This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Kollision
Posts: 2605 Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:
Post
by Kollision » Tue Aug 29, 2017 12:07 pm
PCE CD yes great games there
PCE... overrated
wgogh
Posts: 535 Joined: Fri Jun 10, 2016 5:01 am
Location: Brazil
Post
by wgogh » Tue Aug 29, 2017 4:31 pm
Kollision wrote: PCE CD yes great games there
PCE... overrated
Mabye, but it has Alien Crush, Gunhed, 1941, many ports...
So, can we make it a PCE thread now?
schleichfahrt
Posts: 141 Joined: Sun Jun 12, 2016 12:50 pm
Post
by schleichfahrt » Thu Aug 31, 2017 1:53 pm
Skycurser, even though criticized by some, has a rain boss (the bat ghoul).
When you ruin some enemy, add to score points.
BIL
Posts: 20289 Joined: Thu May 10, 2007 12:39 pm
Location: COLONY
Post
by BIL » Fri Sep 01, 2017 10:14 pm
Baha. Found this little gif while digging around my image folder. SFC Kiki Kaikai's stage 1 downpour = SKEELTON ALERT
Obiwanshinobi
Posts: 7470 Joined: Sun Jul 26, 2009 1:14 am
Post
by Obiwanshinobi » Sat Sep 02, 2017 2:20 am
The other day I was thinking about rain in Diablo 2 - a game I don't miss playing, but suddenly missed that rain. This time, when reading the topic title, Last Resort sprung to mind immediately. Some real memorable rains in games.
The rear gate is closed down
The way out is cut off
jugemscloud
Posts: 146 Joined: Thu May 03, 2012 9:46 pm
Location: glasgow
Post
by jugemscloud » Sat Sep 02, 2017 2:22 pm
Plus alpha second or third? stage (the flower one) bg is one of the most visually intense that I've came across for the 16bit era.
The speed of the parallax can also make a huge difference, kingdom grand Prix is a prime example of this.
Iirc one of the twinbee games has a stage with a rain or petal foreground layer that creates a lot of visual noise