tjstogy wrote:Not true- I've always thought it's been a great idea to obtain better audio fidelity from old systems (and this isn't the first digital audio output mod for the SNES). If you are bypassing the internal SNES DAC, then you are using an external DAC of some sort. Otherwise, you wouldn't hear sound.
You are making this out to be way more complicated than it needs to be.
Yes, the audio needs to be converted to analog at some point in order for the human ear to receive it.
However, the audio is digital in origin on the SNES mainboard.
So, we already know that we have digital audio that at some point needs to be converted to analog.
The question is when is the best point to convert the digital to analog?
The ONLY time it would make sense to convert to analog first is if the SNES DAC is somehow superior, which is highly unlikely and we have no reason to assume so.
However, there's plenty of reason to convert after transport.
1) Transmission of analog audio is lossy
2a) The SNES's output is an all-in-one connector, with analog video signals, power signals, and audio signals all in one cable, which makes it especially prone to interference
2b) The primary way most people in this community get AV from the SNES is through SCART cables, which are notorious for this issue
3) The DAC used by the SNES is in all likelihood to be inferior to any DAC being used in conjunction with this mod
Four years ago I modded my SNES, PlayStation, Saturn, and Dreamcast with this mod. I have used it on or tested it with four different Pioneer branded receivers in that time span, all with vastly superior results to analog audio on the same receivers.
Why is it so superior? Because I like to play my music LOUD, and the noise floor with this method is vastly lower with the SPDIF mod.
I dream of the same mod being available for NES and Genesis, two consoles with sound I
love, but those two consoles have synthesis chips that output in analog and thus there is no way to tap a digital signal. Unfortunately when I play those consoles, I have to turn the audio down, because the silent parts of games are way too noisy.
tjstogy wrote:How many people prefer vinyl to lossless digital downloads
A silly comparison, considering none of the reasons vinyl is preferred applies to the Super Nintendo.
The two primary reasons are:
1) Modern music is often mixed to be as loud as possible, sacrificing dynamic range. Making vinyl records like this is difficult and unreliable, so they often receive a separate mix with less loudness and more range, which is obviously preferred by audiophiles. That superior mix could easily just be released on digital to the same acclaim, but isn't due to record company politics. None of this applies to the Super Nintendo.
2) Purists believe that music from instruments (analog) should be recorded in analog, mixed in analog, and released in an analog format, which is an argument that makes sense. However, none of this applies to the Super Nintendo.