it'll piss all over the pc fx you'll see

Don't forget guys, if you are a sick bastard who love hentai porn, the PC-FX has many hentai games!Nemo wrote:Let's put it this way, with the SuperGrafx you know what you're getting:jp wrote:I've had a Duo... I bought it back in April. Didn't care for it and I wound up not buying any Hucard games because I loved the CD games a lot more. I got a bad crop of games (sans Nexzr, Super Star Soldier, and some other Star Soldier game) and sold it shortly thereafter. I even had Sapphire though I never got to play it because the person I bought the Arcade Card Duo from fucked me over. So Sapphire was there... and I drooled.
I'm leaning towards the PC-FX now. I'm taking Nemo's words to heart and, the way I see it, I get a PC-FX, I get the 5 or so games that I will actually enjoy, and then I won't feel like going on an insane crusade for hucards. And by the time I wrap up collecting whatever for the PC-FX, I'll probably have a 360 and will have moved on. I really only need a quick fix 'til Senko no Ronde, Gears of War, etc.
So yes, PC-FX. Yay yay yay.
An above average shooter in Aldynes and a really expensive port of 1941 (and 194X games really aren't anything special to begin with). If the MD version of Ghouls didn't exist the system might be more tempting, but as it is, you basically buy a SG for 2 games.
With the PC-FX you get about 1-2 more good titles guaranteed, plus there's 100 or so games on the system, so there's the added exploration factor (potentially finding more games that may be of interest to you). And since everything is similar in terms of price, it's not a hard decision IMO.
Fighter17 wrote:Don't forget guys, if you are a sick bastard who love hentai porn, the PC-FX has many hentai games!
uhhhh.... I have to totally disagree. the trees that blow in the wind, while a small improvement over the Genesis version, look absolutely NOTHING like the arcade version, where the trees have several frames of animation --they bend and move beautifully. on SuperGrafx, they just basicly jiggle a little. nothing like the arcade.neorichieb1971 wrote:Daimakaimura
another excellent arcade port by Capcom. Graphics are greatly improved compared to the Genesis and are comparable to the SNES'.
![]()
The supergrafx version absolutely blows the SNES version away. The animations are absolutely fantastic, especially the tree's blowing in the wind.
heh, I thought the SuperGrafx system itself looks awesome. IMO though.CIT wrote: Hardware looks weird and bad (IMO).
what do you mean when you say 'more cult' than Capcom Generations ?CIT wrote: - Daimakaimura ($35) platformer, awesome port, better than Genesis version, and more "cult" than the Gapcom Generations
-
Hardly "pathetic", i was/am a bit of a GnG fan-boy, and the SGX version is maybe my favourite one to play, either that or mame, it just "feels" better than the genesis and IMO, Saturn versions, especially with the clackety clack of the Saturn joypad (annoying and unresponsive)The SuperGrafx Ghouls 'n Ghosts translation looks extremely pathetic compared to the arcade-quality (even though not 100% arcade-exact)
port that's in Capcom Generation 2 and Capcom Classics Collection, IMO.
DC906270 wrote:Hardly "pathetic", i was/am a bit of a GnG fan-boy, and the SGX version is maybe my favourite one to play, either that or mame, it just "feels" better than the genesis and IMO, Saturn versions, especially with the clackety clack of the Saturn joypad (annoying and unresponsive)The SuperGrafx Ghouls 'n Ghosts translation looks extremely pathetic compared to the arcade-quality (even though not 100% arcade-exact)
port that's in Capcom Generation 2 and Capcom Classics Collection, IMO.
99pence wrote:Here's one for ya. What's the difference between the SS/PSone versions and the arcade?
ST Dragon wrote:Holy cow!
Judging by all the pics & stuff you guys posted, it’s pretty obvious that you're taking this comparison pretty seriously!
Personally, I never liked the heavy memorization of the Ghouls & Ghosts series, but I do find the AMIGA port to be rather good, albeit not as colorful as the SNES version. Never the less, the fight against the Hot-Dog boss (AMIGA) never seized to amaze me till this very day.
The amiga only had 8 hardware sprite (16 x 16) and made up for it with its blitter and copper co processors. I don't think you could have pushed as much sprites on the screen while doing paralax scrolling like what was achieved in games like TF IV without some compromises. Don't get me wrong I love the amiga (Coded a lot on it back in the day and still have it up to this day) but the genny was better suited for 2D arcade games IMHO.Keranu wrote:The AMIGA was also a computer, hence an unfair advantage to home consoles at the time.
Yeah, the AMIGA port was by no means arcade perfect, but it was not horrible either, just not as good looking as the other ports.AirRaidX wrote:ST Dragon wrote:Holy cow!
Judging by all the pics & stuff you guys posted, it’s pretty obvious that you're taking this comparison pretty seriously!
Personally, I never liked the heavy memorization of the Ghouls & Ghosts series, but I do find the AMIGA port to be rather good, albeit not as colorful as the SNES version. Never the less, the fight against the Hot-Dog boss (AMIGA) never seized to amaze me till this very day.
Amiga got a good translation of the first game, Ghosts 'N Goblins, but a HORRIBLE, AWFUL adaption of the sequel, Ghouls ' N Ghosts.
more Amiga Ghouls 'N Ghosts screens here
since Amiga was not capable of a direct port of Ghouls 'N Ghosts, I cannot call the Amiga version a 'port'... what the Amiga got was however a port of the horrible Atari ST adaption of Ghouls N Ghosts.
even though the Amiga could not do a port of Ghouls 'N Ghosts, it could have had a much better translation than the Atari ST version that it got, at least as good as the Genesis translation, since we know the Amiga was capable of MUCH greater things than crappy ST ports.
Wow!this Amiga game, Fire and Brimstone, looks alot like Ghouls 'N Ghosts
(wow @ this game!i never heard of it until just now, looking for pictures of Amiga).
Yeah, Lionheart represents some of the finest coding & audio/visual design, on the basic A500 OCS/ECS graphics architecture.and actually, Amiga is capable of almost 16-bit arcade-quality graphics, with more parallax scrolling than many arcade games of the time, as seen in Lionheart
(yes it's even more impressive than Shadow of the Beast)
Yeah and good thing is that it didn't just look excellent, it was a really enjoyable game as well and had a top notch soundtrack too (even for Amiga standards which were quite high imo).ST Dragon wrote:Wow!this Amiga game, Fire and Brimstone, looks alot like Ghouls 'N Ghosts
(wow @ this game!i never heard of it until just now, looking for pictures of Amiga).![]()
I have never seen that game before!
It looks great and for the year it was released (1990) it must have been something to something to really talk about.