Ahoy!
I made a thing a while ago but didn't post it here because, in my infinite wisdom, I subconsciously assumed that, because it's made in scratch, it's not "hardcore"
enough for all of the shmuppers on the stg forum.
Well, it certainly isn't hardcore enough for me anymore. I'm learning java now, so hopefully soon I'll be able to make something with that.
Anyway, here is the thing I made.
Green Ship: Overkill
It's short (3 stages), but I think I did ok with the stage design and whatnot.
I'm especially happy with the TLB.
I'm not working on this anymore, so any feedback I get will be kept in mind for whatever game I make next.
This is a danmaku game that I made to challenge myself.
Known issues:
It's made in scratch, which means it won't run very well. (I use a laptop, and decreasing the screen resolution helps with performance)
People have said the TLB is too RNG-heavy, is that true and is it ok to use RNG for bullet patterns?
The 'art' is simple because I spent all of my effort on the level design and patterns.
So, uh, enjoy, I guess.
And please tell me what you think of it
(aside from the performance and art, I know those are less than perfect)
I'm looking here for feedback because people on the scratch forum don't even know what a "shmup" is.
