Shepardus wrote:I think we should charge for every run done on a console port because not having the nerves from possibly wasting real money on a botched run is also cheating. Or maybe we should just not derive value from preventing other people from playing games the way they want to, and focus on playing them ourselves the way we want to.
You could keep going into a rich vs poor thing like a rich person in an arcade couldn't care less how much he spends and a poor person can afford 1 game a week but if they are really trying to beat a STG in 1 credit then that's that. You're making a half a point not really worth talking about and it sounds like you brainstormed to try and come up with a counterpoint to my post. Anyway in my experience the only games that are ruined by removing the quarter is games that you play on timers like Gauntlet.
No, I do not derive value from preventing other people from doing things. People who are deep into STG games tend to be obsessed with game rules and for me that includes "one perfectly even playing field for all players".
qmish wrote:
also, are you against for new players to have those "easier" modes as they first 1ccs?
p.s.
that talk about pause abusing is same as unlimited credits. its up to what you do - playing seriously or having silly fun/practicing.
I'm not saying pausing shouldn't be included in, for example, a practice mode. I'm saying it shouldn't be available in the main mode that would produce high scores to compare against arcade runs where there was no pause button. It's just an even playing field thing.
No I'm not against easier modes being in ports at all, I just think they waste people's time when they use them for practice in order to be able to play normal modes and they should know that.
Xyga wrote:This thread is dead for the OT it would be nice to split it indeed.
It should have been split a long time ago.