Hi - what is テンとティルの冒険 and...

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Fenrir
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Hi - what is テンとティルの冒険 and...

Post by Fenrir »

...why isn't there a single non-japanese page about it? It looks (and sounds) awesome!

https://www.youtube.com/watch?v=vjm57-BuxKk
Alas, Ikaruga is going...

Undesired, unwanted them...
What makes them go?
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Deadliar
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Re: Hi - what is テンとティルの冒険 and...

Post by Deadliar »

Nice scoring mechanic. Why learn chains when the enemies are marked for you. :lol:

But no really that's cool.
Play for fun and win when you can.
e_tank
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Re: Hi - what is テンとティルの冒険 and...

Post by e_tank »

Fenrir wrote:...why isn't there a single non-japanese page about it? It looks (and sounds) awesome!

https://www.youtube.com/watch?v=vjm57-BuxKk
adventure of ten and till, here's the game's homepage. one of the online stores where you can buy it (and try out a demo, link here) has some information about the game in english, here's the excerpt:
Do you feel like games are too hard for their own good?

"Shoot-em-ups are impossible!"

Then this indie shmup is for you!

Auto save lets you quit here, resume there at your pace.
You can replay the same stage until you're a master, instead of game over.
And other features to make it fun, not frustrating.

Of course if you love a good bullet hell
you can challenge yourself to take the high score!

Please play the trial to confirm compatibility.
Then buy it because pew pew pew!
idk, the game doesn't look bad to me, but doesn't look very interesting either. to each his own
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STGAlmond
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Re: Hi - what is テンとティルの冒険 and...

Post by STGAlmond »

I only made it through about 15 minutes as I didn't have time to watch it all, and I can't download it at this moment. I liked the appearance and it seemed like it was worth a play. Anyone care to watch more or know if loops? I was curious if it was really an hour worth of game, a lot of milking, or if it looped.
tate
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Re: Hi - what is テンとティルの冒険 and...

Post by tate »

I think it's one of the best STGs on DLsite English, with fantastic pixel art that includes a SFC FF6-like mode 7 effect. Unfortunately, the demo suffers from first (and beginning of second) stage ease. Try to point blank all of the enemies as MechaOwl does, and it becomes more interesting. I'm guessing that the dev purposefully cut it off where he (assumed) did to appeal to a more casual crowd. But the later stages are pretty challenging, even opening up a special stage that MechaOwl has a video of.

Alas, there's no proper tate. Given that it was developed in STG Builder, it seems like it could be implemented, but I haven't tried asking the dev to do so, given the fairly limited sales on DLsite.
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