Plasmo wrote:Doom to Doom 3.Different weapons... SLIGHTLY improved graphics... what else?
Come on, Doom 3 has WAY better graphics than Doom. This is like comparing Super Mario Bros. to Super Mario Sunshine.
I like shumps. I would like to see more shmups released domestically, because it's cheaper than buying imports. Perhaps the anime companies that localize anime for us will start selling more games. I want Working Designs back dammit!!
GateofThunderforceIII wrote:Just for the sake of making shooters mainstream in the US, would any of you like to see a shooter called Snoop Dogg's Bust A Cap In Yo' Ass where that Snoop Dogg mother****** runs around in a vertical urban street shooting cops, rival gangsta dawgs and bitches?
You know if Capcom made that it might actually work as "Gunsmoke 2"...
GateofThunderforceIII wrote:I'm actually deathly afraid of shooters turning mainstream in the US. That will mostly mean a monumental dumbing down of the genre.
Indeed. We'd probably see several quick-cash-in disasters (like this) being released by big western publishers, killing the mainstream market for these games as a result... and then we'd be back to where we are now anyway.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
elvis wrote:
I prefer the mailbox to the average moron behind the counter at *insert local videogames store here*.
I had to talk as much to the clerk as the mailbox. Which is to say not at all. They don't talk to customers at Best Buy. And that was the great thing about it, a big impersonal store like Best Buy offering me shooter gold. I agree the local game stores would probably be annoying. They'd probably find a way to mention Radiant Silvergun and ruin my day.
Hey, I'll take a Gunsmoke 2 if Capcom of Japan made it and kept the more modest Western theme. Just as long as it won't be made by some lame non shooter developer (or western developer) and aimed at the cool-ass-O.G.-sup foo-hip MTV urban market knoe watt i'm sayin? Hell, not even the cool dude-punk-ass-extreme to the bone MTV skater boi market 420 duuuude!
I prefer my shooters Japanese made and designed for the long time and loyal shooter fans.
I guess in some ways I'm torn between not wanting the genre to die in the West, but at the same time I don't want it to turn into a total commercialized flop either.
I said it before and I'll say it again, when it comes to games and treating them with respect, I have a lot to learn from the Japanese.
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Stormwatch wrote:Eww. Mainstream game mags suck. If there is The Escapist , why read anything else?
Because every three months you can get The Gamer's Quarter where I not only name drop Ibara, but we also have Randorama (in edited format!) talk about great games including shmups.
Ok, I am done pimping, you can go back to complaining about outdated US magazine formats.
Once the great legend of the joystick master, I am now a ronin floating the boards hoping to strike with a post.
I like to share a story about my encounter with the typical North-American gamers who don't play shmups. I was playing E.S.P.Rade at an arcade at UBC of Vancouver, Canada. While playing, two guys came by and started to talking among themselves (loudly) about my game. At first, their comments were condescending...
"Huh? Look, the someone is playing old-school..."
"What's the point, it's just a game of memorization..."
"Don't you just shoot everything that moves? Look, there is an auto-shoot button... No brainer..."
They watched on anyways. At the forth boss, their comments began to change. They saw that some skills beyond their own is involved in playing the game...
"Wow. That's crazy. They are obviously just killing you quickly to grab your money."
Then, I managed to dodge everything, and finished the boss.
"How the heck could he make it out of that one alive... Holy ****, how did he do that?"
Unfortunately, I could go no further than lvl 5. After the game, I turned around, and explained that the auto-shot button is very useful in slowing down my movement for precision dodging. I thought about explaining that there is a hit-box in my character, but I thought, why bother.
I am not upset that my favorite genre got slighted and receives the cold-shoulder in NA. Mind you E.S.P.Rade is nothing compared to some of Cave's later offerrings... I just pity the typical NA gamers...
Blade wrote:See, if we had more demonstrations like that, WarCheese, gamers would be more engaged towards shmupping.
I really doubt that. They may be more inclined to give the game a try, but the learning curves are just too steep. I've had friends of mine get interested in Ikaruga after seeing me play it, then when they see how tough that stuff really is, they give up pretty fast. Seeing a demonstration like that may show them that there's plenty of skill involved, but it may just confirm the notion that only people with ridiculous skills can play the games.
It's true that the learning curve for shooters, especially the modern type with very complicated scoring mechanisms, is probably the steepest out of any 1-player game out there (For god's sakes, I'm amazed at how people in these forums can decipher some of them by themselves); however, it's sad to hear that many people get scared off of shooters because of this fact. I mean, if you put half the time into any shooter like people put into RPGs like FF, you will at least be halfway decent at it (I hope), and you won't have to sit there for hours staring at an arrow and pressing the fight button; plus, the actual sense of accomplishment is so much greater when you actually better yourself in whatever you do...
BTW, and sorry if I'm getting off topic, but I just bought the new MGS3 - does anyone think that the talking parts are excruciatingly long? It's making me regret having bought the damn thing in the first place. Like another thread said, shooters are giving me ADD
ahnslaught wrote:It's true that the learning curve for shooters, especially the modern type with very complicated scoring mechanisms, is probably the steepest out of any 1-player game out there (For god's sakes, I'm amazed at how people in these forums can decipher some of them by themselves); however, it's sad to hear that many people get scared off of shooters because of this fact. I mean, if you put half the time into any shooter like people put into RPGs like FF, you will at least be halfway decent at it (I hope), and you won't have to sit there for hours staring at an arrow and pressing the fight button; plus, the actual sense of accomplishment is so much greater when you actually better yourself in whatever you do...
BTW, and sorry if I'm getting off topic, but I just bought the new MGS3 - does anyone think that the talking parts are excruciatingly long? It's making me regret having bought the damn thing in the first place. Like another thread said, shooters are giving me ADD
The difference is how repetitive shooters are. If you play 30 hours of an RPG, no matter how repetitive the battles are, atleast you're moving to new areas, fighting new montsters, gaining new abilities, etc. 30 hours in any shooter will just improve your skill and get you very intimate with the first few levels. The only modern mainstream genre comparable in repetition is fighting games, which are meant to be played multiplayer as opposed to the solitary nature of shooters.