You dont know how releaved i am knowing im not the only one that can see this. Thanks dude

Wow - that's a lot. How much is it?kel wrote: The 3.3v is very noisy but only at the RGB board everywhere else on the console is clean and even if I connect a separate wire to a clean 3.3v supply on the console it becomes noisy at the board so I don't think it is just being transfered through the ribbon cable. It seems that it enters somewhere on the board itself. The noise looks like it might be from the 12.5Mhz DS# signal.
3.3v at RGB board (channel 1) and 12.5Mhz DS# (channel 2.)
You are right - my fault! I was thinking of my modding board where I put them on the board to have it more convenient for installation. More effective they are at source. This can be clearly measured. Although they are also (measurable) helpful to have them on board if one have not them at source.viletim wrote:Low value resistors would help prevent reflections on the video data lines. The problem is they need to be installed on the source end of the ribbon cable to be effective.
Yeah it is quite a lot.borti4938 wrote: Wow - that's a lot. How much is it?
Noise peaks around 600mV-700mV peak to peak for a duration of 66% each cycle?
Here is what I've measured on my oscilloscope:
N64 Advanced:N64RGBv2:
- 5V rail: appr. 200mV peak to peak
- 3.3V rail: appr. 340mV peak to peak
- 2.5V rail: appr. 200mV peak to peak
- 1.2V rail: appr. 200mV peak to peak
I can also see that it's related to the 12.5MHz DS# clock as one can clearly see peaks in the spectrum at multiples of 12.5MHz.
- 5V rail: appr. 200mV peak to peak
- 3.3V rail: appr. 200mV peak to peak
- 1.8V rail: appr. 150mV peak to peak
Unfortunately I haven't taken any pictures - were just quick measurements without having an USB drive lying around. I'll take some on Monday.
In that case maybe it's something I'm doing wrong. To be fair I've only been learning how to use this oscilloscope over the past couple of weeks or so and it wouldn't surprise me if I've not quite managed to get my head around one of the settings or something.viletim wrote:I made some noise measurements on the console that I used for the installation guide.
https://etim.net.au/temp/forum/n64rgb_3v3_noise/
One measurement is at 100 ns per division, full bandwidth. The other is at 10 ms with the oscilloscope's 20 Mhz low pass filter on. Repeated again in a different position.
The low frequency noise is from the motherboard or power supply, while the high frequency is from the data cable or the N64RGB board.
kel,
How did you make this measurement exactly? The noise level you measure is incredibly high.
Syntax,
Did you replace them with larger values?
To clarify, you replaced the four 100n ceramic capacitors with another set of four 100n caps?Syntax wrote:I used the same values for all caps that I replaced.
Did you have your probe and oscilloscope set to 10:1 attenuation? Did you use a probe with a ground spring (as opposed to a ground wire)?kel wrote:
In that case maybe it's something I'm doing wrong. To be fair I've only been learning how to use this oscilloscope over the past couple of weeks or so and it wouldn't surprise me if I've not quite managed to get my head around one of the settings or something.
Yes, both probe and oscilloscope were set to 10:1 attenuation. I used the probes that came with the oscilloscope which have a ground wire with a crocodile clip at the end, shown in the picture below. It is attached to the probe with a type of push on clip.viletim wrote:Did you have your probe and oscilloscope set to 10:1 attenuation? Did you use a probe with a ground spring (as opposed to a ground wire)?kel wrote:
In that case maybe it's something I'm doing wrong. To be fair I've only been learning how to use this oscilloscope over the past couple of weeks or so and it wouldn't surprise me if I've not quite managed to get my head around one of the settings or something.
Yeah I'm not sure how it works or how one keeps them separated, but I also no longer believe that's the problem either.leonk wrote:as far as i see, there is only 1 common ground in the n64.
I also have a pvm, do you have a video capture maybe our noise is differentleonk wrote:the noise I see is also visible on my PVM. Even when I use composite cables in N64.
Not XRGB problem.
Same. It's not as noticeable because CRTs are better at masking it, but it's definitely still there.leonk wrote:the noise I see is also visible on my PVM. Even when I use composite cables in N64.
Not XRGB problem.
any particular game were it shows up bad. I'd like to test to see if I can see it myself on a pvm. I'll try to take some video captures if I can. I do have a startech pexhdcap and framemeister\hd60 prothebigcheese wrote:Same. It's not as noticeable because CRTs are better at masking it, but it's definitely still there.leonk wrote:the noise I see is also visible on my PVM. Even when I use composite cables in N64.
Not XRGB problem.
I uploaded a capture of the Paper Mario intro earlier in this thread arter installing the 3.3ldo, I'm curious if it still looks the same as yours? http://www.mediafire.com/file/vx83kp3c5 ... mpress.mp4leonk wrote:paper mario. right at the start when it looks like a movie theatre. Look at the solid white. You'll see some random horizontal noise in the white.
Sorry for the long delay. I just checked Paper Mario again and the startup screen does indeed have jailbars, although it's almost completely unnoticeable. This may be due to the fact that I'm using S-Video, and thus the blur filter is also there, the white bloom from the lack of a voltage regulator, and the low TVLine count of the 20" Insignia CRT. It's almost impossible to see on my setup, but oddly Pokémon Stadium has far more visible jailbars on black/white transition screens.leonk wrote:Go back to paper mario. In the intro there's going to be a spot where most of the screen is white (movie theatre screen). Pay close attention to the white. Let us know if you see random horizontal noise in there.
I've compared my paper mario capture at 10% speed to yours and I just don't seem to get all that flicker that you get. I do have some slight horizontal bars on the transitional white screen. I also don't get that noise on the letter M at all either. That's weird?leonk wrote:I think this noise has always been there. The only reason I notice it now is because:
- RGB mod (vs Svideo/composite)
- Borti's deblur filter (N64 blur function very good at reducing it)
- XRGB mini / LCD TV vs PVM/CRT (again .. very good at capturing and amplifying high frequency noise vs PVM/CRT just blurring it away)