Even though this has essentially been ruled out, I'd love to see this ported. I can't imagine this XBLA game being that hard to bring over to PC.Pedro Lambrini wrote: SI: Infinity Gene. Please make it Infinity Gene!
Degica Shmups Thread
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EmperorIng
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Re: Degica Shmups Thread
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
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Legendary Hoamaru
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Re: Degica Shmups Thread
Didn't G. Rev self publish Strania though?The Coop wrote:Under Defeat HD would be really, really awesome.
Well Triangle Service hasn't put Pengo on steam yetShepardus wrote:Nick never said it's one of the devs Degica has worked with for STGs...
Actually he didn't even say that the teaser is for an STG, though I assume it is if he's bothering to tease it here...
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RecklessRave
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Re: Degica Shmups Thread
Shooter Maker by Enterbrain?
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OmegaFlareX
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Re: Degica Shmups Thread
This would be goddamn amazing.KAI wrote:They worked with M2 (Koihime Enbu / Unknown Games, M2). Is it Garegga Rev.2016?
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Sly Cherry Chunks
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Re: Degica Shmups Thread
Border Down please.NickPalmerDegica wrote:Be prepared for a teaser video to drop late this week.
Does anyone want to take guesses on the game?
Two hints:
1. It's from a dev we have already worked with.
2. Not CAVE.
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NickPalmerDegica
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Re: Degica Shmups Thread
T-minus 2 hours, 50 minutes
(unless I have my time zones wrong. Noon Japan time)
(unless I have my time zones wrong. Noon Japan time)
Re: Degica Shmups Thread
**starts clicking heels together**
There's no place like Under Defeat HD. There's no place like Under Defeat HD.
There's no place like Under Defeat HD. There's no place like Under Defeat HD.
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NickPalmerDegica
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Re: Degica Shmups Thread
Last edited by NickPalmerDegica on Thu Apr 27, 2017 3:15 am, edited 1 time in total.
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Re: Degica Shmups Thread
That's really cool.
GOG release, too, please.
GOG release, too, please.
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mamboFoxtrot
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Re: Degica Shmups Thread
I've still yet to check out the first one on the 360 even though it sells for peanuts, but it's nice knowing the sequel will be available now.
No idea my laptop and internet situation is good enough for netplay, though.
No idea my laptop and internet situation is good enough for netplay, though.
Re: Degica Shmups Thread
I'm completely hyped about this!!!!!!!!!!!!!!!!!!
Mech fighters>>>>>>>>>>>>>>>>>shmups
Now the question, is this going to get a physical release on PS4?
That shitty 2hu clone got a disc release in the west, and even a LE including the OST and some other crap.
Mech fighters>>>>>>>>>>>>>>>>>shmups
Now the question, is this going to get a physical release on PS4?
That shitty 2hu clone got a disc release in the west, and even a LE including the OST and some other crap.
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- Posts: 53
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Re: Degica Shmups Thread
testing testing 1 2 3
Re: Degica Shmups Thread
We see you JamesJames_Degica wrote:testing testing 1 2 3
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
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Re: Degica Shmups Thread
Now I've been allowed in, I'll try to keep you (somewhat) up to date on what we're doing over at Degica RE shooting games!
Re: Degica Shmups Thread
Always much appreciated! Even if people here aren't very happy about how some shmups run on Steam, I'll always try to support your releases whenever possible.James_Degica wrote:Now I've been allowed in, I'll try to keep you (somewhat) up to date on what we're doing over at Degica RE shooting games!
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
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Re: Degica Shmups Thread
Psst...Futari...James_Degica wrote:Now I've been allowed in, I'll try to keep you (somewhat) up to date on what we're doing over at Degica RE shooting games!
Re: Degica Shmups Thread
Fixed!christmascameearly wrote:Psst...Pink Sweets & Muchi Muchi Pork...James_Degica wrote:Now I've been allowed in, I'll try to keep you (somewhat) up to date on what we're doing over at Degica RE shooting games!
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OmegaFlareX
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Re: Degica Shmups Thread
It's been nearly 18 months since DFK with no word on any more cave releases, so that project looks to be over. I had expected them to do Akai Katana since that already has an international translation, but I guess the three they released weren't lucrative enough to continue.
Degica should get with Hamster and try to get us some ACA titles on Steam.
Degica should get with Hamster and try to get us some ACA titles on Steam.
Re: Degica Shmups Thread
My guess is that it was up to Cave to properly support the ports that Degica published and we know the state of Cave today. They probably have no one left who can deliver near-arcade perfect tuning of those games. They rather license the IPs to M2 who do all the heavy lifting while they focus on their mobile garbage.OmegaFlareX wrote:It's been nearly 18 months since DFK with no word on any more cave releases, so that project looks to be over. I had expected them to do Akai Katana since that already has an international translation, but I guess the three they released weren't lucrative enough to continue.
Degica should get with Hamster and try to get us some ACA titles on Steam.
Tbh Degica is already great in my book from bringing us DBCS and soon Groove Coaster. I would love to see more IPs from Taito on Steam.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
Re: Degica Shmups Thread
If another Cave port's coming I've already predicted ESPgaluda II would be next on Steam, with the usual added technical issues, inaccuracies, and disappointment.
But there will be no drama this time since nobody cares about ESPgaluda II anyway.
But there will be no drama this time since nobody cares about ESPgaluda II anyway.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
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Re: Degica Shmups Thread
Thanks everyone for the warm welcome.
@christmascameearly, @z0mbie90, @OmegaFlareX
Thanks for the suggestions; I try my best to keep abreast of them here & on Steam and much as I'd like to get into details, I can't.
Whereas there hasn't been a new Cave game since DDPR, we have published Castle of Shikigami, Senko no Ronde 2, Game Tengoku and Space Invaders Extreme and as we've mentioned on Steam, we're still working with Cave, so don't give up hope.
Speaking of Senko no Ronde 2... https://twitter.com/DegicaGames/status/ ... 1808806912
@Oniros
Taito is a favourite, so I'm only too happy to be working with them. Who knows what will come after Groove Coaster.
All I can say is we'll do our best to please as many players as possible and hope we can live up to the games we are lucky enough to be involved with.Oniros wrote:Always much appreciated! Even if people here aren't very happy about how some shmups run on Steam, I'll always try to support your releases whenever possible.
@christmascameearly, @z0mbie90, @OmegaFlareX
Thanks for the suggestions; I try my best to keep abreast of them here & on Steam and much as I'd like to get into details, I can't.
Whereas there hasn't been a new Cave game since DDPR, we have published Castle of Shikigami, Senko no Ronde 2, Game Tengoku and Space Invaders Extreme and as we've mentioned on Steam, we're still working with Cave, so don't give up hope.
Speaking of Senko no Ronde 2... https://twitter.com/DegicaGames/status/ ... 1808806912
@Oniros
Taito is a favourite, so I'm only too happy to be working with them. Who knows what will come after Groove Coaster.
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Drachenherz
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Re: Degica Shmups Thread
I do. It's a great game and what got me into shmupping in the first place. (Okay, it was the iPad version, but nevertheless, I started to get into shmups on "real" hardware and developped an unhealthy obsessions with sticks, but I digress...)Xyga wrote:If another Cave port's coming I've already predicted ESPgaluda II would be next on Steam, with the usual added technical issues, inaccuracies, and disappointment.
But there will be no drama this time since nobody cares about ESPgaluda II anyway.
Truth - Compassion - Tolerance
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Re: Degica Shmups Thread
Mushihimesama got a Chinese language patch just last month, so there's definitely a pulse on the Degica-Cave front.
Degica's done a good job giving these games new life. However, M2's porting work is on a completely different level. If it were possible, I'd want all Cave shmups to get the Shottriggers treatment, then Degica can bring them to PC, which M2 doesn't seem to be interested in.
Degica's done a good job giving these games new life. However, M2's porting work is on a completely different level. If it were possible, I'd want all Cave shmups to get the Shottriggers treatment, then Degica can bring them to PC, which M2 doesn't seem to be interested in.
Re: Degica Shmups Thread
Galuda II is a really good game but not everyone's cup of tea, within cave's library it is definitely not as popular as any Mushi or Pachi.
(bit unfair isn't it?)
Regarding M2; maybe they know PC is too much trouble and they're fine working only with consoles ? If so I think that's fine, there's enough consoles out there, customers pool is large enough, the hardware is known fixed factor, they have skilled people and taste, why risk their fate with bloody damned Steam ?
(bit unfair isn't it?)
Regarding M2; maybe they know PC is too much trouble and they're fine working only with consoles ? If so I think that's fine, there's enough consoles out there, customers pool is large enough, the hardware is known fixed factor, they have skilled people and taste, why risk their fate with bloody damned Steam ?
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: Degica Shmups Thread
M2 have a few things on steam - http://store.steampowered.com/search/?d ... 0Co.%2CLTD
One published by degica, so maybe they're in talks about the shottriggers series?
Maybe these games just sell far better on console?
It's so easy to get lost in the tidal wave of new releases on steam as well nowadays. Finding good games is a lot of effort that most gamers just aren't prepared to put in.
PC is a far less transient platform too, if you do a really good port of a game, you're kind of shooting yourself in the foot if you were planning on selling that same game to the same people in 5-10 years time.
I'm surprised they haven't jumped on the switch bandwagon, it's having a big honeymoon period at the minute.
One published by degica, so maybe they're in talks about the shottriggers series?
Maybe these games just sell far better on console?
It's so easy to get lost in the tidal wave of new releases on steam as well nowadays. Finding good games is a lot of effort that most gamers just aren't prepared to put in.
PC is a far less transient platform too, if you do a really good port of a game, you're kind of shooting yourself in the foot if you were planning on selling that same game to the same people in 5-10 years time.
I'm surprised they haven't jumped on the switch bandwagon, it's having a big honeymoon period at the minute.
Re: Degica Shmups Thread
I had the technique in mind, see how Cave struggled with porting actual arcade games to PC, consoles are easier/more reliable for that.
M2 have a very critique audience expecting the best quality, in their place I would be wary of a PC port that could break their so far near-flawless record.
PS: +1 for the Switch
M2 have a very critique audience expecting the best quality, in their place I would be wary of a PC port that could break their so far near-flawless record.
PS: +1 for the Switch
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: Degica Shmups Thread
That's down to the developers rather than the platform though.
I'd agree that commercial japanese devs seem really inexperienced when it comes to the pc as a gaming platform but the folk who make doujin games have been managing pretty well for the longest time.
I take your point, if you're after an easy life, it's far easier to develop for one single configuration of hardware, but M2 seem to really know what they're doing in that regard, I can't imagine they've been taking any shortcuts or bodging things on there.
I have a bit more faith in their abilities than I do in whoever's left at cave. Their decision to do those pc ports in-house, I'm assuming was a money saving exercise rather than them thinking they were the best folk for the job.
The dev build of battle garegga they were testing at some show was running on windows - https://www.gamer.ne.jp/news/201610120071/
I'd agree that commercial japanese devs seem really inexperienced when it comes to the pc as a gaming platform but the folk who make doujin games have been managing pretty well for the longest time.
I take your point, if you're after an easy life, it's far easier to develop for one single configuration of hardware, but M2 seem to really know what they're doing in that regard, I can't imagine they've been taking any shortcuts or bodging things on there.
I have a bit more faith in their abilities than I do in whoever's left at cave. Their decision to do those pc ports in-house, I'm assuming was a money saving exercise rather than them thinking they were the best folk for the job.
The dev build of battle garegga they were testing at some show was running on windows - https://www.gamer.ne.jp/news/201610120071/
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BulletMagnet
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Re: Degica Shmups Thread
I don't know much about the nuts and bolts of programming/porting/etc., but I seem to recall the main "professed issue" when it came to the Cave Steam ports in particular was replicating (to fans' satisfaction) slowdown levels and other such specs of specific arcade hardware on the much more variable PC platform, which wouldn't be an issue for native doujin developers.clippa wrote:I'd agree that commercial japanese devs seem really inexperienced when it comes to the pc as a gaming platform but the folk who make doujin games have been managing pretty well for the longest time.
Re: Degica Shmups Thread
The fact that that's even an issue is concerning (albeit not surprising) because it implies that the gameplay code is tied to the hardware speed. It's far from impossible to keep the two decoupled (for specific examples, notice that MAME runs at the same speed on any system assuming the system meets the base requirements to run it at 100% speed, or just play any online multiplayer game). If you target both PS4 and Xbox One, or even just PS4 and PS4 Pro, you're already going to have to deal with that, albeit to a lesser extent.BulletMagnet wrote:I don't know much about the nuts and bolts of programming/porting/etc., but I seem to recall the main "professed issue" when it came to the Cave Steam ports in particular was replicating (to fans' satisfaction) slowdown levels and other such specs of specific arcade hardware on the much more variable PC platform, which wouldn't be an issue for native doujin developers.clippa wrote:I'd agree that commercial japanese devs seem really inexperienced when it comes to the pc as a gaming platform but the folk who make doujin games have been managing pretty well for the longest time.