Jfonzy wrote:Overall I am very happy so far. The Genesis RGBs cables are the only ones I have, so I can't test RGB on other consoles yet.
It's not shown here, but I did test the PS2 over component via RGB inputs. There was noticeable lag. Maybe if I had the component video card (PDA-5004) it would not be as bad, but no way am I giving up the analog RGB video card (PDA-5003) already installed.
it probably wouldn't matter which input card you use as most things out of the PS2 will be interlaced regardless of color space, so if you're feeling a measurable amount of input lag with interlaced content that's just how it's going to be. something interesting you could try is setting the PlayStation 2 to output 960i or 1080i using the GSM Selector. some displays will have less input lag with higher interlaced resolutions. (you could probably test those resolutions from a PC using your video card's custom resolution profile)
I've actually had really good luck with some of the later Samsung plasmas when using a PS2 outputting at either 960i or 1080i (you could also try using progressive resolutions but I've had less luck with those when using the GSM selector).
although some displays don't like the PS2's sync on green signal at higher resolutions, to fix that I use a cheap component to HDMI digitizer. doesn't add any input lag and makes all of your component video game consoles HDMI/DVI enabled (some displays do a better job processing from their digital input anyway).
Jfonzy wrote:
Unfortunately, Dot by dot is only selectable for the PC inputs. But yeah, even if you could do it for 240p, it would be tiny. Now if I could go console > RGB > line doubler > VGA, we might be on to something. As long as the line doubler doesn't introduce lag. First I just need to get a VGA box for my dreamcast to try..
the only line doublers designed for video gaming would probably be the OSSC or the older XRGB's. (as the frame Meister is a scaler and has a fairly considerable amount of input lag).