
Hey guys. I'm working on a Twin Stick Shooter with procedural bosses called Blast Pulser. It's still very early in development, but here's some of the features already implemented:
-Advanced Controller Support: You can rebind the controls at runtime, you can change between controller and mousey-keyboard at any time without doing anything, and you can even steer with a thumbstick while you aim with the mouse if you feel like it.
-AI-driven popcorn: They chase you down, they swarm around their bases, they travel back and forth between bases, they try to bait you into chasing them into the boss's shots.
-Signposting and tells galore: Everything that can hurt you is a glowing red blast of some sort. Every enemy weapon in the game charges up with a glowing red orb at the end of the barrel before firing.
-Procedurally generated, multi-part bosses: Right now, these are the star of the show, even though they're very unfinished. I need to make more parts, weapons, movement styles, and assembly patterns before I'm done.



I'm using Factorio's business model, where I gradually increase the price point as I keep releasing updates. So if you like what you see, the sooner you grab it, the cheaper it'll be. Grab an early version now at itch.io.