Are 8 and 16bit consoles good to play outside of their turf?

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Turrican
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Are 8 and 16bit consoles good to play outside of their turf?

Post by Turrican »

What's the farthest use you can come up with of a videogame console, that you feel you can have enjoyment with?

By that I mean: remove ports of classic arcades, platforms and their action / run'n gun derivations, shoot'em ups of every type, RPGs of action, classic, strategy and tactical fashion and of eastern and western sensibility. Remove arcade sports, racing, and sports simulations. In other words, try to remove everything that a console is considered excellent at.

Imagine you have a NES but can only play... I dunno, Marusa no Onna or Sweet Home. Then try to be further removed even from that... What's the most counter-intuitive use you can come up with for your consoles?

A Super NES with only Koei simulations perhaps? (Sim City would be still too ludic).

A Genesis with Richard Scarry's Busytown or Carmen Sandiego?

Playing Populous on monochrome Gameboy?

What's the most ludicrous port of a dense computer software that was evidently in dire need of a mouse, but was packaged and put on shelves next to Mario or Sonic, regardless of any respect for customers? And that, in a perverse way, you are actually glad it was ported?

Be creative, I'm sure whatever you'll come up with will make the examples above seem like frantic, non-stop arcade action in comparison. :D

p.s. I'm not looking for kusoge, not necessarily. What I'm interested in is the most oddball, awkward use of a console system
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CIT
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by CIT »

Can't think of anything specific to 8 or 16bit, but on Gamecube:

Ohenro-san: Buddhist pilgrimage simulator that shipped with a walking pad and pedometer
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Turrican
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by Turrican »

CIT wrote:Can't think of anything specific to 8 or 16bit, but on Gamecube:

Ohenro-san: Buddhist pilgrimage simulator that shipped with a walking pad and pedometer
That... wouldn't have felt that weird on the Wii, right? :lol:
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by TransatlanticFoe »

Wing Commander Prophecy for the GBA

Someone had balls (or was nuts) to suggest an FMV-driven PC space flight sim gets ported to a handheld. It's actually quite a good game as well.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by WelshMegalodon »

byuu's often mentioned the Exertainment exercise bike, as well as the Super Famicom's dial-up modem for betting on horse races. The Game Boy also had a portable sonar device for finding fish underwater.

A less extreme example that is neither 8- nor 16-bit, TVTropes style: among all the nostalgia talk for Final Fantasy VII, Metal Gear Solid, Xenogears, etc., I feel weird playing arcade ports and TokiMemo on the PlayStation.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by Koa Zo »

WelshMegalodon wrote: The Game Boy also had a portable sonar device for finding fish underwater.
I was going to mention that for the WonderSwan also.

Sega-CD has some oddball software released, but I can't really say it is outside its turf as "multimedia" was what CD-ROM was all about in that period.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by mamboFoxtrot »

Turrican wrote:What I'm interested in is the most oddball, awkward use of a console system
I'd say the alleged case of the guy that bludgeoned a thief with a Gamecube wins that, especially considering that it supposedly still worked afterwards.
Now if only I could actually find that story rather than just hearing about it from time to time, assuming it isn't just some bunk urban legend
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by BIL »

^ it's usually an Xbox in the version of the tale I hear, and the burglar typically dies. Same generation, and although there's no handle, its bulk and edgy profile suggest a nice sharp, sledging blow to the temple would be no picnic for the unlucky trespasser! Would deffo be my console of choice for foiling a would-be pilfering of the hi-fi cabinet. Not the biggest library, but lots of cool Japanese exclusives backed up by good ol' fashioned American stopping power. :cool: Image Though the GC's handle is an obvious aid in generating swing power, with its feathery weight and cuboid profile, I feel like even given the element of surprise it'd merely disorient 'em (while flipping its drive lid open in the process, exposing its fragile lens).

I always loved how unlike my PS2 and GC, the XB had a label suggesting a fall would endanger not the machine but anyone in its remorseless, Deep Impact-esque path. Image New thread: which console would you select for Charles Bronsoning a burglar? I'll tell you what I wouldn't use, fucking NTSCU NES. Damn thing's full of air. UNLIKE its superb library! But those won't help when one shot is the difference between a mildly dazed and now likely enraged burglar, or a spasming, frothing mummy baby who'll only ever trouble the guy on bedpan duty from now on!

Oh, I find the SFC version of Wolf3D (The CLAW OF EISENFAUST) absolutely hilarious, in a totally benevolent way. DOOM just depresses me but Wolf3D has an almost gun game simplicity that survives the brutal journey to SFC res and gamepad quite well. Also those "giant rat" sound effects, lmao. Meow! Arf!
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by Obiwanshinobi »

Technically 32 bit, but Super Monkey Ball Jr. for the GBA (originally played at 60 fps with analogue stick, none of which GBA port has to offer) is actually darn good.
I sometimes wonder how much good NES Elite was, but not to the point of trying it out yet. Then again, Elite was quixotic - to say the least - on its original platforms to boot.
I used to play a combat flight sim on a famiclone back in the day. What title could that be?
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by BIL »

Top Gun? Gun Sight aka Laser Invasion? Those come to mind for sim-esque attempts on FC. The latter has a seriously fucking rocking soundtrack.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by Obiwanshinobi »

I believe it was World War II-themed, warship torpedoing included perhaps? All environment that I saw was just the sea and skybox, and some warship definitely stuck out of the former.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by mamboFoxtrot »

BIL wrote:^ it's usually an Xbox in the version of the tale I hear, and the burglar typically dies.
:shock:
Now that one I haven't heard. I guess if there's variations of it like that than it probably is just urban legend. Disappointing!
btw don't google anything about xbox-related deaths unless you want to find out about some seriously disturbing people
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by BIL »

Obiwanshinobi wrote:I believe it was World War II-themed, warship torpedoing included perhaps? All environment that I saw was just the sea and skybox, and some warship definitely stuck out of the former.
Was it cockpit or chase-viewed? If the latter, that sounds a bit like Sky Destroyer, whose boxart I seem to remember you posting once, so that's probably not it... but eh, worth a shot. I can never resist a quick round of Name Teh Game. :mrgreen:
mamboFoxtrot wrote:btw don't google anything about xbox-related deaths unless you want to find out about some seriously disturbing people
Haha, I suspect I might know one of the the cases you mean (tags: fatal multiple shooting, over, stolen xbox). Stuck in my mind at any rate, brr.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by BrianC »

Turrican wrote: A Genesis with Richard Scarry's Busytown or Carmen Sandiego?
This reminds me of the Pico, which is pretty much a Genesis designed for childrens edutainment games.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by Turrican »

Hehe, actually Busytown may be my favorite Novotrade game :P

I was going to mention Koei's Aerobiz... I mean, using a Megadrive to simulate an airliner career? Than again it has its fans:

https://bradhatesgames.wordpress.com/th ... sis-games/
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by Obiwanshinobi »

BIL wrote:If the latter, that sounds a bit like Sky Destroyer, whose boxart I seem to remember you posting once, so that's probably not it... but eh, worth a shot.
That Sky Destroyer screenshot looks like this is it (I seem to recall the island as well), thanks. The multi-game cart it was on would also harbour Binary Land & Antarctic Adventure, so FC-exclusivity isn't saying much in the bootleg land.

By the way, no-native speakers won't likely find it amusing, but there's a legendary PSX Soul Reaver hack made by some post-Soviet localisation team, a "Polish" version complete with brand new voice acting, which nonetheless reads & sounds very... foreign. I guess Hong Kong or India English could give you idea what it's like.
Although just a sign of times when such hacking was made for the living rather than merely as hobby, this one's very diligently put together. I can tell they were doing their best in a way.
In more recent times, when searching for a particular anime show fansubbed, I stumbled upon Russian overdub, almost certainly fan-made, but pretty professional at that (way easier on the ear than your average English dub). Mentioning this as a testimony to the piracy's crossing paths with dedication in these parts of the world.
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Re: Are 8 and 16bit consoles good to play outside of their t

Post by BrianC »

There's also those keyboard controllers for early game systems with stuff like Basic Programming for Atari 2600 and family basic for the Famicom. Most of these were short lived, though the 2600 one isn't even a full keyboard.

As far as other things, there's also the Miracle Piano teaching system for Genesis, SNES, and NES and an Atari 2600 port of the unofficial text based Star Trek game named Stellar Track.
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