Thinking about picking up a SuperGrafx

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Post by DC906270 »

dont be a fool - get a SGX - you wont regret it

it'll piss all over the pc fx you'll see :wink:
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Post by Fighter17 »

Nemo wrote:
jp wrote:I've had a Duo... I bought it back in April. Didn't care for it and I wound up not buying any Hucard games because I loved the CD games a lot more. I got a bad crop of games (sans Nexzr, Super Star Soldier, and some other Star Soldier game) and sold it shortly thereafter. I even had Sapphire though I never got to play it because the person I bought the Arcade Card Duo from fucked me over. So Sapphire was there... and I drooled.


I'm leaning towards the PC-FX now. I'm taking Nemo's words to heart and, the way I see it, I get a PC-FX, I get the 5 or so games that I will actually enjoy, and then I won't feel like going on an insane crusade for hucards. And by the time I wrap up collecting whatever for the PC-FX, I'll probably have a 360 and will have moved on. I really only need a quick fix 'til Senko no Ronde, Gears of War, etc.

So yes, PC-FX. Yay yay yay.
Let's put it this way, with the SuperGrafx you know what you're getting:

An above average shooter in Aldynes and a really expensive port of 1941 (and 194X games really aren't anything special to begin with). If the MD version of Ghouls didn't exist the system might be more tempting, but as it is, you basically buy a SG for 2 games.

With the PC-FX you get about 1-2 more good titles guaranteed, plus there's 100 or so games on the system, so there's the added exploration factor (potentially finding more games that may be of interest to you). And since everything is similar in terms of price, it's not a hard decision IMO.
Don't forget guys, if you are a sick bastard who love hentai porn, the PC-FX has many hentai games! ;)
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Post by Dylan1CC »

Aldynes is still the only SGFX game I own but I can tell you with confidence it is well worth it. Your eyes will go :shock: when you see the detail, parallax, and enemy sprites (especially those giant green cruisers in stage 3). FraGMarE's review is dead on.

Maybe someday I will spring for 1941 SGFX but what with it being included on the PSP Capcom collection not to mention PCB and emu it just took lower priority.
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Post by ST Dragon »

A properly upgraded SuperGrafx, is the only NEC console that can play all existing PC-Engine games (Excluding the PC-FX)

Aldynes' has nice graphics. I would say they're on par with Thunder Force IV & Gate of Thunder and features some nice parallax, probably the best you'll see on any PCE shooter. But it can't touch Axelay in the graphics department.

The game does suffer from some of the most annoying checkpoints you'll encounter in a shooter other than Gradius & R-Type series and the wave build-up shield which you activate by holding down the fire button, is utterly useless.
The Final game boss is almost indestructible! I've never been able to beat him.
Fighter17 wrote:Don't forget guys, if you are a sick bastard who love hentai porn, the PC-FX has many hentai games! ;)
:mrgreen: :mrgreen: :mrgreen:

Oh, And, don't forget people... I repeat the same and lazy sentence. If you enjoy watching Hentai porn, your Souls will be burned in the fiery pits of Hell and tormented for all of eternity!!!!
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Post by AirRaidX »

Although it might be too late for the thread starter, I have some things to say about the SuperGrafx (call it a rant if you like).

I had one in 1997-1998 with Daimakaimura ~ Ghouls 'n Ghosts.

I've played all the games through emulation - Battle Ace kinda sucks.

Ghouls 'n Ghosts and 1941, although they are based on the arcade games, they're *not* arcade-quality ports that give you the same graphics as the arcade games, as you have in a Capcom Generation or Capcom Classics Collection. SuperGrafx Ghouls 'n Ghosts is a massive downgrade from the arcade even though it has more detail than the Genesis version.

I don't concider anything a 'port' unless it uses the same resources as the arcade -- For Ghouls 'n Ghosts, the graphics/sprites/background art were all re-done/re-programmamed/ re-made by Hudsonsoft, not unlike how Sega re-programmamed everything for Genesis Ghouls 'n Ghosts.
So it's important to know, these are not ports, but translations that's the key to understanding.

1941 and Ghouls 'n Ghosts on SuperGrafx, these are translations of the arcade games with very significant downgrades to the graphics, and obviously the sound too. There is no way that the SuperGrafx can come close to matching the CPS Arcade hardware, which is at least twice as powerful as SuperGrafx at pushing sprites (SGX: 128 vs CPS: 256), can put up several times more color on-screen (2048 vs 256) from a far larger palette (65,536 vs 4096) has more parallax scrolling layers (3 vs 2) more RAM, a CPU that's faster and 16-bit unlike SuperGrafx which has the same 8-bit CPU that the normal PC-Engine had. CPS has vastly superior sound, and much greater ROM storage for games. It's impossible for SuperGrafx to rival CPS >_<

yes, Ghouls 'n Ghosts on SuperGrafx has significantly improved detail, (sprites and backgrounds) over the Genesis version, with more of the graphics from the arcade, but if you are used to Arcade/MAME/Saturn/PS1/PS2/Xbox versions, you can expect with the SuperGrafx version a HUGE downgrade in color and a very noticable downgrade in detail and overall quality from the arcade.

If Genesis Ghouls Ghosts looks 50% of the arcade, then SuperGrafx version looks maybe 70% in some aspects.

R-Type on the PC-Engine was, as far as color and detail go, a closer translation of the arcade than SuperGrafx Ghouls 'n Ghosts, dispite the fact that PC-Engine R-Type was missing parallax scrolling on some levels and the fact that SuperGrafx Ghouls 'n Ghosts does have most of the parallax from the arcade (expect on stage 3 the parallax is done very differently)

the ports of Ghouls 'n Ghosts on X68000, Playstation, Saturn, PS2 and Xbox absolutely blow the SuperGrafx version out of the water, in the same way that magazines like EGM said the SuperGrafx destroyed the Genesis version. if the SuperGrafx destroyed the Genesis version in graphics, the SuperGrafx version has in turn been destroyed by the arcade-quality versions on the more recent consoles (and X68000 computer)

SuperGrafx Ghouls 'n Ghosts offered graphics that were the closer to the arcade in 1990 (over the 1989 Genesis version) but SuperGrafx lost its crown in 1994 to the Sharp X68000 port which was truly arcade-quality.

I've put together a comparison thread of SuperGrafx vs CPS Arcade
Ghouls 'n Ghosts, with lots of pictures and comments: http://forum.teamxbox.com/showthread.php?t=425442

It might get boring for some, but if you want my thoughts on the translation, you'll find it somewhat extensive. if you want even more
of my thoughts, find the thread on the Ghouls series on Digital Press, in which I get into a flame war :P

if we were talking about the standard little PC-Engine, I wouldn't be coming down so hard on it. but this is the supposedly ALMIGHTY SUPERGRAFX, which was touted as an arcade-class system. It was expensive, almost as much as a NEO-GEO. Worst of all, there have been all of these claims on the internet for years that SuperGrafx Ghouls 'n Ghosts (and 1941) was an "arcade perfect" port, or near arcade perfect. It is time that delusion, that silly myth to be shattered.


here are some EGM articles that hyped the SuperGrafx GnG:


http://img238.imageshack.us/img238/9332 ... rop4kn.jpg

http://img84.imageshack.us/img84/4609/s ... rop4hi.jpg
(note that 'The Mountain King' is Granzort)

http://img150.imageshack.us/img150/1755 ... rop6gh.jpg

http://img105.imageshack.us/img105/703/ ... 0067vy.jpg

http://img224.imageshack.us/img224/9494 ... 8xz3vq.jpg

at least EGM didn't claim it was 'arcade perfect' like so many comments I've seen.

thankfully, the SuperGrafx verion of Ghouls 'n Ghosts still PLAYS basicly the same as the Genesis and Arcade versions.

I think the standard PC-Engine could've done as good a job on Ghouls 'n Ghosts as the SuperGrafx did, at least as far as color and detail. maybe not the parallax.


Aldynes is a really good shmup and worth having a SuperGrafx for. it's totally exclusive to the system, you can't play a better version in arcade or another console because they're are no other versions of the game.

the graphics are a little weak in some areas, like color, but the gameplay really is good, as the shmups.com review mentioned.


1941 is a decent translation of the arcade, but like Ghouls 'n Ghosts, is nowhere near exact. definitally not worth paying a hundred or hundreds of dollars for when you could play the ROM for free which is better or get the PSP version which is certain to be close to the arcade.

here is a preview of SuperGrafx 1941 from Super Gaming magazine, by the same guys that did the original EGM (not Ziff-Davis, but Sendai!)

http://img125.imageshack.us/img125/7654/1941sgx17ds.jpg
http://img125.imageshack.us/img125/3079/1941sgx25jh.jpg

Super Gaming's Review of Aldynes:
http://img157.imageshack.us/img157/7606 ... wed9op.jpg




here are two articles about the introduction of the SuperGrafx which happened in late 1989. the second one has a preview of Battle Ace

http://img430.imageshack.us/img430/9126 ... le08ua.jpg

http://img430.imageshack.us/img430/8870 ... le15tb.jpg
http://img430.imageshack.us/img430/5351 ... le23es.jpg


I've played only like 2 or 3 levels in Granzort, the follow-up to Keith Courage in Alpha Zones. it's a good game. probably nothing the Genesis could not do though. but I haven't seen enough of it to really say. I like what I've played of it, it's fun.


btw, that price for Darius Alpha is insane. :shock:
only the mythical, probably-non-existant SuperGrafx Strider beta could be worth that much.


It kinda mystifies me why SuperGrafx games don't seem to have exellent color (except maybe 1941) like so many normal PC-Engine games do. SuperGrafx has a larger palette, 4096, compared to the PC-Engine's 512. but from what I understand, the SuperGrafx cannot put more colors on screen than PC-Engine, they can both display the same 256~512 colors (I forget the exact amount they can display but its no more than 512 and probably a bit less)......... but that does not explain why SuperGrafx games seem to have WORSE/LESS color than PC-Engine games. maybe it's divided between the two background layers or something. SuperGrafx had the same CPU and CPU-speed as the PC-Engine.

bottem line, is SuperGrafx worth getting? Yes, as long as you don't pay a fortune for it and any of the games. over $250 for the system and one of the better games is really not worth it. this isn't like NEO-GEO which is truly arcade-quality and is worth paying a price for.

if nothing else, anyone concidering getting a SuperGrafx should do themselves a huge favor by checking out the games via Magic Engine emulation. yes, play the roms. you'll get a good idea of what to expect from the real games.

I DO think the SuperGrafx is probably the COOLEST looking console EVER, though ^__^

Image
Image
Last edited by AirRaidX on Sun Mar 19, 2006 11:56 am, edited 14 times in total.
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Post by SuperGrafx »

I've owned one for quite some time and yeah, it's worth picking up since you also gain full PC Engine compatability with it as an added bonus.

My favorite game by far is Aldynes followed by Ghouls N Ghosts. Never purchased 1941, but perhaps I will someday.
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Post by AirRaidX »

neorichieb1971 wrote:
Daimakaimura
another excellent arcade port by Capcom. Graphics are greatly improved compared to the Genesis and are comparable to the SNES'.

:lol:


The supergrafx version absolutely blows the SNES version away. The animations are absolutely fantastic, especially the tree's blowing in the wind.
uhhhh.... I have to totally disagree. the trees that blow in the wind, while a small improvement over the Genesis version, look absolutely NOTHING like the arcade version, where the trees have several frames of animation --they bend and move beautifully. on SuperGrafx, they just basicly jiggle a little. nothing like the arcade.

Also, the rain is absolutely pathetic looking on SuperGrafx. you get a bunch of droplets but there's no second layer of rain. on Arcade and Genesis you have two different layers of rain that create the effect, on SuperGrafx, it just has one layer for the rain, and it SUCKS.

Arcade
Image

Genesis
Image

SuperGrafx
Image







Also, I would not say the SuperGrafx looks as nice as SNES Super Ghouls 'n Ghosts. SNES has alot more color. SuperGrafx has more animation in some places, SNES has more animation in other places--but keep in mind, these are two totally different games. SNES Super Ghouls 'n Ghosts is *not* based on the Arcade-Genesis-SuperGrafx Diamakaimura Ghouls 'n Ghosts, the SNES game is a sequel.



CIT wrote: Hardware looks weird and bad (IMO).
heh, I thought the SuperGrafx system itself looks awesome. IMO though.
too bad its actual graphics weren't that great (IMO)
CIT wrote: - Daimakaimura ($35) platformer, awesome port, better than Genesis version, and more "cult" than the Gapcom Generations
-
what do you mean when you say 'more cult' than Capcom Generations ?

The SuperGrafx Ghouls 'n Ghosts translation looks extremely pathetic
compared to the arcade-quality port (even though not 100% arcade-exact) that's in Capcom Generation 2 and
Capcom Classics Collection, IMO.

.......Actually, technically it's not really an opinion, because technically the more recent ports do in fact blow the living crap out of the SuperGrafx translation.
Last edited by AirRaidX on Sun Mar 19, 2006 3:19 pm, edited 8 times in total.
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Post by 99pence »

Why would anyone play the PCE SG Daimakaimura over the excellent PSone/ Saturn versions? Unless you're a G'n'G completeist and you want to play all of them but when most people want just one G'n'G they go for the Megadrive version?!?!
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Post by DC906270 »

The SuperGrafx Ghouls 'n Ghosts translation looks extremely pathetic compared to the arcade-quality (even though not 100% arcade-exact)
port that's in Capcom Generation 2 and Capcom Classics Collection, IMO.
Hardly "pathetic", i was/am a bit of a GnG fan-boy, and the SGX version is maybe my favourite one to play, either that or mame, it just "feels" better than the genesis and IMO, Saturn versions, especially with the clackety clack of the Saturn joypad (annoying and unresponsive)
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Post by AirRaidX »

DC906270 wrote:
The SuperGrafx Ghouls 'n Ghosts translation looks extremely pathetic compared to the arcade-quality (even though not 100% arcade-exact)
port that's in Capcom Generation 2 and Capcom Classics Collection, IMO.
Hardly "pathetic", i was/am a bit of a GnG fan-boy, and the SGX version is maybe my favourite one to play, either that or mame, it just "feels" better than the genesis and IMO, Saturn versions, especially with the clackety clack of the Saturn joypad (annoying and unresponsive)



SuperGrafx VIDEO
Image

Arcade VIDEO
Image

_____________

In a direct comparison, the SuperGrafx version looks pathetic in my book. that's my opinion I guess. however it is a fact that the SuperGrafx version is technically much-inferior compared to the arcade


SuperGrafx (now with video)
Image

Arcade (now with video)
Image


I especially like the detail in the wall-archway of the arcade, or the arcade-quality ports. much of the detail in the wall-archway, as well as everything else, is lost in the SuperGrafx version.


I felt that the SuperGrafx Ghouls 'n Ghosts was the worst to control. the Saturn version controls nicely. maybe it's the SuperGrafx's terrible D-pad or the Saturn's exellent D-pad. The audio in the SuperGrafx version is by
far the worst of all the serious attempts to bring the arcade version home--the Genesis version's audio totally rapes the SGX.

I love the idea behind the SuperGrafx. I used to be completely obsessed with it (still am in a way). but the execution of SuperGrafx as an arcade-quality system that was supposed to be the successor to the PC-Engine (long before PC-FX arrived) and a Super Famicom killer, well, it fell flat on its face.
Last edited by AirRaidX on Sun Mar 19, 2006 11:03 pm, edited 3 times in total.
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Post by AirRaidX »

I uploaded some hastily-captured digital camera (thus, low framerate) videos of the SuperGrafx and Saturn versions so you can compare the animation of the trees, and the rain.


longer video of the SuperGrafx version check out the less-detailed parallax background behind the 'rope-tied stumpy' bridge where the tenticles are.
the parallax background looks like some pixelated trees, not nearly as vivid as the Arcade,
or the arcade-quality home versions (X68K, PS1, SAT, PS2, Xbox)

longer Saturn video of the same segment

in case you don't quite understand or know what scene I am talking about, it's this:

SUPERGRAFX now with video
Image
not-colorful, un-detailed ^pixelated trees^ of the parallax background


ARCADE now with video
Image
nice parallax forest-swamp scene^ with lots of detail and color


equivalent scene from MegaDrive-Genesis with video
Image
completely missing ^stumpy-roped bridge, ^missing parallax layer
Last edited by AirRaidX on Sun Mar 19, 2006 9:12 pm, edited 8 times in total.
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Post by Specineff »

Hold on a sec. How can you pause the arcade version?
Don't hold grudges. GET EVEN.
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Post by AirRaidX »

Specineff wrote:Hold on a sec. How can you pause the arcade version?
it's the arcade version through MAME or another emu. you can pause mame/emus.
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Post by 99pence »

Here's one for ya. What's the difference between the SS/PSone versions and the arcade?
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Post by AirRaidX »

99pence wrote:Here's one for ya. What's the difference between the SS/PSone versions and the arcade?

regarding Daimakaimura ~ Ghouls 'n Ghosts (not the other GnG)

the Saturn/PS1 Capcom Generation 2 and PS2/Xbox Capcom Classics Collection which is based on the PS1 version, there are a number of differences, although they are still arcade-quality.

1.) resolution is different, expecally in the Saturn version, resulting in 'fatter' graphics, which also make some of the graphics at the left-right edges impossible to see anywhere that it dead-ends where you cannot proceed ( very beginning of each level's left side)

2.) colors in the Saturn version are a little darker, more redish, is how I'd explain it.

3.) commen between Saturn/PS1 is a missing soundtrack in the sound test screen-- the ending music-- and when you do hear the ending music only when you've beaten the game, in the Saturn version, it's arrangement is very different from the arcade version--in fact it sounds very different--
(Genesis and X68000 get the ending music right, even though not 100% exact). The different ending music in Capcom Generation vol 2 comes across in PS2-Xbox Capcom Classic Collection version because they are based on the PS1 ver of Capcom Generation 2

4.) commen between all of these versions is a couple of missing frames of animation when Arthur acquires the magical golden armor. the animation when you grab the golden armor is about a second longer in the Arcade/X68000 versions.

5.) Arthur's feet don't get hidden behind the grass on level 1-1 and 1-2, as is the same with the X68000 version.

watch a video of the ARCADE version showing the grass-effect that is exclusive to it, that no home version has, that you can only see in the arcade or emulating the arcade ROM. (yes I know, I'm F'ing hardcore!)



6.) loading times when starting the game and between levels. (not so bad on Xbox)

7.) sound effect timing is sometimes a little bit behind the action.

8.) slight pause in music when you reach a boss, as the boss music starts

9.) no arcade operator test config screen, unlike other arcade emulations on consoles.

10.) there is some nasty slowdown in the Saturn version

11.) it is hard to see the distant parallax scrolling background in the PS1-Xbox-PS2 version. you need to turn the brightness up on your screen to see them properly. this is one of the most noticable things that seem to bother people. it bothered me too, kinda.

12.) there's probably a few other minor differences i can't think of at the moment.

but still, these versions are arcade-quality, arcade-class, arcade-caliber even though they are not
100 % absolute 'arcade exact'.
Last edited by AirRaidX on Tue Mar 28, 2006 6:58 pm, edited 6 times in total.
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Post by 99pence »

Cheers.
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Post by jp »

I've already agreed to buy a PC-FX w/ Zeroigar from someone on these boards.


Now I just gotta get some bills taken care of and I shall be set. :)
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Post by Keranu »

My opinions on everything (from a PCE fan perspective and a person who can appreciate totally awful games, so watch out ;) :

SUPER GRAFX

A very unique console, however with a very small library of games. All the games for it are pretty decent if you ask me, but they are surely games that you could skip. I mainly recommend this console to collectors, since it does look pretty cool in it's own unique way and is a great obscured item, and also completes the PCE collection. The hardware itself isn't much different than the original PCE (which was pretty powerful enough as it was), it just adds an extra background layer, doubles the amount of sprites on screen, work RAM was bumped from PCE's 8kb to 32kb, and video RAM bumped from PCE's 64kb, to 128kb, also the system had built in rotating and scailing effects, like the SNES.

Game opinions:

1941 - My favorite shooter for the console and it's rather nice, just not worth the price. Gameplay is smooth, graphics are very vibrant, and sound is decent.

Aldynes - There are some people that really like this game and they always get me interested in playing it again, but I just can't get into the game like they do, I think it's because I really suck at it. Maybe I would enjoy it more if I could make it farther. The gameplay isn't anything really cool, graphics look rather dirty like some Genesis games, and sound seems to be forgettable. It's also a very hard game and has loops, so you really hardcore shooter fanatics might dig this one. It also has a pretty neat opening.

Battle Ace - I kind of think this game is underrated. It's a first person airplane game like Top Gun for NES, and if you ask me, it's way better than Falcon on TG16. The game plays very smoothly and takes advantage of the scailing and rotating effects and the graphics are totally underrated and they really do look nice if you ask me. Not such an exciting game, but a cool game to play once.

Daimakaimura/Ghost n' Ghouls - A really nice older home port to play. If you ask me, it's a lot better than the Genesis version in terms of graphics and sound (it has the arcade opening the Genesis version lacked), and has the same gameplay as all the other versions, though it's quite difficult. As AirRaidX already posted, it lacks tons of the detail from the original arcade version, but didn't lake nearly as many tiles as the Genesis version. Definitely a Super Grafx game worth getting or to just complete your Makaimura collection.

Granzort - Probably my favorite Super Grafx game. The colors are a little dirty, but it has really cool bosses with nice animation and a nice layer of parallax. The sound is decent at best, but it's not such a big deal. The gameplay is where the game glitters though. It features a one-hit system, so it makes it more difficult than your average platformer, and I quite like it actually. You can get shields too so you can get extra hits, so don't be scared. You have three different robot characters to choose from, which you can switch into anytime you want by pressing RUN. Each character has their own special abilities, which really adds fun to the game. This is definitely the game getting a Super Grafx for if you ask me.

PC-FX

This console has one of the coolet designs ever made if you ask me, and it's a really nice collector's item. However, this console is definitely NOT for everyone, especially if you don't really understand Japanese (like myself). The PC-FX does have about 70 or so more games than the Super Grafx and as Nemo said, will give you more exploration, which was kind of fun for me. I've figured there are about 10 or so games that are playable for people to enjoy; the rest are enjoyable for those who understand Japanese and dig RPGs and dating sims :P .

I'd recommend the PC-FX over the Super Grafx, just because there are more games for you to play and more enjoyable ones over all, plus it's probably an even cooler collector's item. The main advantage the Super Grafx has though is that it can play PCE HuCards with it's own games and with the right equipment, it can hook up to a PC Engine CDROM2 set up or PC Engine Super CD System.

Don't forget though guys, that us dedicated PCE developers do plan on experimenting making games for PC-FX and even Super Grafx CD games (yes I said Super Grafx CD games, imagine the possibilities with a Super Grafx Arcade CD :D ).
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Post by AirRaidX »

Keranu, nice write-up on what you think of SuperGrafx games.

I agree with you on Aldynes and Granzort. I really need to play both again.

heck, I might even get a SuperGrafx for the 2nd time, just so I can play the real Aldynes and Grandzort cards.
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Post by Keranu »

I used to think of Granzort the same way as I did for Aldynes. I've been playing Granzort more recently and I've learned to like it more. I just need to do this with Aldynes :D .
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Post by ST Dragon »

Holy cow! ;)
Judging by all the pics & stuff you guys posted, it’s pretty obvious that you're taking this comparison pretty seriously!
;)

Personally, I never liked the heavy memorization of the Ghouls & Ghosts series, but I do find the AMIGA port to be rather good, albeit not as colorful as the SNES version. Never the less, the fight against the Hot-Dog boss (AMIGA) never seized to amaze me till this very day.

But the most shocking & memorable stage in the series, must be the half sunken ghost galley in Super Ghouls & Ghosts on the SNES.
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Post by AirRaidX »

ST Dragon wrote:Holy cow! ;)
Judging by all the pics & stuff you guys posted, it’s pretty obvious that you're taking this comparison pretty seriously!
;)

Personally, I never liked the heavy memorization of the Ghouls & Ghosts series, but I do find the AMIGA port to be rather good, albeit not as colorful as the SNES version. Never the less, the fight against the Hot-Dog boss (AMIGA) never seized to amaze me till this very day.

Amiga got a good translation of the first game, Ghosts 'N Goblins, but a HORRIBLE, AWFUL adaption of the sequel, Ghouls ' N Ghosts.

Image
more Amiga Ghouls 'N Ghosts screens here
since Amiga was not capable of a direct port of Ghouls 'N Ghosts, I cannot call the Amiga version a 'port'... what the Amiga got was however a port of the horrible Atari ST adaption of Ghouls N Ghosts.

even though the Amiga could not do a port of Ghouls 'N Ghosts, it could have had a much better translation than the Atari ST version that it got, at least as good as the Genesis translation, since we know the Amiga was capable of MUCH greater things than crappy ST ports.

this Amiga game, Fire and Brimstone, looks alot like Ghouls 'N Ghosts
Image
Image
(wow @ this game!i never heard of it until just now, looking for pictures of Amiga)

and actually, Amiga is capable of almost 16-bit arcade-quality graphics, with more parallax scrolling than many arcade games of the time, as seen in Lionheart

Image
Image
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(yes it's even more impressive than Shadow of the Beast)
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Keranu
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Post by Keranu »

The AMIGA was also a computer, hence an unfair advantage to home consoles at the time :D .
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Post by yojo! »

Keranu wrote:The AMIGA was also a computer, hence an unfair advantage to home consoles at the time :D .
The amiga only had 8 hardware sprite (16 x 16) and made up for it with its blitter and copper co processors. I don't think you could have pushed as much sprites on the screen while doing paralax scrolling like what was achieved in games like TF IV without some compromises. Don't get me wrong I love the amiga (Coded a lot on it back in the day and still have it up to this day) but the genny was better suited for 2D arcade games IMHO.
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Post by ST Dragon »

AirRaidX wrote:
ST Dragon wrote:Holy cow! ;)
Judging by all the pics & stuff you guys posted, it’s pretty obvious that you're taking this comparison pretty seriously!
;)

Personally, I never liked the heavy memorization of the Ghouls & Ghosts series, but I do find the AMIGA port to be rather good, albeit not as colorful as the SNES version. Never the less, the fight against the Hot-Dog boss (AMIGA) never seized to amaze me till this very day.

Amiga got a good translation of the first game, Ghosts 'N Goblins, but a HORRIBLE, AWFUL adaption of the sequel, Ghouls ' N Ghosts.

Image
more Amiga Ghouls 'N Ghosts screens here
since Amiga was not capable of a direct port of Ghouls 'N Ghosts, I cannot call the Amiga version a 'port'... what the Amiga got was however a port of the horrible Atari ST adaption of Ghouls N Ghosts.

even though the Amiga could not do a port of Ghouls 'N Ghosts, it could have had a much better translation than the Atari ST version that it got, at least as good as the Genesis translation, since we know the Amiga was capable of MUCH greater things than crappy ST ports.
Yeah, the AMIGA port was by no means arcade perfect, but it was not horrible either, just not as good looking as the other ports.
Bare in mind that I had not played any of the other console ports at the time (1991).
However I think the Hot-Dog Boss fight at the end of level 2, was pretty cool ;)

Image

this Amiga game, Fire and Brimstone, looks alot like Ghouls 'N Ghosts
Image
Image
(wow @ this game!i never heard of it until just now, looking for pictures of Amiga).
Wow! :shock:
I have never seen that game before!
It looks great and for the year it was released (1990) it must have been something to something to really talk about.
I'm surprised I had never run into it back then?.
and actually, Amiga is capable of almost 16-bit arcade-quality graphics, with more parallax scrolling than many arcade games of the time, as seen in Lionheart

Image
Image
Image

(yes it's even more impressive than Shadow of the Beast)
Yeah, Lionheart represents some of the finest coding & audio/visual design, on the basic A500 OCS/ECS graphics architecture.

Sameway Radiant Silvergun is for The Saturn imo.

I think you'll find my review on Lionheart (posted last month) quite an interesting read. ;)

http://shmups.system11.org/viewtopic.ph ... =lionheart
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Post by Super Laydock »

Just hijacking along wioth everynone else here...
ST Dragon wrote:
this Amiga game, Fire and Brimstone, looks alot like Ghouls 'N Ghosts
Image
Image
(wow @ this game!i never heard of it until just now, looking for pictures of Amiga).
Wow! :shock:
I have never seen that game before!
It looks great and for the year it was released (1990) it must have been something to something to really talk about.
Yeah and good thing is that it didn't just look excellent, it was a really enjoyable game as well and had a top notch soundtrack too (even for Amiga standards which were quite high imo).
I got a cracked version of this but should have bought it instead of Ghouls 'n Ghost which didn't do much for me and was almost never played. :(

Anyway, looking at those pics a lot of memories come back of rainy days after school playing this. :D
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Post by 99pence »

It 'looks' like an Amiga game.


Look at those old games, they were made by just a couple of people. How come modern homebrew games look terrible and uninspired. Can anyone show me a homebrew game 2D platformer that looks good?
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Post by Keranu »

99pence, us over at Frozen Utopia will be releasing a new platformer for the Turbo Grafx 16 SCD/Duo soon which I might add looks like a good old Japanese-made platformer from back in the day ;) .

Expect the following from our game (which is remaining secret until released):

Humerous story and characters.

A few unique and original gameplay features never quite seen in a platformer before.

Solid and smooth controls.

Tons of color and detail.

Lots of sprite animation.

Plenty of multilayer parallax scrolling.

HUGE bosses (one of them might just be the biggest ever seen in a PCE or even the 16-bit era console game)

Super catchy and absolutely unique soundtrack.

Various voice samples during gameplay using the ADPCM buffer.

And more!

The only thing that really needs completed in the game is the programming, which has been coming along slow do to the programmer's busy life schedule. Never the less, a very solid game which will be released soon, along with our RPG called "Mysterious Song".
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Post by jp »

Since this thread got a fairly big response, I figured you guys might like to know how it came out.


Anyways, here's a little slideshow hosted by "yours truly", and my "little brother".

http://s15.photobucket.com/albums/a389/ ... eshow=true
RABBLE RABBLE RABBLE!!!!!!
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Post by Dale »

Wow you gotta be a beast to be able to reach all the buttons with your little yellow fingers,your good. :wink:
I did great so much water and milk that I threw up when I was little.
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