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 Post subject: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Thu Sep 11, 2014 4:33 am 


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Joined: 02 Dec 2010
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Previous thread: 1
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Arcade defaults are 3 lives, difficulty 4/Medium, no extends. However, the port has extends at 300k and 700k and you can't turn them off, so those scores are getting split. All current scores are assumed to have been made with these extends (they're from a tournament that asked arcade players to turn extends on); I think Dragoforce's score is the only one I'm unsure about.

Apparently Special mode is busted, though apparently it's also avoidable. Need more info.
----------
Post scores in this format:
Code:
MODE
NAME - SCORE - STAGE - CHARGE SHOT - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. For CHARGE SHOT, use Shot, Punch, Bunshin (third), Bakudan (fourth); for PLAYER SIDE, use TwinBee (1P) or WinBee (2P). For Practice mode, note whether you ended the game at stage 3 or not with ALL- or ALL+.
__________
Practice mode
No extends
Code:
 1. Shepardus        - 5,772,450 -  5   - Bakudan - 1P - Yes - MAME v0.194
 2. CSF              - 3,035,350 -  4   - Bakudan - 1P - No  - MAME
 3. KoopaTGR         - 1,580,470 - ALL- - Shot    - 1P - No  - MAME
 4. Dumple           - 1,380,730 - ALL  - Bakudan - 1P - No  - MAME v0.199


Normal mode
No extends
Code:
 1. Shepardus        - 3,642,710 -  5   - Bakudan - 1P - Yes - MAME v0.194

Extends at 300,000 and 700,000
Code:
 1. Dragoforce       - 6,242,410 - ALL  - ????    - ?? - ??  - MAME
 2. DMC              - 5'553'350 - ALL  - ????    - ?? - ??  - Saturn
 3. Stanski          - 4,929,530 - ALL  - ????    - ?? - ??  - MAME32++ v0.117
 4. mikwuyma         - 4'310'650 -  6   - ????    - ?? - ??  - MAME
 5. Keade            - 4'133'730 -  5   - ????    - ?? - ??  - MAME
 6. SFKhoa           - 4'002'440 - ALL  - ????    - ?? - ??  - MAME
 7. Shatterhand      - 3'935'460 - ALL  - ????    - ?? - ??  - MAME
 8. Kyper            - 3'841'370 -  5   - Shot    - ?? - ??  - MAME
 9. szycag           - 3'532'640 -  5   - ????    - ?? - ??  - PS
10. CIT              - 3'310'410 - ALL  - ????    - ?? - ??  - PS
11. Enhasa           - 3'173'860 -  5   - ????    - ?? - ??  - MAME
12. Arvandor         - 2'678'750 -  5   - ????    - ?? - ??  - MAME
13. Boric            - 2,608,140 -  5   - ????    - ?? - ??  - MAME
14. KoopaTGR         - 2,405,650 - ALL  - Bakudan - 1P - ??  - MAME
15. professor ganson - 2'165'010 -  4   - ????    - ?? - ??  - Saturn
16. Sword            - 1,957,020 -  5   - ????    - ?? - ??  - MAME
17. BulletMagnet     - 1,649,380 -  5   - ????    - ?? - ??  - Saturn
18. SleepersEye      - 1'580'770 -  4   - ????    - ?? - ??  - MAME
19. EmperorIng       - 1,511,610 -  4   - Bakudan - 1P - Yes - Saturn
20. Pirate1019       - 1'431'880 -  4   - ????    - ?? - ??  - MAME
21. Dumple           - 1,342,080 - ALL  - Bakudan - 1P - No  - MAME v0.199
22. Bloodreign       - 1,060,220 -  3   - ????    - ?? - ??  - MAME


Special mode
No extends
Code:
 1. Shepardus        - 4,549,600 -  4   - Bakudan - 1P - Yes - MAME v0.194
 2. KoopaTGR         - 1,820,820 -  2   - Bakudan - 1P - ??  - MAME
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Last edited by Despatche on Fri Apr 05, 2019 1:38 am, edited 17 times in total.

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Mon Sep 14, 2015 5:11 am 


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Posts: 178
Practice

KoopaTGR - 1,580,470 - 3 - Shot - TwinBee (1P) - No - MAME

EDIT: I just found out that if you finish Stage 3 in Practice Mode with a 50+ bell chain you can go to Stage 4 and beat the whole game.
So can my score be edited to reflect this.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Fri Sep 25, 2015 6:36 am 


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Normal (extends at 300,000 and 700,000)
KoopaTGR - 2,405,650 - ALL - Bakudan - TwinBee (1P) - Yes - MAME

Special (no extends)
KoopaTGR - 1,820,820 - 2 - Bakudan - TwinBee (1P) - Yes - MAME
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Last edited by KoopaTGR on Fri Sep 25, 2015 9:21 am, edited 1 time in total.

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Fri Sep 25, 2015 8:14 am 


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Cool. I guess ALL-/ALL+ would be good to note that, then.

Updated.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Fri Sep 25, 2015 9:29 am 


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Thanks!

Also, when you get to Stage 4 you can also play Stage 5 and 6 if/when you reach them.
Just mentioning in case you were confused.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Sat Nov 04, 2017 10:59 pm 


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Joined: 13 Dec 2014
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Location: Ringing the bells of fortune
Claiming some low-hanging fruit.

Practice
Shepardus - 2,574,010 - 3 - Shot - 1P - Yes - MAME 0.190

Special
Shepardus - 2,043,240 - 3 - Shot - 1P - Yes - MAME 0.190
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Sun Nov 05, 2017 1:43 pm 


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Totally forgot I made this thread.

I assume that Practice score was an ALL-? Let me know if otherwise.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Sun Nov 05, 2017 8:45 pm 


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Nope I game-overed in stage 3. :lol: I've cleared the stage before and even gotten to the fourth stage at least once, but not with as high a score.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Wed Nov 08, 2017 8:36 am 


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Location: Ringing the bells of fortune
Practice
Shepardus - 3,219,310 - ALL- - Shot - 1P - Yes - MAME 0.190

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Practice mode is fun but keeping the bell chain in the second stage is too hard. :evil:
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Fri Nov 10, 2017 11:30 am 


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Joined: 13 Dec 2014
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Location: Ringing the bells of fortune
Practice
Shepardus - 3,387,900 - 4 - Shot - 1P - Yes - MAME 0.190

Managed to finish stage 3 with over a 50 bell chain (I think it was 76 to be exact) but barely lasted into stage 4 since I had already lost two lives and am totally unfamiliar with anything beyond the "standard" practice mode.

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Mon Nov 13, 2017 7:08 am 


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Joined: 13 Dec 2014
Posts: 3407
Location: Ringing the bells of fortune
Practice
Shepardus - 4,003,420 - 4 - Shot - 1P - Yes - MAME 0.190

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Probably going to stop spamming this thread until I actually figure out how to survive.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Mon Nov 27, 2017 6:49 am 


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Alright I think this is enough of an improvement for another update.

Practice (no extends)
Shepardus - 5,333,300 - 5 - Bakudan - 1P - Yes - MAME 0.190

Image

Normal (no extends)
Shepardus - 2,996,710 - 4 - Bakudan - 1P - Yes - MAME 0.190

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Special (no extends)
Shepardus - 4,335,180 - 3 - Bakudan - 1P - Yes - MAME 0.190

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Wed Dec 27, 2017 8:01 am 


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The things I do when trying to avoid going mad from Mad Shark...

Practice (no extends)
Shepardus - 5,518,180 - 5 - Bakudan - 1P - Yes - MAME 0.190

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Twitch highlight

Normal (no extends)
Shepardus - 3,524,490 - 5 - Bakudan - 1P - Yes - MAME 0.190

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Thu Dec 28, 2017 6:57 am 


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Might as well throw this in:

Practice (no extends)
CSF - 3,035,350 - 4 - Bakudan - 1P - No - MAME

Why haven't I been using autofire? smh

I'm curious what the story is with Special. How's it busted, and did anyone ever determine how it's avoidable?
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Thu Dec 28, 2017 7:36 am 


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CStarFlare wrote:
I'm curious what the story is with Special. How's it busted, and did anyone ever determine how it's avoidable?

NTSC-J noted in the Hall of Records that Normal and Special have an infinite pattern, but I have no idea what it might be.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Mon Feb 05, 2018 10:13 am 


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Played a Normal credit and got a PB by a little bit.

Normal (no extends)
Shepardus - 3,642,710 - 5 - Bakudan - 1P - Yes - MAME 0.194

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Sun Apr 22, 2018 3:39 am 


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Joined: 13 Dec 2014
Posts: 3407
Location: Ringing the bells of fortune
Practice (no extends)
Shepardus - 5,772,450 - 5 - Bakudan - 1P - Yes - MAME 0.194

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Mon Apr 23, 2018 12:49 am 


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Location: Ringing the bells of fortune
Special (no extends)
Shepardus - 4,549,600 - 4 - Bakudan - 1P - Yes - MAME 0.194

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Twitch highlight
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Sun Aug 26, 2018 2:42 pm 


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Only 11 years after playing it in STGT 2007...I finally got the 1-credit clear!

Practice (no extends)
Dumple - 1,380,730 - ALL - Bakudan - TwinBee (1P) - No - MAME 0.199

Normal (no extends)
Dumple - 1,342,080 - ALL - Bakudan - TwinBee (1P) - No - MAME 0.199
https://www.youtube.com/watch?v=XQ5G5xOXVCU
https://www.twitch.tv/videos/302092859
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Sat Mar 30, 2019 7:57 pm 


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Location: Chicago, IL
Here's a score because. Fuck 'no extends,' this game is bullshit enough.

EmperorIng - 1,511,610 - 4 - Bakudan - 1P - Yes - Sega Saturn

How the FUCK are you supposed to deal with these cats on stage 4. It's total bs.

EDIT: Made a little bit of progress (made it to st4 midboss, about the same as last time) thanks to Shep's advice.
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Last edited by EmperorIng on Tue Apr 02, 2019 8:10 pm, edited 2 times in total.

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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Sat Mar 30, 2019 10:24 pm 


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EmperorIng wrote:
How the FUCK are you supposed to deal with these cats on stage 4. It's total bs.

The fourth charge shot is quite effective. Third might be as well.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Fri Apr 05, 2019 1:39 am 


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I assume this is Normal? I put it there.
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 Post subject: Re: TwinBee Yahhoo!: Fushigi no Kuni de Ooabare!!
PostPosted: Fri Apr 05, 2019 1:56 am 


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Joined: 18 Jun 2012
Posts: 3466
Location: Chicago, IL
Yeah, normal. Special I think is the equivalent of a second loop. I'm trying to make some progress to get past the st 4 chokepoint with midboss (and boss, following immediately afterward). Does anyone know how to survive Tweedle Dee and Dum?

This game is so fucking hard. It's like you have to follow some strict steps to make sure rank doesn't spiral out of control. I have a difficult time seeing how i can even defeat the stage 5 boss's second phase.
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