If you head on down to National Console Support, Inc.'s website dated 3-28-06, you find out that they are offering the latest Cave & Warashi shmup PCBs (at resonable prices for arcade operators, of course). As for the arcade PCB hobbist shmup fan, my suggestion is to wait a bit as the prices will eventually go down in price for the two latest arcade shmup PCBs (unless $$$ isn't a problem and one has deep "monetary" pockets, then what the fuck...a little expensive splurge on a new arcade shmup PCB won't kill the personal checking pocketbook, eh?). ^_~
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Cave's "Pink Sweets" PCB (is a stand-alone Jamma based PCB with all the usual Cave produced arcade artworks in a nice PCB kit) is priced at 248,000 yen (or $2,500 USD) through NCSX and is scheduled to be released on 4-21-06 (for the Japanese arcade operator's market).
I wonder if Cave has any plans to release it's "Pink Sweets" arcade shmup as a PS2, PS3 or XBox 360 port in the nearby future?
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Warashi's "Trigger Heart Excelica" Naomi GD-Rom release (for the Sega Naomi arcade hardware setup) is priced at 168,000 yen (or $1,750 USD) through NCSX and is scheduled to be released on 5-26-06 (for the Japanese arcade operator's market).
Perhaps, a future Japanese Dreamcast import release of "Trigger Heart Excelica" is possible since it is going to be released as a Naomi GD-Rom.
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Here's the link: http://www.ncsx.com/2006/032706/ncs0327u.htm
PC Engine Fan X! ^_~
NCSX is offering newest Cave & Warashi shmup PCBs...
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PC Engine Fan X!
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gameoverDude
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$2500 for Pink Sweets- damn. If I could afford that, it'd be mine on day one. Looks like I'll be waiting for a PS2 version. Sometimes I wish they'd also make special Consumer Use only boards that are locked in free play mode and priced more affordably.
An enemy ship may be hooked and used as a barrier in Exelica- that's not really a first. Zero Wing did it. I don't think I'd plunk down for Exelica without trying it in an arcade first (two chances of that here in OH: jack and shit). Exelica doesn't look nearly as interesting as PS. If it goes to PS2 or 360, I'll probably buy that version.
An enemy ship may be hooked and used as a barrier in Exelica- that's not really a first. Zero Wing did it. I don't think I'd plunk down for Exelica without trying it in an arcade first (two chances of that here in OH: jack and shit). Exelica doesn't look nearly as interesting as PS. If it goes to PS2 or 360, I'll probably buy that version.
Kinect? KIN NOT.
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al138
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PC Engine Fan X!
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Do the math...how much till paid off of new arcade PCBs...
If you do some simple math for Cave's newest arcade shmup PCB, Pink sweets, in yen at 100 yen per credit for the 248,000 yen price tag = 2,480 paid credit gaming sessions & it's finally paid off!
Now if you charge by the USA monetary system which uses coins of 25 cents = 4 x 25 cents = 1 U.S. dollar...if one were to charge a single credit of Pink Sweets in the U.S.A. at the 25 cent rate = it would equal approximately 10,000 paid credit gaming sessions & it's finally paid off (assuming the U.S. monetary conversion rate of paying $2,500 USD for a brand new Pink Sweets PCB).
If one were to charge the U.S. rate of 50 cents per credit of a single gaming session of Pink Sweets then it would = 5,000 paid credit gaming sessions & it's finally paid off. Any money made after the initial monies earned to pay off the Pink Sweets PCB kit is now "pure profit".
Now for Warashi's Trigger Heart Excelica, if charging at 100 yen per credit (at 168,000 yen price tag) = 1,680 paid credit gaming sessions and it will be finally paid off for!
Let's see how the U.S. monetary rates fare for paying off a Trigger Heart Excelica Naomi GD-Rom Kit...at 25 cents per credit = 7,000 credits (assuming the U.S. monetary conversion rate of paying $1,750 for a brand new Trigger Heart Excelica Naomi GD-Rom Kit). Now if one were to charge U.S. rate of 50 cents per credit of a single gaming session of Trigger Heart Excelica Naomi GD-Rom, then it would = 3,500 paid credit gaming sessions & it's finally paid off. Any money made after the initial monies earned to pay off the Trigger Heart Excelica Naomi GD-Rom Kit is now regarded as "pure profit".
One would have to factor in the cost of replacing the Japanese short-throw
ball-top joysticks (Sanwa & Seimitsu brands, of course) + push buttons due to "wear & tear".
Arcade profits are indeed slim margins...what might be considered "Hot" this week (regarding arcade shmup titles) might be a "moderate" success the following week later as the initial "hype" dies down. It really is a crucial balance between the eye candy graphical presentation + gameplay + gameplay mechanics = that can influence the success or failure of an arcade shmup title from a big or smaller shmup developer a winner or a "so-so contender". By bringing in a new fangled "gameplay mechanic", if done right by the given shmup developer, then it's possible that it'll be a success. However, it's the general public's opinion whether or not that particular new arcade shmup title is successful or not by seeing the reaction from them firsthand (by watching them at the Japanese game centers and by using the so-called "test locations" & using the feedback to go back & change the gameplay and/or gameplay mechanics till it's fine tuned to perfection. There's always time for later software revisions if it needed be (which equals more money to be spent to do so). Hence, the need for shmup developers to release their arcade shmup titles for the home game consoles to glean financial monetary gains from their intellectual properties (whether it be home console ports, cell phone ports, etc.) when the arcade shmup title "hype" dies down.
PC Engine Fan X! ^_~
Now if you charge by the USA monetary system which uses coins of 25 cents = 4 x 25 cents = 1 U.S. dollar...if one were to charge a single credit of Pink Sweets in the U.S.A. at the 25 cent rate = it would equal approximately 10,000 paid credit gaming sessions & it's finally paid off (assuming the U.S. monetary conversion rate of paying $2,500 USD for a brand new Pink Sweets PCB).
If one were to charge the U.S. rate of 50 cents per credit of a single gaming session of Pink Sweets then it would = 5,000 paid credit gaming sessions & it's finally paid off. Any money made after the initial monies earned to pay off the Pink Sweets PCB kit is now "pure profit".
Now for Warashi's Trigger Heart Excelica, if charging at 100 yen per credit (at 168,000 yen price tag) = 1,680 paid credit gaming sessions and it will be finally paid off for!
Let's see how the U.S. monetary rates fare for paying off a Trigger Heart Excelica Naomi GD-Rom Kit...at 25 cents per credit = 7,000 credits (assuming the U.S. monetary conversion rate of paying $1,750 for a brand new Trigger Heart Excelica Naomi GD-Rom Kit). Now if one were to charge U.S. rate of 50 cents per credit of a single gaming session of Trigger Heart Excelica Naomi GD-Rom, then it would = 3,500 paid credit gaming sessions & it's finally paid off. Any money made after the initial monies earned to pay off the Trigger Heart Excelica Naomi GD-Rom Kit is now regarded as "pure profit".
One would have to factor in the cost of replacing the Japanese short-throw
ball-top joysticks (Sanwa & Seimitsu brands, of course) + push buttons due to "wear & tear".
Arcade profits are indeed slim margins...what might be considered "Hot" this week (regarding arcade shmup titles) might be a "moderate" success the following week later as the initial "hype" dies down. It really is a crucial balance between the eye candy graphical presentation + gameplay + gameplay mechanics = that can influence the success or failure of an arcade shmup title from a big or smaller shmup developer a winner or a "so-so contender". By bringing in a new fangled "gameplay mechanic", if done right by the given shmup developer, then it's possible that it'll be a success. However, it's the general public's opinion whether or not that particular new arcade shmup title is successful or not by seeing the reaction from them firsthand (by watching them at the Japanese game centers and by using the so-called "test locations" & using the feedback to go back & change the gameplay and/or gameplay mechanics till it's fine tuned to perfection. There's always time for later software revisions if it needed be (which equals more money to be spent to do so). Hence, the need for shmup developers to release their arcade shmup titles for the home game consoles to glean financial monetary gains from their intellectual properties (whether it be home console ports, cell phone ports, etc.) when the arcade shmup title "hype" dies down.
PC Engine Fan X! ^_~