As for Akumaju Densetsu, perhaps saying that it is easier than the first was wrong, but I still don't feel that it is harder either. And even the longer stages don't make the game feel harder as well (just longer, though I guess it provides more chances to screw up).
Of course this is taking into account that I haven't reached past Death yet, and took both the upper routes (Grant and Sylpha), though I've been playing solo-Belmont, which also makes comparing both games a bit easier.
Perhaps where I noticed a bigger difference, is in the bosses, as although CV1 can be very easy if you abuse some sub weapons, several of them (even before Death and Dracula) are a challenge if you play without sub-weapons, while in Akumajou Densetsu I've beaten all of them with the whip only, and none of them were really that hard (again, until Death).
Then, of course, there's the matter of CV3 vs AD, but I've only played the JP version yet. The music in the JP version is far superior though.
I've played another run, and lost yet again against Death.
It's cool that you can't cheese him with HW here, since he rarely stands on (or is close to) a platform, and he moves around a lot, so you can't kill him quickly with the Cross either (at least to my knowledge).
Perhaps not the most efficient tactic, but I'm having a good time trying to beat him with the whip, though. Managed to take about half his health before dying so far.
I found rather amusing, when on my first time here (on the last stretch before Death), I immediately noticed that something was odd, because there were lots of candles, a dandy falling bridge, perfect for some RNG driven enemy massacre, and yet there was nearly no danger here (bar the sole enemy on the bridge).
It's like the developers are taking pity on you, letting you have a brief respite, because they know shit will hit the fan very soon.
Also, the part of Death's fight that really bugs me:
Those vertically misplaced blocks are really annoying. Why didn't they go with simmetry here.
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I found it curious that they put the word "Castlevania" on AD's map screen, since I thought they ever only used it for the overseas releases (back in the day, anyway).
copy-paster wrote:In PSX Chronicles, she no longer ducks which makes the fight easier with cross. Keep fighting!
I've finally beat her, on the 10th attempt or so.
She doesn't just duck the Cross, she ducks everything, standing whip included, so when she's in garbage throwing mode, pretty much the only way you'll hit her with anything, is to close in with a jump whipping, so that you'll hit her as she's jumping.
I still stood by my first strategy of waiting for her to run out of stuff to throw, so that she'll grab the clock's hand and fight in close quarters, and won that way.
As it turns out, she'll indeed chuck the round edges of the clock, but only 3~4 of them, so you just have to remember that she'll still throw a few more things when it looks like there's nothing else to be thrown. After getting her to take the clock's hands, I won on the 2nd attempt.
While she's somewhat easy to beat in this mode, she'll occasionally lunge and strike you, which is very hard to dodge, and that's how I lost on the 1st attempt.
Still, I'll reaffirm that she's my favourite boss fight on this game, and definitely one of the most fun in the series, at least from the games I've played.
It's also interesting that she mark the point where bosses become quite hard to beat. Up until her fight, bosses are pretty easy, though you can lose the occasional life by falling from the raft in the 2nd stage's boss.
Now I've found my new nemesis, the Tower of Dolls on the next stage.