts
Alas, Ikaruga is going...
Undesired, unwanted them...
What makes them go?
Undesired, unwanted them...
What makes them go?
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rtw
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Cool, what kind of shipping did you use ?Fenrir wrote:Package arrived today.
And how much did you have to pay in customs fees ?
rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
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Fenrir
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rtw
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Thanks for the info, I forgot about the shipping price ?Fenrir wrote:They sent it via UPS and customs were the equivalent of $60/53€/630 NOK.
faen
rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
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iatneH
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Like all the Capcom stickers that you get from play-asia, this one also has a big stupid P-A logo smeared across the artwork. I think every time I got a P-A order, I ended up giving away the Capcom stickers.undamned wrote:Give it.Fenrir wrote:and a totally awesome Okami sticker
-ud
Okami looks to be cool though. I bet somebody did his Ph.D thesis on how to render graphics like that.
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Guardians Knight
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Fenrir
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Well, I really can't wait for Okami to come out. That must be, like, one of the prettiest and striking games ever created.
That usually happens when consoles walk their way to the sunset - the most awesomestestest games come to life.
That usually happens when consoles walk their way to the sunset - the most awesomestestest games come to life.
Alas, Ikaruga is going...
Undesired, unwanted them...
What makes them go?
Undesired, unwanted them...
What makes them go?
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subcons
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Coming to PS2 (I think it was originaly intended for Gamecube?). Main draw is its graphical style and the fact that you have to "paint" with the Celestial Brush to do attacks and solve situations. Looks to be pretty original.Guardians Knight wrote:ooo i got the Okami and the Capcom sticker, i dont even know what okami is....
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CMoon
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This is stupid, but after putting nearly 8 hours into this gameI have one good observation. Bomb a lot. They give you a ton of bombs, and I always die with nearly full stock. The bombs are also great since they give your option more time to charge up.
I'm consistantly getting to level 3 on one life then getting spanked. If I was better at just throwing the bombs out there, I know I'd do a lot better.
My only other half-while observation is that when you fire the rocket, it causes slow down (well, if it makes a shitload of stuff explode.) Saved my ass A LOT!
I'm consistantly getting to level 3 on one life then getting spanked. If I was better at just throwing the bombs out there, I know I'd do a lot better.
My only other half-while observation is that when you fire the rocket, it causes slow down (well, if it makes a shitload of stuff explode.) Saved my ass A LOT!
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Daigoro
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i struggle with the same thing CMoon. not just in this game either.
i am allways so hesitant to use bombs. i die far too often without ever having used one... dosent make much sense.
usually i think i can just weasel my way out of a situation with fancy bullet dodging, but more often than not, i bite it.
gotta work on that!
i am allways so hesitant to use bombs. i die far too often without ever having used one... dosent make much sense.
usually i think i can just weasel my way out of a situation with fancy bullet dodging, but more often than not, i bite it.
gotta work on that!
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Frogacuda
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http://www.got-next.com/features_read.php?id=342
Got-Next review. It has the distinct honor of being the first game to recieve 5 stars from yours truly.
Got-Next review. It has the distinct honor of being the first game to recieve 5 stars from yours truly.
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subcons
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Well, nevermind what I said about the Normal/Reverse issue.
I was just screwing around with Normal for about an hour and I beat my highscore after about 3 credits of play. I see what someone said about having to make less movements to get into a position. Still kind of tough to sway back and forth with some bullet patterns coming at you. Like the first boss seems more correct with Reverse (safer?). But I think that will fade with more play.
As for the bomb, I'm in the same boat. If you're playing for score, bombs suck. But I'm just trying to survive with this one!
I was just screwing around with Normal for about an hour and I beat my highscore after about 3 credits of play. I see what someone said about having to make less movements to get into a position. Still kind of tough to sway back and forth with some bullet patterns coming at you. Like the first boss seems more correct with Reverse (safer?). But I think that will fade with more play.
As for the bomb, I'm in the same boat. If you're playing for score, bombs suck. But I'm just trying to survive with this one!
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chtimi-CLA
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good review, i too like the absence of an obsfucated score system and a return to the healthy principles of shooters (blowing the fuck out of shit).Frogacuda wrote:http://www.got-next.com/features_read.php?id=342
Got-Next review. It has the distinct honor of being the first game to recieve 5 stars from yours truly.
the explosions are really satisfying, they pack a punch unlike all those other transparency explosions (ikaruga, psyvariar2..). In fact this is the first time i find 3D explosions satisfying, .
even the dodging style feels classic, more based on herding and early kills.
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CMoon
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Very nice review. I think this game has snuck its way up into my top 10. At least my top 15.Frogacuda wrote:http://www.got-next.com/features_read.php?id=342
Got-Next review. It has the distinct honor of being the first game to recieve 5 stars from yours truly.