Master Race Ninja Gaiden IISumez wrote:What game is that? :O

Master Race Ninja Gaiden IISumez wrote:What game is that? :O
Oh my "what the..."! :O I had no idea that even existed! I'm flabbergasted! PCE Ninja Ryukenden GO HOME!__SKYe wrote:Ninja Gaiden II DOS.Sumez wrote:What game is that? :O
At least Google got the description of the genre somewhat right in your search -- mine is downright useless.Sumez wrote:
Nope, Carmack achieved smooth scrolling first in 1990 with Commander Keen.FinalBaton wrote:Man, console games ran circles around PC games in the NES era. Scrolling seems much more hard to implement on PC(I think those early PC cards didn't have any hardware scrolling?)
No doubt there. Especially later, when hardware T&L arrived.FinalBaton wrote:It's really the advent of the VGA card that propelled PC games forward
I'd totally forgotten about this.__SKYe wrote:Fun story: the guys that would form id Software, first did a complete copy of SMB3's first level and presented it to Nintendo, showing it was possible to do NES quality scrolling (back then the most important thing PC games lacked) and gameplay on the PC. Nintendo declined, saying they weren't interested in entering the PC market, which led soon-to-be-id to create the first Keen game and starting id Sotfware's (and theirs) career.
After they went 3D tough (starting as early as Hovertank/Catacombs but most famously by Wolfenstein 3D) they never steered from that path. Though it is hardly fair to pick on them for staying in their best genre, since so many companies do too. From what I read in the book, it mostly came down to Carmack coming up with a new engine and the rest of the team turning it into a game (licensing to other companies as well, of course). Times were tough later on the company's life (around the Quake era, where the other guys wanted Quake to be an RPG), eventually leading to Tom Hall and Romero's being fired (which led them, with some others, to create Ion Storm).BIL wrote:Sometimes I even forget it was an id property. I almost feel bad about murdering him repeatedly in DOOM II now - he was our guy, just trying to make it in a cruel FPS world!
Yeah, I was surprised how much I enjoyed Masters of Doom. I listened to the audiobook and it was really engaging. Also quite nostalgic... I think I was 12-13 when Doom came out? As a kid it was a great time because these games didn't have the stench of the "pro gamer" about them and all that goes with that. Maybe I just didn't know the right people, but I'd play dialup with my friends, no one was very good, and it just didnt have that toxic post-counterstrike/CoD seriousness to it. Back when I still loved FPSes, hehe... /offtopic__SKYe wrote:Yeah. When it comes to id's history, there's no better reference than Masters Of Doom. I've read through it twice over the years, and loved doing so each time. There's also a lot beyond id, chiefly following both Johns' (Carmack and Romero) careers, up to the pre-Doom 3 era. Great read.
I remember reading at one point, the original Quake was planned to be a fighting game?__SKYe wrote:Times were tough later on the company's life (around the Quake era, where the other guys wanted Quake to be an RPG), eventually leading to Tom Hall and Romero's being fired (which led them, with some others, to create Ion Storm).
I'm not saying it wasn't, but an early preview I read of Quake suggested that it was going to be a 3D fighting game ala Quake III.Sumez wrote:I believe Quake was originally intended as an RPG.
The severed head hidden in the Icon of Sin is Romero, not Carmack.BIL wrote:Sometimes I even forget it was an id property. I almost feel bad about murdering him repeatedly in DOOM II now - he was our guy, just trying to make it in a cruel FPS world!
... I've never heard that perspective before. The way I've heard the story told is simply that they took what they thought worked best from the game and focused on that, trashing the stuff that didn't work, and ended up doing a much more focused game, which I'm sure turned out for the better. Very similar to how they ended up scrapping all of the cutscenes and story telling aspects to Doom that particularly Tom Hall was pushing on getting in there.Obscura wrote:Quake was intended to be a melee-oriented first-person RPG, but they realized it would be impossible to do something with that big of a scope with how lazy Romero had gotten at that point.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
I know, I just meant to say that they both got fired, and later Romero approached (and reconnected with) Tom Hall to form their own company (Ion Storm).Obscura wrote:Also, Tom Hall was fired during the development of Doom, not Quake.
It's been a while since I last read the book last, but I'm fairly certain that is was Carmack who said that they would do an FPS instead, and given that he was the one who make the tech, his word was basically law, and they were forced to ditch much of the stuff they had already produced until then. This sort of situation happened a few more times throughout the years, with Quake 2, 3 and Doom 3 as well. Before that, Quake was meant to be an RPG, like it has been said (Quake was Romero's character in the D&D games the id guys had been playing for years).Sumez wrote:... I've never heard that perspective before. The way I've heard the story told is simply that they took what they thought worked best from the game and focused on that, trashing the stuff that didn't work, and ended up doing a much more focused game, which I'm sure turned out for the better. Very similar to how they ended up scrapping all of the cutscenes and story telling aspects to Doom that particularly Tom Hall was pushing on getting in there.Obscura wrote:Quake was intended to be a melee-oriented first-person RPG, but they realized it would be impossible to do something with that big of a scope with how lazy Romero had gotten at that point.
I'm talking about repeatedly murdering Commander Keen.Obscura wrote:The severed head hidden in the Icon of Sin is Romero, not Carmack.BIL wrote:Sometimes I even forget it was an id property. I almost feel bad about murdering him repeatedly in DOOM II now - he was our guy, just trying to make it in a cruel FPS world!
There were decent PC games in the CGA and EGA days, just not the kind that most people here would be interested in playing. Stuff like Starflight and the King's Quest games, in addition to microcomputer ports like Might & Magic. On the Macintosh side, we have, I dunno... Uninvited?FinalBaton wrote:It's really the advent of the VGA card that propelled PC games forward
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.