shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Thu Dec 13, 2018 1:31 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 1218 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 41  Next
Author Message
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 1:52 am 


User avatar

Joined: 09 Aug 2017
Posts: 1036
Location: Australia
Use each others rom files then report back. Probably a bad dump.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 2:00 am 



Joined: 17 Feb 2012
Posts: 69
broken wrote:
chadti99 wrote:
So wierd, I just fired up Ys 3 and I'm not seeing this issue. I def have the in-game trigger enabled according to the menu option screen.



And you let it play all the way through the intro sequence without skipping it?

US version of the game?


Correct, all the way through, I even let it play twice, US version. Since the in-game trigger isn't functioning for me it kind of makes sense why I'm not seeing the crash that you see. I'm using the bin/cue rip of Ys 3 from archive.org if it makes any difference.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 2:11 am 


User avatar

Joined: 09 Aug 2017
Posts: 1036
Location: Australia
Same controllers?


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 3:11 am 



Joined: 17 Feb 2012
Posts: 69
Syntax wrote:
Same controllers?


I mainly use the Avenue Pad 6 button but I tried the SSDS3 on a friends TG16 yesterday with the standard TG16 controller and I still couldn't get the in-game trigger to work. I wonder if there is a way to reset the SSDS3 back to defaults, like a factory reset. It's really not that big of an issue for me but it would be cool to figure it out. Loving the SSDS3 so far.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 8:15 am 



Joined: 10 Dec 2017
Posts: 59
chadti99 wrote:
Syntax wrote:
Same controllers?


I mainly use the Avenue Pad 6 button but I tried the SSDS3 on a friends TG16 yesterday with the standard TG16 controller and I still couldn't get the in-game trigger to work. I wonder if there is a way to reset the SSDS3 back to defaults, like a factory reset. It's really not that big of an issue for me but it would be cool to figure it out. Loving the SSDS3 so far.



Hello,

Yes, there is a way to reset it, just put a reset.cfg file (any file named like that, the arm just looks if there is a file called like that there) on the root of the microsd and it will get back to factory defaults.

BTW, have you tried to hold the trigger for long time ? 3 secconds may not be enough for some games and others may just reset the unit, if this happens just keep holding the trigger, don´t release the buttons ....

Alex,


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 9:42 am 



Joined: 10 Dec 2017
Posts: 59
Voultar wrote:
Neodev wrote:





We are 6 and as far as i know we tried the csync cable and it worked here. Obviously not everyone works on the same product/area
We are trying to determine why it worked here, this is what i been told today.

Thanks


I have a question,

As I understand it (I think); You are taking horizontal and vertical sync pulses and using combinational logic to shape up a C-Sync signal. Probably XORing and inverting, or something to that effect. But why? If you're doing this in the analog space, there's virtually no benefit in doing that. The same wonky patterns in the C-Sync output exist in the horizontal and vertical pins. You're just making more work for yourself than you need to, and run the risk of mucking up the pulses if not done absolutely precisely.

Buffer C-sync by a 6dB gain factor (THS7374), attenuate it, and then ac couple it to remove that odd 1vPP DC offset. I bet it will work much better and be a hella less headache for you guys.

I would let the C-Sync live between 330mV and 900mV. Some equipment may have trouble triggering off of it depending where it "tries" to slice it. So 330mV is where I'd put it @ minimum.





Glad to help.



The intention was to give a clean 5V TTL sync that could be feed to devices supporting TTL level sync, and also (attenuated) to ones using video levels sync, but it seems that some devices aren't recognizing it.

You are right, they are combined using an XOR gate, that gives positive sync pulses, and then inverted with a NOT gate to make it negative again (that NOT gate was missing in the first prototypes sync didn't work properly). They are fast CMOS gates, so they shouldn't add any noticeable delay to the sync.

I'm investigating more to see what's wrong with it and if it can be fixed with the current HW. I'll try to capture more signal data, although my scope is not very good. I should get a better one soon and hopefully will be able to better see what's going wrong.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 9:50 am 



Joined: 10 Dec 2017
Posts: 59
chadti99 wrote:
Syntax wrote:
Same controllers?


I mainly use the Avenue Pad 6 button but I tried the SSDS3 on a friends TG16 yesterday with the standard TG16 controller and I still couldn't get the in-game trigger to work. I wonder if there is a way to reset the SSDS3 back to defaults, like a factory reset. It's really not that big of an issue for me but it would be cool to figure it out. Loving the SSDS3 so far.


In order to make the button checking code as small and less intrusive as possible (as it steals cycles from the main game code), the button checking is intentionally very simple so it may fail with some gamepads or multitaps.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 10:57 am 


User avatar

Joined: 06 Feb 2005
Posts: 726
Location: Italy
Hopefully, after Neodev is able to provide measurement of the sync signal, a specific SSDS3 cable (or modding an existing one for the MD2) should be enough to solve the issue. It was always going to be the best solution anyway, given that the 0.8Vpp video output of the PCE was not addressed at the hardware level (if I understood correctly). This simply makes the awesomeness of the SSDS3, only slighly less awesome, so I'd say everyone should still be happy to own it :)

Btw, looks like owners of picky monitors (like myself) will still have to channel the output through an Extron interface to avoid the PCE upper skew issue..


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 11:10 am 


User avatar

Joined: 20 Jul 2017
Posts: 319
Xer Xian wrote:
It was always going to be the best solution anyway, given that the 0.8Vpp video output of the PCE was not addressed at the hardware level (if I understood correctly).


I believe this issue was addressed by putting 22 ohm resistors on the SSDS3 board, so the inline 75 ohm resistors in a standard mega drive cable will bring it down to the correct level (but with an impedance mismatch that should not cause any issues).


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 11:47 am 


User avatar

Joined: 02 Oct 2010
Posts: 3010
Location: UK
chadti99 wrote:
If it helps anyone, I was having issues using my Super SD System 3 with my OSSC, couldn't get it to sync up. I had to raise both the Analog Sync Vth to 101mV or higher and the Vsync Threshold to 11.38 or higher and now it works flawless. I'm using an older Retro Access MD2 cable wich I think is using csync (was called raw sync at the time) with the proper caps.

Now if only I could get the in-game trigger to work.


For my RetroGamingCables cable I had to go to Vsync Threshold 11.84. Picture seems stable now and really good, with only that tiny hint of extra brightness/white that my PC Engine always seems to have at the top of the image. It's actually kind of a relief to see that the RGB problems were entirely down to the old crappy RGB mod and not some other issue with my console.

For great PC Engine justice!

Image
_________________
https://www.evolvehq.com/players/buckoa51
OSSC Forums - http://www.videogameperfection.com/forums
Please check the XRGB Wiki before posting about the OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 12:01 pm 


User avatar

Joined: 24 Jun 2014
Posts: 407
Location: Netherlands
Milspex wrote:
Neodev wrote:

I myself think that having respect for others helps while comunicating/solving issues and so.

So there is one thing i would like to ask here : why don´t you guys keep giving us suggestions, hints, improvements ideas .... instead of opening the drama/hate box ?


Agreed, and I would suggest starting your own support forum on your website to avoid having to visit different forums for feedback. Like I said earlier.


I backup that suggestion. Krikzz and Darksoft have done the same. Works out great!
_________________
Visit: https://www.shmups.eu
Experience the National Video Game Museum in the Netherlands


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 12:06 pm 


User avatar

Joined: 10 May 2005
Posts: 246
Location: Philippines
Has anyone tried using HD Retrovision's component cables with this device and/or in combination with OSSC? Wondering if you'll encounter similar issues as these various SCART cables.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 12:12 pm 


User avatar

Joined: 17 Jan 2016
Posts: 240
BuckoA51 wrote:
chadti99 wrote:
If it helps anyone, I was having issues using my Super SD System 3 with my OSSC, couldn't get it to sync up. I had to raise both the Analog Sync Vth to 101mV or higher and the Vsync Threshold to 11.38 or higher and now it works flawless. I'm using an older Retro Access MD2 cable wich I think is using csync (was called raw sync at the time) with the proper caps.

Now if only I could get the in-game trigger to work.


For my RetroGamingCables cable I had to go to Vsync Threshold 11.84. Picture seems stable now and really good, with only that tiny hint of extra brightness/white that my PC Engine always seems to have at the top of the image. It's actually kind of a relief to see that the RGB problems were entirely down to the old crappy RGB mod and not some other issue with my console.

For great PC Engine justice!

Image


Thanks for this, I wasn’t sure where to begin with tuning the ossc last night so ended up dialling in random settings and getting nowhere. At least I can potentially give this things main functionality a test tonight.

Also, the heat in this thread is really uncharacteristic of the forum. It’s not nice. The Neosd team have clearly made a mistake and acknowledged the fact. knowing how they supported their other product they will make it right somehow or another. Can we please take the intensity down a notch and direct attention to a workable solution instead. I say this as an affected 1st batch customer myself


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 12:37 pm 



Joined: 17 Feb 2012
Posts: 69
Neodev wrote:
chadti99 wrote:
Syntax wrote:
Same controllers?


I mainly use the Avenue Pad 6 button but I tried the SSDS3 on a friends TG16 yesterday with the standard TG16 controller and I still couldn't get the in-game trigger to work. I wonder if there is a way to reset the SSDS3 back to defaults, like a factory reset. It's really not that big of an issue for me but it would be cool to figure it out. Loving the SSDS3 so far.



Hello,

Yes, there is a way to reset it, just put a reset.cfg file (any file named like that, the arm just looks if there is a file called like that there) on the root of the microsd and it will get back to factory defaults.

BTW, have you tried to hold the trigger for long time ? 3 secconds may not be enough for some games and others may just reset the unit, if this happens just keep holding the trigger, don´t release the buttons ....

Alex,


I just tried the reset.cfg file and that def reset the settings back to what they were when I received the SSDS3. I went ahead and enabled the in-game trigger but still can't get it to work. I've tried holding select+run for upwards of one minute for some games. Is there a specific game the trigger works 100% with? I can use that for future testing.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 12:41 pm 



Joined: 17 Feb 2012
Posts: 69
Neodev wrote:
chadti99 wrote:
Syntax wrote:
Same controllers?


I mainly use the Avenue Pad 6 button but I tried the SSDS3 on a friends TG16 yesterday with the standard TG16 controller and I still couldn't get the in-game trigger to work. I wonder if there is a way to reset the SSDS3 back to defaults, like a factory reset. It's really not that big of an issue for me but it would be cool to figure it out. Loving the SSDS3 so far.


In order to make the button checking code as small and less intrusive as possible (as it steals cycles from the main game code), the button checking is intentionally very simple so it may fail with some gamepads or multitaps.


I have just about every PC Engine gamepad made. So far I've tested with the Avenue Pad 6, the USA Turbografx with Turbografx Gamepad, and the USA TurboDuo gamepad.

Just to be clear do you press select+run or run+select(allowing a reset of the system) and continue holding past the reset? I've thoroughly tried both combos.

A big thanks to the NeoSD team for their transparency and support!


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 2:05 pm 



Joined: 10 Dec 2017
Posts: 59
chadti99 wrote:

I have just about every PC Engine gamepad made. So far I've tested with the Avenue Pad 6, the USA Turbografx with Turbografx Gamepad, and the USA TurboDuo gamepad.

Just to be clear do you press select+run or run+select(allowing a reset of the system) and continue holding past the reset? I've thoroughly tried both combos.

A big thanks to the NeoSD team for their transparency and support!


Hello,

Could you please send us an email at contact@neosdstore... with your serial number ? so we can prepare you a firmware update to force the trigger,
this will help us discarding things


Alex,


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 2:13 pm 



Joined: 17 Feb 2012
Posts: 69
Neodev wrote:
chadti99 wrote:

I have just about every PC Engine gamepad made. So far I've tested with the Avenue Pad 6, the USA Turbografx with Turbografx Gamepad, and the USA TurboDuo gamepad.

Just to be clear do you press select+run or run+select(allowing a reset of the system) and continue holding past the reset? I've thoroughly tried both combos.

A big thanks to the NeoSD team for their transparency and support!


Hello,

Could you please send us an email at contact@neosdstore... with your serial number ? so we can prepare you a firmware update to force the trigger,
this will help us discarding things


Alex,


Done! Thank you!


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 2:29 pm 



Joined: 10 Dec 2017
Posts: 59
chadti99 wrote:
Neodev wrote:
chadti99 wrote:

I have just about every PC Engine gamepad made. So far I've tested with the Avenue Pad 6, the USA Turbografx with Turbografx Gamepad, and the USA TurboDuo gamepad.

Just to be clear do you press select+run or run+select(allowing a reset of the system) and continue holding past the reset? I've thoroughly tried both combos.

A big thanks to the NeoSD team for their transparency and support!


Hello,

Could you please send us an email at contact@neosdstore... with your serial number ? so we can prepare you a firmware update to force the trigger,
this will help us discarding things


Alex,


Done! Thank you!



Firmware update sent

BTW, you have to enter into the menu go get the update prompt to show (i forget to tell you about that on the email)

Thanks


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 2:58 pm 



Joined: 17 Feb 2012
Posts: 69
Neodev wrote:


Firmware update sent

BTW, you have to enter into the menu go get the update prompt to show (i forget to tell you about that on the email)

Thanks



Guys, this is the type of exemplary service you can expect from the NeoSD team and why I made no hesitation when ordering as soon as I heard this product was available. I'll test this once I get home, which won't be until 6PM EST at the earliest. Thanks guys!


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 3:10 pm 



Joined: 10 Dec 2017
Posts: 59
chadti99 wrote:
Neodev wrote:


Firmware update sent

BTW, you have to enter into the menu go get the update prompt to show (i forget to tell you about that on the email)

Thanks



Guys, this is the type of exemplary service you can expect from the NeoSD team and why I made no hesitation when ordering as soon as I heard this product was available. I'll test this once I get home, which won't be until 6PM EST at the earliest. Thanks guys!



Lets get it shorted before sing victory, but thanks for your words, i really apreciate this. Sometimes we are faster, others we are slower.

Alex,


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 3:21 pm 



Joined: 26 Dec 2015
Posts: 60
I just got mine;
composite sync cable works OK on bvm no issues
csync cable does not

composite cable is 75R & 220uf on RGB lines, nothing on sync pin feed fed with composite din pin
csync cable is stock packapunch cable with 75R & 220uf on RGB lines & 220uf & 470R on sync line

I also cannot get back to the in game menu :/
Not so - works fine hold select down continuously then run...


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 3:27 pm 



Joined: 18 Jan 2018
Posts: 12
Neodev wrote:
chadti99 wrote:

I have just about every PC Engine gamepad made. So far I've tested with the Avenue Pad 6, the USA Turbografx with Turbografx Gamepad, and the USA TurboDuo gamepad.

Just to be clear do you press select+run or run+select(allowing a reset of the system) and continue holding past the reset? I've thoroughly tried both combos.

A big thanks to the NeoSD team for their transparency and support!


Hello,

Could you please send us an email at contact@neosdstore... with your serial number ? so we can prepare you a firmware update to force the trigger,
this will help us discarding things


Alex,


Hi there Alex,

Is there a way for us to register our Super SD System 3's at this point? I tried creating an account on the NeoSD store but it keeps telling me I have an invalid serial # when I enter the one from my Super SD System 3's menu.

I also am looking forward to a fix to allow me to use my BVM & Framemeister. Is it safe to use either at this point?

Here is what I have occurring at the moment when using the Framemeister:
https://www.twitch.tv/videos/219371596?t=1h5m35s

During any screen scrolling colors & brightness fluctuate across the screen.

Here is what it looks like directly to my BVM through my gscartsw lite as well:
https://drive.google.com/drive/folders/ ... sp=sharing

I also had the system freeze up a couple times on me when using the default exFAT format on a 128gb Samsung SD card but I think the card was goofed up so I reformatted it to FAT32 recently.

Out of curiosity what was R35's original purpose? I noticed it is missing / removed.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 3:46 pm 



Joined: 12 Aug 2017
Posts: 269
I received one of my csync MD2 cables today. Opened it up, all four capacitors and five resistors are there, values & polarity all good, everything nicely shrink wrapped and isolated, cable looks fine :D

I tried with the SSDS3 on two LCD HDTVs, one gets no sync, the other one works. OSSC also gets no sync until I increase the VSync threshold to 11.84 like it has been helpfully suggested before (thanks!). Yeah, seems like there's something is not quite on point with the csync output. I have a dozen+ other consoles that all work with these two TVs and the OSSC with stock settings.

What I'm currently trying to figure out is why both audio & video are so poor compared to the internal RGB mod and standard audio output of my PCE. The video has *a lot* more noise than the 7316 based RGB mod. Looks like analog TV during a thunderstorm on the compatible TV and a good bit better going through the OSSC. The latter clearly has better filtering. The audio has a much higher volume whine. I know that all PCE consoles have that annoying audio whine. I recorded mine directly into an audio interface (https://soundcloud.com/user-961563879/coregrafx-whine), so I have a pretty good idea what that sounds like on the stock console through the standard stereo out. I haven't done any recording of the SSDS3, but when volume matching the two outputs by ear and listening to the whine it's significantly louder from the SSDS3. From the stock stereo out it's mostly noticeable in pauses between the music and since the audio level out of the PCE is quite solid I can turn down my amp a bit and it's not that obvious. Through the SSDS3 it's tinnitus sound the second I turn the system on. Stock AV-out is pretty quiet in the SSDS3 menu.

So, obviously I'm not just comparing two different AV-outs but also two different cables. The DIN8 cable for my RGB mod is pretty basic, not individually shielded and carries composite video, so I expected that to be the baseline at best. I quickly hooked up audio directly to the MD2 out from the SSDS3 and a unscientific first listening test without any video hooked up seems to confirm it's still sounding noisier than the stock stereo out.

I'll have a fully shielded cable from RGC ordered, that should hopefully eliminate any possible issues caused by the cable, but I wonder if there's any more troubleshooting I can do in the meantime? I have a decent size collection of consoles and over the years used AV cables ranging from 5$ china crap to fully shielded stuff from RGC and I've never seen picture & audio as bad as what I currently get out of SSDS3 with this MD2 cable I just got. It's pretty bad :/


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 4:10 pm 



Joined: 27 Jul 2012
Posts: 86
I too am seeing some wavy noise in the video signal. Tested on both a PVM and OSSC setup with the same results.

I was waiting on a new scart cable to arrive before bringing it up.
_________________
Check out Todd's Nerd Cave on Youtube!


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 4:11 pm 



Joined: 10 Dec 2017
Posts: 59
ASDR wrote:
I received one of my csync MD2 cables today. Opened it up, all four capacitors and five resistors are there, values & polarity all good, everything nicely shrink wrapped and isolated, cable looks fine :D

I tried with the SSDS3 on two LCD HDTVs, one gets no sync, the other one works. OSSC also gets no sync until I increase the VSync threshold to 11.84 like it has been helpfully suggested before (thanks!). Yeah, seems like there's something is not quite on point with the csync output. I have a dozen+ other consoles that all work with these two TVs and the OSSC with stock settings.

What I'm currently trying to figure out is why both audio & video are so poor compared to the internal RGB mod and standard audio output of my PCE. The video has *a lot* more noise than the 7316 based RGB mod. Looks like analog TV during a thunderstorm on the compatible TV and a good bit better going through the OSSC. The latter clearly has better filtering. The audio has a much higher volume whine. I know that all PCE consoles have that annoying audio whine. I recorded mine directly into an audio interface (https://soundcloud.com/user-961563879/coregrafx-whine), so I have a pretty good idea what that sounds like on the stock console through the standard stereo out. I haven't done any recording of the SSDS3, but when volume matching the two outputs by ear and listening to the whine it's significantly louder from the SSDS3. From the stock stereo out it's mostly noticeable in pauses between the music and since the audio level out of the PCE is quite solid I can turn down my amp a bit and it's not that obvious. Through the SSDS3 it's tinnitus sound the second I turn the system on. Stock AV-out is pretty quiet in the SSDS3 menu.

So, obviously I'm not just comparing two different AV-outs but also two different cables. The DIN8 cable for my RGB mod is pretty basic, not individually shielded and carries composite video, so I expected that to be the baseline at best. I quickly hooked up audio directly to the MD2 out from the SSDS3 and a unscientific first listening test without any video hooked up seems to confirm it's still sounding noisier than the stock stereo out.

I'll have a fully shielded cable from RGC ordered, that should hopefully eliminate any possible issues caused by the cable, but I wonder if there's any more troubleshooting I can do in the meantime? I have a decent size collection of consoles and over the years used AV cables ranging from 5$ china crap to fully shielded stuff from RGC and I've never seen picture & audio as bad as what I currently get out of SSDS3 with this MD2 cable I just got. It's pretty bad :/


Well, seeing that increasing the vsync threshold fixes the issue, it seems clear that the cause is that hsync pulses are too wide, over the default ossc value, and thus, it can't tell apart hsync pulses from vsync. Increasing the value above the hsync value (in my scope they seem between 10 and 11us, hard to tell as my scope resolution is low) makes it properly detect vsync.

About the video and audio quality, I can tell it looked quite good for me, except for the jailbars but there is noise. Maybe an internal mod is better because it takes the rgb right at the video chip, and avoids long path from the chip to the external connector, and then from the connector to the amp. The same for audio, the internal output is closer and probably cleaner. PCEs seem quite noisy inside and so, the longer the track, the more noise it picks.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 4:17 pm 



Joined: 10 Dec 2017
Posts: 59
Eatitup_86 wrote:
Hi there Alex,

Is there a way for us to register our Super SD System 3's at this point? I tried creating an account on the NeoSD store but it keeps telling me I have an invalid serial # when I enter the one from my Super SD System 3's menu.


Still not, i hope to get some time over the weekend to insert the serial numbers on the database and add the new product. Its a short task but everything takes time.

Alex,


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 4:29 pm 



Joined: 18 Jan 2018
Posts: 12
Neodev wrote:
Eatitup_86 wrote:
Hi there Alex,

Is there a way for us to register our Super SD System 3's at this point? I tried creating an account on the NeoSD store but it keeps telling me I have an invalid serial # when I enter the one from my Super SD System 3's menu.


Still not, i hope to get some time over the weekend to insert the serial numbers on the database and add the new product. Its a short task but everything takes time.

Alex,


Excellent. Thanks for letting us know Alex.

In regards to the video signal I would highly recommend taking any advice Voultar & Tim send your way. They are both highly experienced with RGB bypass amps and getting proper attenuation from various devices.

Not to sound rude but if I were trying to resolve an issue like this I would probably see if one of them would be interested in working temporarily on the problem to get it fixed up as quickly as possible for a bit of cash money. The trouble it could save would certainly be worth the investment. :D


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 4:38 pm 



Joined: 24 Dec 2017
Posts: 18
Eatitup_86 wrote:

In regards to the video signal I would highly recommend taking any advice Voultar & Tim send your way. They are both highly experienced with RGB bypass amps and getting proper attenuation from various devices.

Not to sound rude but if I were trying to resolve an issue like this I would probably see if one of them would be interested in working temporarily on the problem to get it fixed up as quickly as possible for a bit of cash money. The trouble it could save would certainly be worth the investment. :D


From one newbie on this forum to another..I'm not sure this is helpful dialogue. Everyone is well aware of Voultar and Tim's expertise and they have already provided help in this very thread (that neodev took) on other aspects of the RGB implementation.


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 4:49 pm 



Joined: 27 Jul 2012
Posts: 86
Neodev wrote:

About the video and audio quality, I can tell it looked quite good for me, except for the jailbars but there is noise. Maybe an internal mod is better because it takes the rgb right at the video chip, and avoids long path from the chip to the external connector, and then from the connector to the amp. The same for audio, the internal output is closer and probably cleaner. PCEs seem quite noisy inside and so, the longer the track, the more noise it picks.



I have done internal mods on various white PCEs and on a couple occasions attached the RGB lines to the solder side of the expansion port connector rather than directly to the Hu chip.

And there was little to no noise in the video output.

And I have seen people put PCE RGB amps externally in small boxes that then plug into the expansion connector. Then a scart cable plugs into the box. Also, there was little to no noise there.



I think you guys might want to investigate this closer rather than dismiss this as being a signal length issue.
_________________
Check out Todd's Nerd Cave on Youtube!


Top
 Offline Profile  
 
 Post subject: Re: Super SD System 3
PostPosted: Thu Jan 18, 2018 5:01 pm 



Joined: 28 Nov 2013
Posts: 93
Location: Eindhoven, Netherlands
Neodev wrote:

About the video and audio quality, I can tell it looked quite good for me, except for the jailbars but there is noise. Maybe an internal mod is better because it takes the rgb right at the video chip, and avoids long path from the chip to the external connector, and then from the connector to the amp. The same for audio, the internal output is closer and probably cleaner. PCEs seem quite noisy inside and so, the longer the track, the more noise it picks.


So you are saying use an internal mod instead of the Super SD System 3 for rgb?


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1218 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 41  Next

All times are UTC


Who is online

Users browsing this forum: Classicgamer, HellRazor, Slash and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group