I am using the latest version of DXX-Rebirth, though the bug is such a weird edge case that I'm not surprised nobody picked up on it.BareKnuckleRoo wrote:What source port do you use? https://www.dxx-rebirth.com/ is the one I play with - it's intended to feel as closely as the original as possible, no fancy textures or graphical changes, a nice clean playable version on modern operating systems.Durandal wrote:There's also a peculiar bug in the sourceport where it crashes if you blow up certain enemies with a missile if you told the Guide-Bot to go away.
Matcens in D2 can't be depleted regardless of the difficulty.I thought that the matcens had a spawn limit based on the difficulty mode (like X number of waves depending on difficulty, Insane on D2 might be infinite)? I could be mistaken though, and I agree that they're a bit of a nuisance to deal with especially when it's an area you have to backtrack in. If you could shut them down by either destroying them directly or finding a switch in the level that could be fun.Durandal wrote:To me the ideal solution would be to let the player destroy matcens (like in Overload) and skip the boring spawnkilling phase entirely.
I did forget to mention the self-blast damage, which is very liable to instantly kill you if you try to shoot a Diamond Claw right in your face with the Gauss Rifle.The Gauss Rifle also has area of effect blast damage. It's relatively minor when you hit yourself with it, but it's damaging enough that even if you miss shots, the blast will slightly damage and disorient any nearby robots. A rapid fire explosive cannon that doesn't drain energy you can use for your shields now, yeah, it's pretty ridiculous. But it IS damn fun to use, and the energy guns do still serve a purpose (especially when you get good at Phoenixing stuff from afar).Durandal wrote:The Vulcan had its niche in D1 for being hitscan but comparatively low damage, but the Gauss Rifle completely triumphs over anything else, which is a shame.
Yeah, I wouldn't have minded the Thief-Bot having less health. It's already ridiculously evasive to begin with, and it can be rather time-consuming to keep shooting it when you already have it cornered. Chasing down a Thief-Bot directly is a fools' errand, depending on the level that guy is always going to outrun you if you can't corner it. Paying attention to the sound it makes from behind and then turning around to fire some warning shots usually helps enough to have him not bother you too much.I hate Thief-Bots and think they are a detriment to the game. There's one in nearly every level, and when you trigger a Thief-Bot, you basically have to deal with it immediately before you progress into the level, unless you want to repeatedly have your stuff stolen from you as it comes up behind you at lightning speed and flies off again. I always, ALWAYS deal with it as soon as I see it, and try to corner it in such a way that I can kill it and then actually play the level without having to worry about having my weapons stolen mid-fight.Durandal wrote:Then there's the fucking Thief-Bot.
If it only had a small amount of health and you could dump some proximity mines to kill it then Thief-Bots wouldn't be so bad, but the things are tanks and take a ridiculous amount of hits to kill, are extremely mobile, and are almost as much of a nuisance as Red-Hulks and Drillers in D1 were. Almost. Thankfully it can be cornered and smacked repeatedly with weapons, but you have to be careful when chasing it not to be lead into an unexplored area with enemies to run into...
The Thief-Bot should have only popped up in a handful of levels as a novelty enemy, but instead, he's in every level like your Guide-Bot, where he gets old and obnoxious really quick. Fuck the Thief-Bot.