Fudoh wrote:And just to remind everyone: isn't the 480p upscaling just stellar ? Especially from HQ sources like a PS2 or DC. I've had processors made YEARS after the CII and exceeding the CII in price and still perform nowhere as well as the CII did (and does) on those signals.
Yeah it's pretty bonkers to me that some relatively new scalars that cost upwards of four grand plus, still do a relatively poor job with 480p and 480i signals. I've read a few good things about the latest RadiancePro Series 4k scalars, but I don't think anybody's really studied how they perform with sub-HD content. I wish Gennum was still producing scaling technology. It's sad that we'll probably never see a real successor to the VXP technology inside the CII. (There was a video interview a few years ago with one of the company representatives showing off a prototype for a successor to the VXP chip design with some pretty fancy sounding specs, but I don't think anything ever came of it).
Xer Xian wrote:Wow that's bad

Better force 480p left and right for the PS2 library.
Zappyraccoon wrote:I didn't know it added 4 frames of lag on interlaced content! Though I haven't undergone the next level of perfection and turned focus towards input lag. I think the picture a Crystalio II makes from interlaced sources looks much nicer than the OSSC outputs though so I just pass it through. Might just be one of those choose the lesser of two evils scenario. I avoid 480i whenever possible and try to force whatever I can into progressive anyway.
I've been thinking about this a bit myself lately, and it's kind of alarming that there is no comprehensive list of what ps2 games can be properly forced/patched into 480p (not to mention all the other possible resolutions like 240p, 720p and 1080i or 1080p) besides manpower, I think a big barrier to building a proper database has been that few people have access to decent aspect ratio control. as that's usually one of the side effects to resolution forcing on ps2 games. For instance most lists available say that Wild Arms 5 doesn't work properly when forced to a higher resolution (because of aspect ratio issues). but if you're like me and have access to a good CRT with geometry controls (or a video processor). the aspect ratio can be easily corrected, and something like Wild Arms 5 works beautifully at 480p, 1080i or even 1080p. (with the GS Mode Selector .elf)