
If you know of any more I’d really appreciate it.
Funny you mention Mappy Land since the original AC Mappy has a similar enemy introduction. Galaxian and Galaga also have a similar thing.BIL wrote:Interesting topic! I bet there's a ton of other early Namco stuff, though the only thing coming to mind straight away is a console title - Mappy Land for FC. Off-topic but pretty amusing... here it's helpfully letting you know what stages various enemies appear in (ta kitten for pic):
Spoiler
I should go and play a few of them. I have the Tengen NES Pac-Man (which is pretty much identical to the JP FC game, AFAIK), Dig Dug FC, Galaxian FC, Bandai Xevious, Dragon Spirit, and Galaga NES, Sunsoft Skykid NES (which is actually inferior to the FC version due to using an inferior mapper that doesn't allow as many enemies on screen without slowdown), Rolling Thunder FC and Tengen NES, and Mappy FC. I know Xevious NES has the neat dipswitch settings thing disabled, but the game seems otherwise identical (tried to compare rapid fire, which seems a bit faster on NES, but not completely sure on this). I also unofficially have a bunch of them (including JP versions of ones I have the NES cart of) on Everdrive.BIL wrote:Haha, I was thinking they would.It's been ages since I actually played Namco's arcade games... been spending a lot of time on their FC ports incidentally.
Yep, I'm basically looking for anything that communicates it's elements/enemies etc without actually playing the game or referring to external sources like cabinet art.BIL wrote:Do rolling demos with captions count? Gauntlet and Gauntlet II both do this.
Butasan / Pigs and Bombers gives personality descriptions of its enemies on the stage title cards. I don't recall the descriptions being too helpful, but they did communicate something, I guessDoomsDave wrote:Yep, I'm basically looking for anything that communicates it's elements/enemies etc without actually playing the game or referring to external sources like cabinet art.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Wow! That's an absurd waste of ROM space on such an old NES cartridge.BIL wrote:Always thought the original Zelda's was cute. Even if it's kinda bending the topic rules at the end, with stubby little Link holding up a note asking the player to RTFM for further details. :3
ALL OF TREASURES
Nah, it should be rather tiny.Sumez wrote:Wow! That's an absurd waste of ROM space on such an old NES cartridge.
I was referring specifically to the superflous image of Link holding the "RTFM" sign. There's a lot of text on it in a font that's slimmer than the standard 8x8 ttiles, so that entire graphic is obviously created entirely for that single image. The rest of the text scroll uses characters and sprites that already exist in the actual game and don't take up any additional CHR ROM.BryanM wrote: Nah, it should be rather tiny.
It's the only exposition in the entire game, so it's well worth it. Explaining the story about how you want to become The Guy.
RegalSin wrote:You can't even drive across the country Naked anymore