Enemies That Scare You
Enemies That Scare You
I don't mean scary enemies per se; just ones that actually have an effect on you, the player.
I've been playing Final Doom: Evilution on Hurt Me Plenty lately, cause I'm a puzz.
I shit my pants if an Arch-Ville spawns, they send me into a blind (literally) panic.
Revenants are pretty hard for me to deal with in groups also.
Another good example is a Crimson Head in REmake - coupling the horror with actual gameplay scarez.
Especially if it's a first playthrough and the player hasn't realised the consequences of leaving dead zambos everywhere!
Alright bitches, lets hear 'em.
I've been playing Final Doom: Evilution on Hurt Me Plenty lately, cause I'm a puzz.
I shit my pants if an Arch-Ville spawns, they send me into a blind (literally) panic.
Revenants are pretty hard for me to deal with in groups also.
Another good example is a Crimson Head in REmake - coupling the horror with actual gameplay scarez.
Especially if it's a first playthrough and the player hasn't realised the consequences of leaving dead zambos everywhere!
Alright bitches, lets hear 'em.
Re: Enemies That Scare You
Well, there's the classic
Re: Enemies That Scare You
Crimson Heads are classic through and through. The law of unintended consequences is always good for a laugh! I treasure my first run. Near the endgame, combing the mansion for supplies with my big fuckoff magnum ready to correct any crimson friends... that's weird, I can't make a complete lap around this storeroom table, what's stopping m- *BOING* Ohoho, that's what was down there out of shot - hello again my murderously glaring friend! I was so stunned and mildly embarrassed at bumbling into my own mess, it got a free slash in before I introduced it to the most powerful handgun in the world™, blow your head cleeean awff.Blinge wrote:Another good example is a Crimson Head in REmake - coupling the horror with actual gameplay scarez.
Especially if it's a first playthrough and the player hasn't realised the consequences of leaving dead zambos everywhere!
From a similarly psychological/tactical perspective, once Silent Hill 2's midpoint confirmed Pyramid Head was less lumbering stalker than inexplicable force of murder, I spent the latter half of the game in nervous resignation any time a tight corridor loomed. They loomed frequently. I like that
Spoiler
the handful of times you do encounter them post-Brookhaven, they're just milling around in relatively open, escapable places. Felt like a subtle mockery after Brookhaven's pair of cruel ambushes.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Enemies That Scare You
Evil Otto was my first run in with - "Oh shit" in a game. It was the Hall Monsters in Venture though, complete with swarming bees sound effects, that scared me as a kid.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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Squire Grooktook
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Re: Enemies That Scare You
ReDead genuinely stopped me from playing as a child.
Even now, their uncanny "wooden face" design and "slow zombie / creeping death" aesthetic and freezing mechanic channels all of my phobias.
Even now, their uncanny "wooden face" design and "slow zombie / creeping death" aesthetic and freezing mechanic channels all of my phobias.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Enemies That Scare You
Oh also, another tactical horror favourite -
Ecco (MD) sharks, particularly their creepy-ass ancestors dunkleosteuses (pictured). I love/hate the way their idling motion, "proximity alert" AI and darting attacks interact with the game's naturally floaty handling. I hate scuttly things that chase, particularly in the midst of a chest-crushing underwater nightmare. If they're in open water I exterminate them mercilessly. Unfortunately dunkies prefers dank muddy caverns where they can get the drop on you, often from behind scenery. Brr!
The giant arctic spider crabs are pretty unnerving too, but at least stay put until you alert them.
Ecco (MD) sharks, particularly their creepy-ass ancestors dunkleosteuses (pictured). I love/hate the way their idling motion, "proximity alert" AI and darting attacks interact with the game's naturally floaty handling. I hate scuttly things that chase, particularly in the midst of a chest-crushing underwater nightmare. If they're in open water I exterminate them mercilessly. Unfortunately dunkies prefers dank muddy caverns where they can get the drop on you, often from behind scenery. Brr!
The giant arctic spider crabs are pretty unnerving too, but at least stay put until you alert them.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Enemies That Scare You
Regenerators and Iron Maidens in RE4. The sound they make, the music, their slow walk forward then sudden leap. Basically they're really good zombies, but the way you have to kill them is great to.
Re: Enemies That Scare You
That reminds me of Skel Monsta/Baron von Blubba, a similar time out enemy, who made me fear taking too long to kill enemies in Bubble Bobble.Stevens wrote:Evil Otto was my first run in with - "Oh shit" in a game. It was the Hall Monsters in Venture though, complete with swarming bees sound effects, that scared me as a kid.
Re: Enemies That Scare You
Ecco in general scared the crap out of me, due to the whole idea of the open ocean. Likewise this thing:
I wasn't even that young when the game came out. It's just actually being deep underwater in a completely open ended area was very rare in a video game at the time (hence Ecco creepyness), and doing it in full 3D was mind blowing to me, despite the area actually being a lot smaller than than it initially appeared to me. That one stage in Tomb Raider 2 had a similar effect to me. I believe it had moray eels, too - god dammit.
I wasn't even that young when the game came out. It's just actually being deep underwater in a completely open ended area was very rare in a video game at the time (hence Ecco creepyness), and doing it in full 3D was mind blowing to me, despite the area actually being a lot smaller than than it initially appeared to me. That one stage in Tomb Raider 2 had a similar effect to me. I believe it had moray eels, too - god dammit.
Re: Enemies That Scare You
Oh shit, that reminds me of descending the giant eel pit in Majora's Mask. The sheer freight train bulk (and noise) of the things, combined with the 360' enclosure, the instant KO, and most of all the foggy underwater environment made getting to the bottom surprisingly unnerving. Of course once you get your bearings you can take 'em out pretty handily, with their limited range of motion. Terribly intimidating at first though.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Enemies That Scare You
^Yeah, that thing sucks. Basically underwater turds. Not that you have to deal with him much if you're smart, but Half-Life's ichthyosaur with it's loud WROARARRR as it speeds at you always gets me wet.
And dunno how many fans there are here, but Myth: The Fallen Lords/Myth II: Soulblighter's Fetch is an enemy that always gets me sweating. They slowly meander back and forth and are easy to deal with, but when you've got other stuff on your mind and lose track of one it's not hard for them to sneak around and wipe out a good chunk of your team with their devilish lightning.
And dunno how many fans there are here, but Myth: The Fallen Lords/Myth II: Soulblighter's Fetch is an enemy that always gets me sweating. They slowly meander back and forth and are easy to deal with, but when you've got other stuff on your mind and lose track of one it's not hard for them to sneak around and wipe out a good chunk of your team with their devilish lightning.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Re: Enemies That Scare You
Every single underwater monster, i've been scarred of them since
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Squire Grooktook
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Re: Enemies That Scare You
The Brainsuckers in Bloodborne are nerve wracking to approach with their massive sweeping grab range and the horrific (and permanent!) result of the attack landing. Used to great effect when the game delves into survival horror in Upper Cathedral Ward.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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WelshMegalodon
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Re: Enemies That Scare You
Man, does this thread make me wish The Ocean Hunter had gotten a home release.
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Finite Continues? Ain't that some shit.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Re: Enemies That Scare You
I never finished Banjo & Kazooie as a kid because of Clanker.
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Re: Enemies That Scare You
Thirding the Crimsonheads.
Also, Jailers in Dark Souls 3, Slime Blobs in Unreal (the way they move... ugh!!!), Haunts in Thief: The Dark Project, Worms in System Shock 2, and Weavers in Prey.
Also, Jailers in Dark Souls 3, Slime Blobs in Unreal (the way they move... ugh!!!), Haunts in Thief: The Dark Project, Worms in System Shock 2, and Weavers in Prey.
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Squire Grooktook
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Re: Enemies That Scare You
Oh yeah, System Shock 2. I actually find the self destructing robots to be one of the most anxiety inducing enemies.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Enemies That Scare You
These SH1 motherfuckers. Not the most dangerous but quiet, smooth, and fast. If you don't spot them in time they can really startle you.
Their weird humming 'voice' also.
Their weird humming 'voice' also.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
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Mischief Maker
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Re: Enemies That Scare You
Aliens vs Predator 1 for PC facehuggers.
Doesn't matter that you're as fast and tough as the Doom Marine, these skuttling little crawlies will instakill you and their level placement is semi-random. Lighting one on fire is such a shuddering sigh relief.
Man I wish Aliens vs Predator 1 had set the standard for survival horror games instead of Alone in the Dark.
Doesn't matter that you're as fast and tough as the Doom Marine, these skuttling little crawlies will instakill you and their level placement is semi-random. Lighting one on fire is such a shuddering sigh relief.
Man I wish Aliens vs Predator 1 had set the standard for survival horror games instead of Alone in the Dark.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
Re: Enemies That Scare You
Aww yee, Rompers! Fuckers can really chase Harry around the block. I have a semi-serious theory that they're the evolution of the first half's Groaners, ie LITERAL DOGMENXyga wrote:These SH1 motherfuckers. Not the most dangerous but quiet, smooth, and fast. If you don't spot them in time they can really startle you.
Their weird humming 'voice' also.
My favourite outdoor area of SH1 is the optional resort district, where a pack of things are prowling about under the streetlights as you criss-cross through. I was replaying in the unlockable shouldercam mode and stopped to watch one eerily crawling down the adjacent sidewalk, only to hear a "RRUFF" somewhere nearby. Blasted the fiend, then turned around just in time to see his now-alerted buddy tackle Harry and take a bite not out of crime, but his motherfucking face.
Last edited by BIL on Fri Jul 13, 2018 4:29 pm, edited 1 time in total.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Enemies That Scare You
The "Scary Monster" and supernatural stuff, does not phase me. The brain centres concerned, having being cauterised by heavy exposure to cinema and literary horror, from a very young age
Its the immediate danger stuff that gets me; the "Beheaded Kamikazes" in Serious Sam
aaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Fuck that shit
The only thing that is pretty much out of the question, is Jump Scares. Gives me way too high an adrenaline rush; "Outlast" - silently sneak through this room of corpses - FUCK OFF!
Its the immediate danger stuff that gets me; the "Beheaded Kamikazes" in Serious Sam
aaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Fuck that shit
The only thing that is pretty much out of the question, is Jump Scares. Gives me way too high an adrenaline rush; "Outlast" - silently sneak through this room of corpses - FUCK OFF!
Re: Enemies That Scare You
You sir make me want to play Bloodborne.Squire Grooktook wrote:The Brainsuckers in Bloodborne are nerve wracking to approach with their massive sweeping grab range and the horrific (and permanent!) result of the attack landing. Used to great effect when the game delves into survival horror in Upper Cathedral Ward.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Enemies That Scare You
Oddly enough the enemies that scare me the most out of the entirety of the Dark Souls series, including Demon's & Bloodborne, are the Vile Maggots that erupt from the backs of the Egg Carriers. Egg Carriers are these sad men who have devoted themselves to worshipping Spider Bitch I think, & have allowed themselves to be infected by parasites that grow in eggs on their backs. They lay pathetically on the ground moaning until you kill them, at which point their backs burst with these pincered white grubs that will swarm you. If you're killed by them enough you'll find your character infected just the same, except the parasite is growing out of your head. They aren't an active threat because all you have to do is not kill the mostly passive Egg Carriers, but they just really bother me. They look like Gina Davis's Brundle-Baby from The Fly, but with red pincers. They're the worst thing ever.
Godzilla was an inside job
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Necronopticous
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TransatlanticFoe
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Re: Enemies That Scare You
Honestly the dogs in classic Resi games scare me more than Crimson Heads. You know when a Crimson Head is about to happen and can guard against them most of the time... but when you enter an area and can just hear a pat-pat-pat sound but can't see where the dog is. Nope.
Another classic Doom one, the Cacodemon. Not because they're particularly hard or anything and indeed most of the time they're out in the open and easy to deal with. No, it's because every so often one will start out above you, let out a hiss then drop down behind you. Change of undies every single time.
Another classic Doom one, the Cacodemon. Not because they're particularly hard or anything and indeed most of the time they're out in the open and easy to deal with. No, it's because every so often one will start out above you, let out a hiss then drop down behind you. Change of undies every single time.
Re: Enemies That Scare You
I got the platinum trophy in Demon's Souls without ever fighting Armor Spider in melee. I wouldn't dare come close to it, I'd just shoot it to death with arrows/spells. Same thing with Leechmonger.
Already mentioned but the facehuggers in Aliens vs Predator. Oh God how I hated those things.
Also mentioned but Iron Maidens in RE4 scared me enough that I completely missed the infrared scope and made my life much harder.
Already mentioned but the facehuggers in Aliens vs Predator. Oh God how I hated those things.
Also mentioned but Iron Maidens in RE4 scared me enough that I completely missed the infrared scope and made my life much harder.
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gameoverDude
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Re: Enemies That Scare You
Yes, seriously. OMG these guys can wreck you quickly. Tommy gun is the best weapon for them- you can shoot a single bullet once to stop them, back off a bit, then shoot again for the kill. Shotgun can do it but you better not miss.Zen wrote: Its the immediate danger stuff that gets me; the "Beheaded Kamikazes" in Serious Sam
aaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Fuck that shit
Marsh hoppers also if they're in a big enough number. Two or three aren't a big threat, but that marsh hopper boss room is a real mofo. When mass quantities of the little bastards come pouring in from all sides, you've really got some trouble.
I noticed a reference in Nier: Automata. When I heard a suicide bomber robot going AAAAAAAAAA as it rushed me down, I laughed. Either Yoko Taro or someone on his team has to be a fan of SS.
Kinect? KIN NOT.
Re: Enemies That Scare You
Aw guize some great responses to the thread, thanks!
Haunts.. Man It's been a while, do they keep getting back up? I couldn't ever handle respawning enemies as a kid, It'd scare me off the game completely, not being able to make an area safe. In fact as a nipper I never trusted the ReDeads to stay re-dead even though they do.
Stevens! get on Bloodborne and report to the FromSoft thread!
I guess the water monster in Amnesia is pretty cool. That ended many people's games.
Haha, from what I hear you're not the only one.Squire Grooktook wrote:ReDead genuinely stopped me from playing as a child.
hey bbz spit or swallow?? ;]Squire Grooktook wrote:The Brainsuckers in Bloodborne are nerve wracking to approach with their massive sweeping grab range and the horrific (and permanent!) result of the attack landing.
Yeah Jailers are exactly what I was talking about! Horror inspired design and gameplay dread. There's something so unfair about them jailers, I'm still not quite sure what causes the HP reduction from them.Obscura wrote:Also, Jailers in Dark Souls 3, Haunts in Thief: The Dark Project
Haunts.. Man It's been a while, do they keep getting back up? I couldn't ever handle respawning enemies as a kid, It'd scare me off the game completely, not being able to make an area safe. In fact as a nipper I never trusted the ReDeads to stay re-dead even though they do.
GET BACK IN THERE NOW MAGGOT.Ruldra wrote:I got the platinum trophy in Demon's Souls without ever fighting Armor Spider in melee. I wouldn't dare come close to it, I'd just shoot it to death with arrows/spells. Same thing with Leechmonger.
Stevens! get on Bloodborne and report to the FromSoft thread!
Nah man..TransatlanticFoe wrote:Another classic Doom one, the Cacodemon. Not because they're particularly hard or anything and indeed most of the time they're out in the open and easy to deal with. No, it's because every so often one will start out above you, let out a hiss then drop down behind you. Change of undies every single time.
Spoiler
Re: Enemies That Scare You
Ever since my childhood, I've been freaked out by Pac-Man ghosts and those running dudes in Lode Runner. They chase you, they're out to kill you, and you can't really stop them. You can try to kill them, but they come back! I hate things like that, because they are the stuff of nightmares of a futile attempt to escape death.
And all kinds of large sea monsters. I think it's because I can't really swim in real life, so if I'm in the water with some thing with big teeth that is more mobile than I am, again that's nightmare stuff... Somehow I did manage to get all the stars in Mario 64 back in the day though. Definitely more scary in 3D when I can't see behind myself..Sumez and KAI wrote:Mario 64 eel