The last boss is easy to beat with one. Destroy the turrets on one side with your shot, bomb the center turrets, and then hang out in the top corner. You can come down and attack in between his volleys.maximo310 wrote:Its funny how much of Raiden I's setpieces and mechanics are present in this game, right down to some of the bosses themselves. Scoring is pretty annoying with the point values; would've preferred multi loop play over optimizing that.
Is there a way to beat the 6th and last bosses with less than 2 & 4 bombs?
TRP-STGT 2017 Conversation Week 3: Mad Shark (1 Loop)
Re: TRP-STGT 2017 Conversation Week 3: Mad Shark (1 Loop)
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EmperorIng
- Posts: 5240
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: TRP-STGT 2017 Conversation Week 3: Mad Shark (1 Loop)
Because dodging one lethally shitty powerup isn't enough. You must dodge FOUR AT ONCE, YOU SCRUB.Deadliar wrote:Why are there fucking LOOT BOXES in my Raiden

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2017 Conversation Week 3: Mad Shark (1 Loop)
MULTI-THREAD QUOTING
Play for fun and win when you can.
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Mightysquirrel
- Posts: 7
- Joined: Sat Dec 16, 2017 10:52 am
- Location: Pittsburgh, PA
- Contact:
Re: TRP-STGT 2017 Conversation Week 3: Mad Shark (1 Loop)
Man, it sure was nice to have more than a few hours to play and learn a shmup.
Can't wait for next week!
Can't wait for next week!