
Hudson-inspired game coming for Switch, with music composed by Takeaki Kunimoto (Star Soldier) and Toaplan's Tatuya Uemura (hype).
Developed by Happymeal
eShop
February 22 in Japan
1,389 yen
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Yeah, that's the one.Despatche wrote:I believe you mean Super Star Force, which has silly adventure game stuff like Gump no Nazo. Final Star Force is an early '90s game that's more arcade like and comfortably easy.
Good shit. Thanks for the info. Gonna grab it from the Japanese store now.MrJBRPG wrote:Here is the link on how to get e-Shop games form any region, specifically Japan by having a Japanese account.
http://www.eurogamer.net/articles/2017- ... eshop-4548
I managed to get the game through play asia digital voucher, and it feels like a blast so far.
I noticed several mechanics that come into play based on my experience:
The game clearly goes off with all 4 fighters available from the start.
Kyogeki mode is "Casual Play", with 3/4 having infinite lives and 1 ship having 9 hits per stage (VIP SHIP NEEDED)
The VIP ship is really slow and has a nearly useless auto shot, so plaese dock and protect it at all costs.
PLEASE DO NOT HAVE MORE THAN 1 VIP SHIP, unless you want a soul-crushing challenge of all 4 VIP ships.
Attack mode is "Regular Play" with each ship having their own life stock and extend bonuses (NO VIP SHIP)
Any ships docked with the central player will have an upgraded attack, including central player. Additionally, each docked player fires independently (CPU does auto fire).
Also, docked ships increase movement speed based on the sum of player speeds together.
The CPU fighters do not behave very well to enemy fire and terrain placement, so they're no substitute for real players.
When you noticed those bomb balls that players collect, they not only serve as ammo, but also protect players from weak bullets. However, enemy objects (enemy units, rockets, bombs, etc) pass through the bomb balls. Do not expect full protection from the bomb balls.
Shoot everywhere as there are bonuses for shooting down enemy formations, special enemies, and finding "Akame Chan" bonus tiles.
There are A LOT OF UNLOCKABLE SHIPS!!! Defintely play through and experiment with a team of fighters to suit your style.
I hope this information will come in handy when knowing how to play the game.
That's not Engrish. It's a typo of a very common word, to the point where I kinda wonder if this was on purpose.KAI wrote:dat engrish
It was fixed upon release at the eShop. The trailer was an earlier build.Despatche wrote:That's not Engrish. It's a typo of a very common word, to the point where I kinda wonder if this was on purpose.KAI wrote:dat engrish
Man, the Switch and PS4 are really in competition for becoming the destination for shmups this generation, and I'm loving it
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Looks good. Gonna pick it up soon.MrJBRPG wrote:Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:
https://www.youtube.com/watch?v=RPq34XtcPT4
Okay, this looks like great fun, and a nice throwback to the best NES shmups. That stage music has a VERY Capcom/Mega Man kind of vibe to it, which I dig. The boss theme, not so much, but that's okay. I will definitely need to add this to my short list.MrJBRPG wrote:Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:
https://www.youtube.com/watch?v=RPq34XtcPT4
Yeah, the ship combines with others to power up and they stay that way until they are hit.guigui wrote:Oh, multiplayer oriented is not good, unless there is an online feature to coop ? (dreaming I guess).
But then if you combine your ship with others, it looks like you can actually solo the game ? Unless the combining has a limited time.