Ya. It's kind of weird that the next big thing was mobile, and FF6 fans flocked to stuff like Grindblue Fantasy.
How awesome these games would be if they were made for a horizontal aspect ratio and a big screen. That Fire Emblem Heroes thing looks so half assed compared to what it coulda been.
OmegaFlareX wrote:The vast majority of good games were Japanese. Especially in arcades, where it seems overwhelmingly so. This makes me seem like a weeb, but am I wrong?
Maybe half and half. Like others have said, the pc market is not just a rare exception, and the west has overwhelmingly dominated it. I actually kind of dread playing a Japanese written PC game.
The console market... we have to blame on the management incompetence of Atari. They had no idea what they were doing and gave the entire industry away.
Nintendo invested in their own brand, their games, creating characters their customers could identity and develop an attachment to. Atari never invested in their games, treated their developers like shit, and really had no reason to continue to exist. Which is what happens when you have people who don't care about their product in charge of a company - empty suits only interested in squeezing all the blood out of a turnip so as to maximize their own personal intake of cocaine and hookers.
Gauntlet, at least, could have been a bit more than it was left as. Were there any others? A sane company interested in being around in 10 years, would have at least a couple dozen games with franchise potential, really...
EmperorIng wrote:The Immortal... man, now that is a game. A game for stout-hearted adventurers, man.
It has one of
the best anime music videos on the youtube.