Stellar Assault SS

A place where you can chat about anything that isn't to do with games!
Post Reply
User avatar
HeWhoGoverns
Posts: 118
Joined: Thu Mar 08, 2007 5:38 pm
Location: Philadelphia, PA

Stellar Assault SS

Post by HeWhoGoverns »

What are this forum's opinions on Stellar Assault SS? I haven't been able to find out much about it, but it's pretty rare and the reviews I read make it sound awesome. What do you think?
User avatar
Limbrooke
Posts: 1893
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Post by Limbrooke »

Apparently, it's a souped up remake of the 32X game.
I know very little about it, other than I'm not willing to pay $100+ for a StarFox clone. At least, not yet. I don't recall even seeing any footage from it either, but perhaps there are others who can speak on this.
'Only a fool trusts his life to a weapon.'
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

The only comments I heard on it were "it's ass".
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

Stellar Assault isn't a shmup first of all.


Second, its a pretty nifty 3D space fighting game. Kinda reptitious and not much going on in the design department, but its fun enough. Can be pretty at times. Though its still just a remake the 32X game Shadow Squadron.
RABBLE RABBLE RABBLE!!!!!!
User avatar
The Coop
Posts: 2947
Joined: Wed Mar 01, 2006 2:57 am
Location: Outskirts of B.F.E.

Post by The Coop »

Basically, it's both a sequel and a remake of the 32X game (pseudo-sequel).

- The graphics are decent for the Saturn, especially when you take into account that this game is free roaming. They don't push the system to its limits, but they're definitely several steps above stuff like Sky Target and House of the Dead. There's little in the way of texture warping, and the textures themselves are kept pretty simple (picture something between flat-shaded polygons, and full on detailed texture mapping). When you blow something up, it flies apart in the same kind of polygonal triangles that the first game did, but with a bit of extra fireworks. Like the 32X game, there's some light sourcing used on everything (a single light).

- The levels are diverse in both locale and length. Some of the levels feel very much like what was seen in the 32X game, but there are a lot more levels this time. You'll be in space, over water, descending slowly towards a planet (which is kinda cool looking), and some will even have you flying into (and out of) a moon.

- You have two ships to choose from, with one giving you rapid fire, and the other giving you more punch in each shot. You also have a handy lock on missile, and you still have the shield for ramming things (which is used more often in this game).

- The tunes in the game are pretty decent. Nothing great, but they aren't grating either. It's BGM in the truest sense... it's there, but it's not distractingly good/bad.

- There are two ways to play this game... with all the between level cinemas and during level chatter on, or shutting it all off. The goals of each level aren't hard to figure out, so even if you understand Japanese, you don't need to sit through it all to know what to do.

It's not a cheap game anymore, but it's fun. It takes what Shadow Squadron did, and builds on it quite a bit. It's also pretty long, so set aside an hour or two if you get a chance to play it. The game isn't the Saturn's shining moment, but it's not even close to its darkest hour either. Basically, if you liked the 32X original, you'll enjoy Stellar Assault SS too as it offers a lot more over what the first game did.
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

GaijinPunch wrote:The only comments I heard on it were "it's ass".
Not at all. Like JP and the The Coop said, it's a pretty decent 3D space shooter (not a shmup). Of course the graphics are outdated by today's standards, but that doesn't hurt it much. Quite playable even if you don't speak Japanese. It had a very limited print run and is one of the Saturns most expensive games, so you should try before you buy (if you have the means).
User avatar
JoshF
Posts: 2833
Joined: Thu Nov 23, 2006 11:29 pm
Contact:

Post by JoshF »

The price makes me want to pretend it sucks, but from what I've seen it's decent. I'm pretty sure it's the only game of it's type on the Saturn as well.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

Moved to OT.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

I liked the original and some of the music was good.. Does anyone know if this remake has some remixed tunes from the first game?
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

Sorry, I've never played Shadow Squadron.
User avatar
D
Posts: 3805
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

It's 16:9. Meaning if you play it on a regular 4:3 tv, you'll get BIG borders top and bottom and if you play it on a 16:9 tv you have to use your tv's zoom function and then the resolution is so crude.
It's really nothing special. The pc has tons of these kinds of games.
You can however play with the analog saturn pad which is what i would recommend for this game.
here's some youtube opening vids: http://www.youtube.com/results?search_q ... rch=Search
I recommend you just "let it go".
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

The second half of that 9-minute video consists of gameplay footage, so you can see for yourself if you like it.
User avatar
JoshF
Posts: 2833
Joined: Thu Nov 23, 2006 11:29 pm
Contact:

Post by JoshF »

Is that 60FPS?
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

JoshF wrote:Is that 60FPS?


No. 30 at most.
User avatar
JoshF
Posts: 2833
Joined: Thu Nov 23, 2006 11:29 pm
Contact:

Post by JoshF »

Eh, I think I was used to the way the 32X game looked so that Saturn vid looked super smooth.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
User avatar
Strider77
Posts: 4735
Joined: Thu Jul 27, 2006 7:01 am

Re: Stellar Assault SS

Post by Strider77 »

Resurrection!

For no real reason other than I enjoy this one quite a bit.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
guigui
Posts: 2237
Joined: Mon May 26, 2008 1:02 pm
Location: France

Re: Stellar Assault SS

Post by guigui »

How would you compare Stellar Assault to G-Vector ?
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
User avatar
Jonny2x4
Posts: 485
Joined: Fri Jan 05, 2018 1:47 pm

Re: Stellar Assault SS

Post by Jonny2x4 »

Off-topic, but I'm surprised to find out that ReplayBurners accepts playthroughs of console games. I always thought they were strictly arcade games only.
User avatar
EmperorIng
Posts: 5251
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Stellar Assault SS

Post by EmperorIng »

Stellar Assault I find more enjoyable than G-Vector. G-Vector does some really annoying things that make it almost impossible to 1cc (although Kollision managed to). 3 lives for the whole game. And then the game has moments where a cutscene plays, but enemies can still fire at you from offscreen!!

For its quirks Stellar Assault is far more balanced and engaging. Great controls and mission variety.

That being said, its biggest flaw is no way to save to my knowledge... A 3 hour game in one sitting is rough. Has anyone figured out if there is a way to save between missions?
Post Reply