FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER
FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER
What are some neat things you have seen at the beginning and end of your credits? Artwork, music, text, anything that resonated. Not limited to arcade stuff, or even console stuff!
GUN FRONTIER (AC)
Blast off:
BOOM
>Seamless cinema, and a galvanising segue into the rising fury of st1's BGM.
FINAL MISSION (FC)
Attract demo:
ELEGIAC BGM is ESSENTIAL COUNTERPOINT TO HORRIFIC CARNAGE ♫
>Deleted from overseas versions for the sake of Western children. I ain't surprised! Pretty remorseless pixel genocide.
THE SUPER SHINOBI (MD)
Attract intro, title:
BAKAAAOW
>Spartanly done with thundercrash impact. Won't age.
R-TYPE III: THE THIRD LIGHTNING (SFC)
Blast out:
>Another killer STG kickoff, and a grim reminder of NO REFUGE from unhallowed biofuckery.
MERCENARY FORCE (GB)
Title:
>Powerful title screen! Not only is the pixel art strikingly characterful, its Garegga-esque concept and composition are faultlessly done.
SOLAR STRIKER (GB)
Game Over:
>Shot down in flames.
DEAD CONNECTION (AC)
Attract Intro:
"SADNESS, AND REVENGE"
>"Christine... Christine!" Son of a bitch. I'LL KILL MARLON BRANDO.
WILD FANG (AC)
ATTRACT:
OVER:
>BEAST WAR OF NO MERCY. Yo you ripped my boy's arm off and ate his head, I gotta whip your ass while my tiger tears your throat out.
MAGNUM KIKI IPPATSU: EMPIRE CITY 1931 (FC)
Game Over:
>Game, and funeral, is over! Out for revenge! Oddball home interpretation of Seibu's 1986 Dynamite Duke precursor.
BATMAN (FC)
Game Over BGM
>Show-stopping downbeat intensity. Naoki Kodaka & co never die.
WOLF FANG (AC)
GREATEST KNIGHTS (Name Entry BGM)
>Galvanic requiem. Instantly remotivating, even moreso than my poor lieutenant's despairing "NAWWW!" whenever I bite the dust!
GUN FRONTIER (AC)
Blast off:
BOOM
>Seamless cinema, and a galvanising segue into the rising fury of st1's BGM.
FINAL MISSION (FC)
Attract demo:
ELEGIAC BGM is ESSENTIAL COUNTERPOINT TO HORRIFIC CARNAGE ♫
>Deleted from overseas versions for the sake of Western children. I ain't surprised! Pretty remorseless pixel genocide.
THE SUPER SHINOBI (MD)
Attract intro, title:
BAKAAAOW
>Spartanly done with thundercrash impact. Won't age.
R-TYPE III: THE THIRD LIGHTNING (SFC)
Blast out:
>Another killer STG kickoff, and a grim reminder of NO REFUGE from unhallowed biofuckery.
MERCENARY FORCE (GB)
Title:
>Powerful title screen! Not only is the pixel art strikingly characterful, its Garegga-esque concept and composition are faultlessly done.
SOLAR STRIKER (GB)
Game Over:
>Shot down in flames.
DEAD CONNECTION (AC)
Attract Intro:
"SADNESS, AND REVENGE"
>"Christine... Christine!" Son of a bitch. I'LL KILL MARLON BRANDO.
WILD FANG (AC)
ATTRACT:
OVER:
>BEAST WAR OF NO MERCY. Yo you ripped my boy's arm off and ate his head, I gotta whip your ass while my tiger tears your throat out.
MAGNUM KIKI IPPATSU: EMPIRE CITY 1931 (FC)
Game Over:
>Game, and funeral, is over! Out for revenge! Oddball home interpretation of Seibu's 1986 Dynamite Duke precursor.
BATMAN (FC)
Game Over BGM
>Show-stopping downbeat intensity. Naoki Kodaka & co never die.
WOLF FANG (AC)
GREATEST KNIGHTS (Name Entry BGM)
>Galvanic requiem. Instantly remotivating, even moreso than my poor lieutenant's despairing "NAWWW!" whenever I bite the dust!
Last edited by BIL on Thu May 26, 2022 7:44 pm, edited 6 times in total.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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FinalBaton
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Will make/post the gif later cuz I gotta go but :
Mega Man 2 attract
it's minimalist but the classic combination of doomed future setting, skyscrapper pan and raging power metal has always worked for me. gets me everytime
Crystalis attract
also very nice post-apocalyptic future vignette
Streets of Rage 2 attract
because come on man... classicly classic. City scape + big glowing crime syndicate boss' face literally "grabbing" said city + doom-laden house music. Need I say more?
Double Dragon (NES)intro
One of the top most vicious premise of oldschool video games. uber short and uber thug-ish. It gets the point across in record short time the conciseness of it is actually hilarious
Mega Man 2 attract
it's minimalist but the classic combination of doomed future setting, skyscrapper pan and raging power metal has always worked for me. gets me everytime
Crystalis attract
also very nice post-apocalyptic future vignette
Streets of Rage 2 attract
because come on man... classicly classic. City scape + big glowing crime syndicate boss' face literally "grabbing" said city + doom-laden house music. Need I say more?
Double Dragon (NES)intro
One of the top most vicious premise of oldschool video games. uber short and uber thug-ish. It gets the point across in record short time the conciseness of it is actually hilarious
Last edited by FinalBaton on Sun Jul 15, 2018 11:17 am, edited 9 times in total.
-FM Synth & Black Metal-
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Crystalis's is fucking rad. :O I was pleasantly surprised by the post-apocalyptic element when I tested it out a few months back - had always assumed it was straight medieval fantasy.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Intro to Gynoug still makes the hair on my neck prickle. Badass avenging angel settling on the title screen as that music and drumbeat kick in... incredible.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
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BulletMagnet
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
When you get down to it it's about as generic a shmup opening as one could fathom, but dangit I still like the way Axelay pulls it off; the way the blast-off screech transitions into the static as the logo crackles in still sticks with me after a quarter-century.
If you're talking launch sequences I have to give it to Metal Black (about 1:30 into the video); for Game Over/Continue screens Pulstar comes to mind.
On a more recent (and completely different) note, I've been playing a bit of Sushi Striker on the 3DS, and it's gloriously ridiculous; rightly, so is its theme song.
If you're talking launch sequences I have to give it to Metal Black (about 1:30 into the video); for Game Over/Continue screens Pulstar comes to mind.
On a more recent (and completely different) note, I've been playing a bit of Sushi Striker on the 3DS, and it's gloriously ridiculous; rightly, so is its theme song.
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Axelay's is almost a microcosm of the genre itself; well-worn stock parts elevated by skilled arrangement and timing.
Oh, and because I'm an EXPERT BENDER when it comes to threads ;3 I'm gonna give dispensation to stuff that technically occurs right after you hit start, and start alone! Already implied by Gun Frontier and R-Type III, but now its CANON
That established, Cambria Sword's intro is one of the more astonishingly bloodening things I've seen in the genre lately. All the usual good stuff (shattered peace, planet under siege, vengeful ALONE BATTLE) in a mode reminiscent of the goofy but unmistakably heartful New Zealand Story and Mizubaku Daibouken. Plus mournfully pummeling metal death roar.
Get Fired Up Motherfuckers THIS GAME IS NOT PALEONTOLOGY GUIDE
Oh, and because I'm an EXPERT BENDER when it comes to threads ;3 I'm gonna give dispensation to stuff that technically occurs right after you hit start, and start alone! Already implied by Gun Frontier and R-Type III, but now its CANON
That established, Cambria Sword's intro is one of the more astonishingly bloodening things I've seen in the genre lately. All the usual good stuff (shattered peace, planet under siege, vengeful ALONE BATTLE) in a mode reminiscent of the goofy but unmistakably heartful New Zealand Story and Mizubaku Daibouken. Plus mournfully pummeling metal death roar.
Get Fired Up Motherfuckers THIS GAME IS NOT PALEONTOLOGY GUIDE
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Daytona USA Attract Mode
Attrack Mode
https://www.youtube.com/watch?v=2BI0Autcfhs
Far more simple than 2 and 3. Very nice, though.
Street Fighter Alpha: Warriors' Dreams
Attract mode
https://www.youtube.com/watch?v=Kpu0epcwtSM
(Not a game but an epic opening/attract)
PlayStation Intro
https://www.youtube.com/watch?v=oAhvQoLpvsM
Not an attract Mode (it could be argued that the table itself is an Attract Mode)
The awesome sounds of this fucker, dominated lesser machines, back in the day.
Bally Centaur Table
https://www.youtube.com/watch?v=YEGMh__9pXo
Opposite end of the spectrum, the awesome Tempest (silent Attract Mode)
https://www.youtube.com/watch?v=QcOaOxgkDPk
The greatest (well, at least the most melancholy) credits. I have no hesitation in calling this for what it is; God-tier, gaming music composition. God bless Kenta Nagata.
Mario Kart 64 - Credits
https://www.youtube.com/watch?v=oQoVroqV08I
Another N64 game. Intro had that quirky, charming WTF-ness, about it.
Mischief Makers intro
https://www.youtube.com/watch?v=K4VxOr31kzI
and with the J vocals, cause its catchy, cheesy goodness.
https://youtu.be/lpl9uLUe0DM?t=49
ChaosField - select track . . . SWEET MOTHER OF GOD! Rise up, ye Valkyries!
https://www.youtube.com/watch?v=atjBzOF ... 7fVVkbzN0H
Fast Stiker - stage 3 tracklights
Once it kicks in at 1:10, its very difficult to hold your Agetec stick while dancing!
https://www.youtube.com/watch?v=JkPlBYLeGGU
Epic Star Fox Intro
https://www.youtube.com/watch?v=d1QzW9hS1oo
also, I'd buy this; https://www.youtube.com/watch?v=GXLmDRwxAUU
Another opening. Katamari Damacy. Because;
https://www.youtube.com/watch?v=BpI5uI6bMm0
I remember being quite taken with a few Saturn Attract Modes down a local game store, back in the day. I had gone with the PlayStation, so it was a case of "the grass is greener".
And the Oscar goes to; https://www.youtube.com/watch?v=yGFuvK6ay9E
Attrack Mode
https://www.youtube.com/watch?v=2BI0Autcfhs
Far more simple than 2 and 3. Very nice, though.
Street Fighter Alpha: Warriors' Dreams
Attract mode
https://www.youtube.com/watch?v=Kpu0epcwtSM
(Not a game but an epic opening/attract)
PlayStation Intro
https://www.youtube.com/watch?v=oAhvQoLpvsM
Not an attract Mode (it could be argued that the table itself is an Attract Mode)
The awesome sounds of this fucker, dominated lesser machines, back in the day.
Bally Centaur Table
https://www.youtube.com/watch?v=YEGMh__9pXo
Opposite end of the spectrum, the awesome Tempest (silent Attract Mode)
https://www.youtube.com/watch?v=QcOaOxgkDPk
The greatest (well, at least the most melancholy) credits. I have no hesitation in calling this for what it is; God-tier, gaming music composition. God bless Kenta Nagata.
Mario Kart 64 - Credits
https://www.youtube.com/watch?v=oQoVroqV08I
Another N64 game. Intro had that quirky, charming WTF-ness, about it.
Mischief Makers intro
https://www.youtube.com/watch?v=K4VxOr31kzI
and with the J vocals, cause its catchy, cheesy goodness.
https://youtu.be/lpl9uLUe0DM?t=49
ChaosField - select track . . . SWEET MOTHER OF GOD! Rise up, ye Valkyries!
https://www.youtube.com/watch?v=atjBzOF ... 7fVVkbzN0H
Fast Stiker - stage 3 tracklights
Once it kicks in at 1:10, its very difficult to hold your Agetec stick while dancing!
https://www.youtube.com/watch?v=JkPlBYLeGGU
Epic Star Fox Intro
https://www.youtube.com/watch?v=d1QzW9hS1oo
also, I'd buy this; https://www.youtube.com/watch?v=GXLmDRwxAUU
Another opening. Katamari Damacy. Because;
https://www.youtube.com/watch?v=BpI5uI6bMm0
I remember being quite taken with a few Saturn Attract Modes down a local game store, back in the day. I had gone with the PlayStation, so it was a case of "the grass is greener".
And the Oscar goes to; https://www.youtube.com/watch?v=yGFuvK6ay9E
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Ah yes, excellent call on the N64. I noticed a certain craftsmanship in that console's intros and outros, I imagine compelled by the lesser availability of space-costly CGI. AKI's WCW/nWo Revenge was stunning at the time, and although the pop cultural epoch it so lovingly recreates is long gone, the sense of celebratory intensity is impossible to miss.
SADNESS, AND (WCW/nWo) REVENGE
>WCW/nWO Revenge Attract Intro
The subsequent games' intros certainly made an effort and are good for a laugh, but never had the benefit of the mantastic tv soap odyssey that was WCW circa '97.
DON'T TRUST ANYBODY
Castlevania 64's intro is nothing nearly as striking visually, but the violin rendition of Bloodlines still holds up. Was a fairly enigmatic kickoff at the time too. The Game Over screen's minimalist redux has aged far better - a disarming rejoinder to violent death, the ambience of a stormy night heard from the safety of indoors as someone artfully toys with a piano in the next room. Wait on it a while.
PS1 bootup is inarguable too, that one is a cultural treasure.
SADNESS, AND (WCW/nWo) REVENGE
>WCW/nWO Revenge Attract Intro
The subsequent games' intros certainly made an effort and are good for a laugh, but never had the benefit of the mantastic tv soap odyssey that was WCW circa '97.
DON'T TRUST ANYBODY
Castlevania 64's intro is nothing nearly as striking visually, but the violin rendition of Bloodlines still holds up. Was a fairly enigmatic kickoff at the time too. The Game Over screen's minimalist redux has aged far better - a disarming rejoinder to violent death, the ambience of a stormy night heard from the safety of indoors as someone artfully toys with a piano in the next room. Wait on it a while.
PS1 bootup is inarguable too, that one is a cultural treasure.
Last edited by BIL on Thu May 26, 2022 7:37 pm, edited 1 time in total.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Squire Grooktook
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Let us go out this evening for pleasure
I also thought this one was way ahead of all its sequels:
With sound
Spoiler
Spoiler
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Actually now I wonder if Castlevania 64's Game Over screen is a vampire-at-the-window POV of Malus's home, around the time of the supposed kidnappings of village children he mentioned. Brr. That thing really has kept its value.
Classic, right down to the trackname (LAND OF BENEDICTION) and the voiceover ("Game... OVA! BWAAAHAHAHAHAAA...")Sumez wrote:Let us go out this evening for pleasureSpoiler
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Knight Arms: The Hyblid Framer
The timing of the music, especially during the title crawl always gets me *shivers*
Too bad the sequence ends sort of abruptly. At least you get to see the player mech spinning/awkwardly change direction right before exiting the screen. Bonus points for the cute "Please wait!" boot up screen at the beginning.
The timing of the music, especially during the title crawl always gets me *shivers*
Too bad the sequence ends sort of abruptly. At least you get to see the player mech spinning/awkwardly change direction right before exiting the screen. Bonus points for the cute "Please wait!" boot up screen at the beginning.
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gameoverDude
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
https://www.youtube.com/watch?v=PrmSO4WZH6k
Super Chase (arcade) intro, demonstration
This is someone's cheated playthru, but it's got the full intro at the start.
The nice BGM from Yack takes this one to 11... nah, make that 12. Love the synths & bass guitar on this. It's that damn good.
Super Chase (arcade) intro, demonstration
This is someone's cheated playthru, but it's got the full intro at the start.
The nice BGM from Yack takes this one to 11... nah, make that 12. Love the synths & bass guitar on this. It's that damn good.
Kinect? KIN NOT.
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
haha, yeah, and i don't think any later entry matched MM2 in this regard. I love the ending sequence too, with mega man journeying through the seasons... I remember as a youngling of 10 or 11, spending summers at my grandmother's forested cabin north of Spokane and beating MM2 everyday just for the endgame music+visuals. It sounds silly, but stuff like that was hugely influential in shaping my aesthetic sense of journeying, hiking, nature, etc... and I still listen to those vgm osts (overworld rpg music too) when I do my long-distance hiking/walking today. I have a particularly nice memory of listening to the MM2 soundtrack as I walked through Big Sur on my SF-to-LA walk a few summers back.FinalBaton wrote:Mega Man 2 attract
it's minimalist but the classic combination of doomed future setting, skyscrapper pan and raging power metal has always worked for me. gets me everytime
bravo to this thread btw, bookmarked for future observations/contributions
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Some of my favorites already mentioned - R Type III, Mars Matrix, here are a few more I always liked.
The original gear up:
https://www.youtube.com/watch?v=jzDcJqL-DQU
Sorry -
https://youtu.be/EuYpDEXfb4k?t=8s
At least they subscribe to some basic Geneva Convention shit and not smoke you when you're outta ammo -
https://youtu.be/EuYpDEXfb4k?t=26s
Too bad the arcade game sucks -
https://youtu.be/LVz9__a8x-I?t=3s
The original gear up:
https://www.youtube.com/watch?v=jzDcJqL-DQU
Sorry -
https://youtu.be/EuYpDEXfb4k?t=8s
At least they subscribe to some basic Geneva Convention shit and not smoke you when you're outta ammo -
https://youtu.be/EuYpDEXfb4k?t=26s
Too bad the arcade game sucks -
https://youtu.be/LVz9__a8x-I?t=3s
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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Bananamatic
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
my scoreBIL wrote:What are some neat things you have seen at the beginning and end of your credits?
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FinalBaton
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Oh man, so much this. I almost included that as well. blue bomber walking through the season changes + super bittersweet tunes is pure awesome, and a great childhood memory for me as well. truly soothing for the soulblackoak wrote:I love the ending sequence too, with mega man journeying through the seasons..
Great pick with the Playstation boot screen Zen I'd add to that the extremely ominous sounds of the Sega-CD model 2 bios.
-FM Synth & Black Metal-
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Sly Cherry Chunks
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Waiting for something to load from cassette is the real way to get hyped:
https://www.youtube.com/watch?v=LSMXRzLTU34
and
https://www.youtube.com/watch?v=6NmknHO0J4I
Then there's the greatest intro music of all time:
https://www.youtube.com/watch?v=RFgXGw_kXpc
https://www.youtube.com/watch?v=LSMXRzLTU34
and
https://www.youtube.com/watch?v=6NmknHO0J4I
Then there's the greatest intro music of all time:
https://www.youtube.com/watch?v=RFgXGw_kXpc
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Squire Grooktook
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
There was a time
In the era of great chaos
When the earth, and the moon, were at war with eachother
That title screen does things to me as well.
In the era of great chaos
When the earth, and the moon, were at war with eachother
That title screen does things to me as well.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
You mean like the font was really cool? Metal Black does thatBananamatic wrote:my scoreBIL wrote:What are some neat things you have seen at the beginning and end of your credits?
A classic that lost some individuality when the sequels re-used it, but remained unalterably perfect and dead-on to Slug's black farce (BGM "GRAVESTONE"):
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
I've always found it amusing that the best sound chip of all time is in a 35 year old home computer.Sly Cherry Chunks wrote:Waiting for something to load from cassette is the real way to get hyped:
https://www.youtube.com/watch?v=LSMXRzLTU34
and
https://www.youtube.com/watch?v=6NmknHO0J4I
Then there's the greatest intro music of all time:
https://www.youtube.com/watch?v=RFgXGw_kXpc
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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Herr Schatten
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FinalBaton
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Fuck... can't believe I forgot to include Shatterhand attract
-FM Synth & Black Metal-
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Attract modes are a lost art. Splatterhouse 2's scrolling pan of the West Mansion estate, corpses wrapped in burlap sacs hanging from the trees, dark clouds covering the sky, wicked Halloween funhouse music, and the sinister laugh of that awful mask.
Godzilla was an inside job
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FinalBaton
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Re: The art and spirit of ATTRACT/TITLE/GAME OVER
^^^^^^^^
Fuck yeah! Good call 8BA!
Fuck yeah! Good call 8BA!
-FM Synth & Black Metal-
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
https://www.youtube.com/watch?v=Mnd1eN71q5U
How has THIS not been mentioned^?
And while Kunio is the more fun of the two it lacks the American versions insert coin sample.
https://www.youtube.com/watch?v=plXCD0lqO4Q
How has THIS not been mentioned^?
And while Kunio is the more fun of the two it lacks the American versions insert coin sample.
https://www.youtube.com/watch?v=plXCD0lqO4Q
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Final Fight CD
Yeah, the voice actors don't fit the characters and I'm not too crazy about the timeline shift from 1989 to 1992 (especially considering they missed dateline by releasing this port in early '93), but I'll have to admit that part where Cody punches the mirror was pretty cool.
Super Contra
WHAT IS THIS PLACE? KEEP YOUR EYES PEELED! *hiss* rat-ta-ta-ta!
Yeah, the voice actors don't fit the characters and I'm not too crazy about the timeline shift from 1989 to 1992 (especially considering they missed dateline by releasing this port in early '93), but I'll have to admit that part where Cody punches the mirror was pretty cool.
Super Contra
WHAT IS THIS PLACE? KEEP YOUR EYES PEELED! *hiss* rat-ta-ta-ta!
I love the music that plays during the prologue too. The arrangement used for the Game Gear version is not bad either.BIL wrote: THE SUPER SHINOBI (MD)
Attract intro, title:
Spoiler
BAKAAAOW
>Spartanly done with thundercrash impact. Won't age.
The arcade version plays out the same way, except you get to see Marian's tighty whities while she's being carried off.FinalBaton wrote: Double Dragon (NES)intro
One of the top most vicious premise of oldschool video games. uber short and uber thug-ish. It gets the point across in record short time the conciseness of it is actually hilarious
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
true, but the JP version has "ganbatte ne" instead.Stevens wrote: And while Kunio is the more fun of the two it lacks the American versions insert coin sample.
https://www.youtube.com/watch?v=plXCD0lqO4Q
Re: The art and spirit of ATTRACT/TITLE/GAME OVER
Alan Silvestri must be a fan too; https://youtu.be/TbeigFbPgrQ?t=109Jonny2x4 wrote:I love the music that plays during the prologue too.