Yeah, but edit the game to activate for GBC/GBA and not SNES.theclaw wrote:In their native state, no. GBA doesn't contain SNES hardware.GeneraLight wrote:Since GBI isn't capable of displaying SGB borders or colors, would it be possible to edit GB[C] ROMs to have those features enabled when playing on GBA hardware?
Much like how Shantae and the Oracle Zelda GBC games work on a GBA.
Some of it can be simulated like Extrems pointed out.
Cloning the Gamecube component cable
Re: Cloning the Gamecube component cable
Re: Cloning the Gamecube component cable
You need an emulator, and Goomba Color is it.
Re: Cloning the Gamecube component cable
Has anyone received any updates from BadAss Consoles on the GCVideo board?
Re: Cloning the Gamecube component cable
At this point, just consider it dead until further notice. It'll save you the anguish.philexile wrote:Has anyone received any updates from BadAss Consoles on the GCVideo board?
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- Posts: 679
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Re: Cloning the Gamecube component cable
Not sure if you guys have seen this:
https://www.youtube.com/watch?v=XUks9-jW9xw
How good is it, from our (enthusiasts lol) POV?
https://www.youtube.com/watch?v=XUks9-jW9xw
How good is it, from our (enthusiasts lol) POV?
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andykara2003
- Posts: 1349
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Re: Cloning the Gamecube component cable
It's great - in terms of image quality it's just as good as the internal mod and you can program a remote to use the menu so it's essentially the same thing.tongshadow wrote:How good is it, from our (enthusiasts lol) POV?
Even though it's improved a lot from the 1.0 version, the connection to the console is not quite as solid as using a normal cable. You have to make sure the HDMI cable never tugs at all on the unit or it can pull the connector off centre. Shouldn't be a problem though and it feels solid enough.
It's a fantastic bit of kit, although to me the image isn't quite as good as component on a decent 480p CRT as you don't have a shadow mask cleaning up the Gamecube's comparatively rough source image. For that, we'll have to wait for 4K scalers with CRT shaders.
Re: Cloning the Gamecube component cable
I went ahead and placed a request for pre-order, even though I currently use the official component cables. Straight 480i and 480p look terrible on my LCD display, but I'm hoping down the road I get a display that does a better job dealing with it. When that happens, this device should become the better choice.andykara2003 wrote:It's great - in terms of image quality it's just as good as the internal mod and you can program a remote to use the menu so it's essentially the same thing.tongshadow wrote:How good is it, from our (enthusiasts lol) POV?
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andykara2003
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- Joined: Sat Apr 27, 2013 3:26 pm
Re: Cloning the Gamecube component cable
That's true, I forgot to say that - it depends a lot on how your flat panel handles 480p as the mod doesn't upscale.
Re: Cloning the Gamecube component cable
All the people I know that preordered back in October 2016 have requested a refund and got it.philexile wrote:Has anyone received any updates from BadAss Consoles on the GCVideo board?
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citrus3000psi
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- Location: Indiana
Re: Cloning the Gamecube component cable
He tweeted out a week ago he was going to be sending emails to people that had paid for his install serviceExtrems wrote:You need an emulator, and Goomba Color is it.
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Re: Cloning the Gamecube component cable
It sounds like an external breakout box, much like the VGA boxes for Dreamcasts, would work better. You'd have a cable from the Digital AV port going to a PCB, and from there you can do whatever you need with the video signal--HDMI and/or component for video; RCA and/or TOSLINK for audio; perhaps SCART for people who'd prefer it?andykara2003 wrote:Even though it's improved a lot from the 1.0 version, the connection to the console is not quite as solid as using a normal cable. You have to make sure the HDMI cable never tugs at all on the unit or it can pull the connector off centre. Shouldn't be a problem though and it feels solid enough.
Re: Cloning the Gamecube component cable
Would this device work with a chip modded PAL gamecube for playing NTSC games in 480p? The product page says explicitly "288p, 576i, and 576p at 50 Hz (PAL GameCubes)“.
Re: Cloning the Gamecube component cable
Yes, the console region is irrelevant. You could play NTSC games in windowed 576p50 on a NTSC console.
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DoctorPain99
- Posts: 13
- Joined: Sat Aug 13, 2016 11:51 pm
Re: Cloning the Gamecube component cable
I pre-ordered when GCVideo X was announced and requested a refund after he went silent again. I haven't received it, so I opened a case on PayPal. I stll haven't heard from him, so I'm going to wait about another week and then escalate this to PayPal. I really wanted to give this guy the benefit of the doubt, but it's tough to do so when he doesn't even provide updates, let alone the product, by the deadline he promised.leonk wrote:All the people I know that preordered back in October 2016 have requested a refund and got it.philexile wrote:Has anyone received any updates from BadAss Consoles on the GCVideo board?
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bobrocks95
- Posts: 3610
- Joined: Mon Apr 30, 2012 2:27 am
- Location: Kentucky
Re: Cloning the Gamecube component cable
Oh god he announced a new iteration without ever shipping the original, and now he's gone quiet on the new one too?DoctorPain99 wrote:I pre-ordered when GCVideo X was announced and requested a refund after he went silent again. I haven't received it, so I opened a case on PayPal. I stll haven't heard from him, so I'm going to wait about another week and then escalate this to PayPal. I really wanted to give this guy the benefit of the doubt, but it's tough to do so when he doesn't even provide updates, let alone the product, by the deadline he promised.leonk wrote:All the people I know that preordered back in October 2016 have requested a refund and got it.philexile wrote:Has anyone received any updates from BadAss Consoles on the GCVideo board?
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
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DoctorPain99
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Re: Cloning the Gamecube component cable
The GCVideo X was supposed to be the plug 'n play unit that he claimed he would allow people to switch their orders to from the mod service or self-install board. He announced it on RetroRGB's podcast in April and said it would take him 2-3 months until he began to ship the units. The last update on this was in June, and it's now August.bobrocks95 wrote: Oh god he announced a new iteration without ever shipping the original, and now he's gone quiet on the new one too?
EDIT: Actually, the last time he even mentioned GCVideo X was in June. The last actual UPDATE on his progress, at least on twitter, was in May. I work full-time so I don't really have time to go watch his twitch stream, but I heard he hasn't been on there in weeks either.
Re: Cloning the Gamecube component cable
So what's the difference between GCVideo and this new HDMI board being made by Citrus?
Re: Cloning the Gamecube component cable
it's the same thing. Hence why I gave up and just started using pluto IIx based hdmi solution.GeneraLight wrote:So what's the difference between GCVideo and this new HDMI board being made by Citrus?
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Re: Cloning the Gamecube component cable
If I read the specs correctly, the GameCube's digital av port carries some proprietary component signal. Since BVM's often come with SDI input cards wouldn't it be possible (and maybe easier) to convert this signal to SDI, which also seems to be a digital component signal?
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TooBeaucoup
- Posts: 412
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Re: Cloning the Gamecube component cable
I've had my GCVideo by Zeldaxpro for a few months now and it's incredible. It's the best I've ever seen the Gamecube look. I have version 2.0 and have no problems with the adapter staying snug in the port. As long as you're not yanking your Gamecube around or constantly moving it from shelf to shelf, you'll be fine. And you'd probably have issues with official component cables in the port as well, if you were constantly roughing your console up that much.
I have a ghetto review on my page that I did a few months back.
https://youtu.be/E9QFNzp_9p0
Also, direct capture footage here.
https://youtu.be/jHoTf570234
I have a ghetto review on my page that I did a few months back.
https://youtu.be/E9QFNzp_9p0
Also, direct capture footage here.
https://youtu.be/jHoTf570234
Re: Cloning the Gamecube component cable
It would be possible, but it would be a 480i-only solution. While a specification for 480p SDI exists, there are no BVM input cards that support it (as far as I know).gordon-creAtive wrote:If I read the specs correctly, the GameCube's digital av port carries some proprietary component signal. Since BVM's often come with SDI input cards wouldn't it be possible (and maybe easier) to convert this signal to SDI, which also seems to be a digital component signal?
GCVideo releases: https://github.com/ikorb/gcvideo/releases
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- Location: Emerald Hill Zone
Re: Cloning the Gamecube component cable
...which kind of defeats the purpose of the component cable. Thanks for the answer.
Edit: And I completely ignored that only A- and D-Series BVM's and the PVM L5 series support 480p, so it's not just the input card to worry about.
Edit: And I completely ignored that only A- and D-Series BVM's and the PVM L5 series support 480p, so it's not just the input card to worry about.
Re: Cloning the Gamecube component cable
I run my GCvideo into a hdmi to vga converter because my 46 inch LCD TV supports perfect pixel mapping over the VGA port at 640x480 (this of course result in a massive black border around the image but everything is razer sharp). I've never seen an LCD support 640x480 via HDMI with 1:1 pixel mapping but I'd love to know if there is one!FBX wrote: I went ahead and placed a request for pre-order, even though I currently use the official component cables. Straight 480i and 480p look terrible on my LCD display, but I'm hoping down the road I get a display that does a better job dealing with it. When that happens, this device should become the better choice.
I'd strongly encourage you to investigate whether your LCD TV support 1:1 pixel mapping via its VGA port and then buy an active HDMI to VGA adapter for the best PQ results.
This is the TV I'm using: http://www.sony.com.au/support/product/kdl-46d3100
In-fact I run all my device through the HDMI to VGA adapter because it is superior to the TVs HDMI inputs in every single way. Even the stretch to fit option on the VGA input is vastly superior to HDMI input. 1:1 pixel mapped Nintendo Switch games running at 720p look stunning!
Analogue for life baby!
Re: Cloning the Gamecube component cable
But the Gamecube doesn't output a 640x480 signal - it uses CEA timings with 720 non-square pixels per line.strayan wrote:I run my GCvideo into a hdmi to vga converter because my 46 inch LCD TV supports perfect pixel mapping over the VGA port at 640x480 (this of course result in a massive black border around the image but everything is razer sharp).
GCVideo releases: https://github.com/ikorb/gcvideo/releases
Re: Cloning the Gamecube component cable
BadAss tweeted a week ago, for whatever that is worth. I've spoken with him a number of times and I'm going to give him the benefit of the doubt, but at this point I wouldn't blame anyone for demanding a refund.bobrocks95 wrote:Oh god he announced a new iteration without ever shipping the original, and now he's gone quiet on the new one too?
Regarding the GCVideo by Zeldaxpro: I've heard its not designed very well. A friend of mine tapped his GC by accident while using it – both the HDMI board and the GC are now "fried" and he could smell the electronic short after the fact.
I just looked and it appears that there are two versions: the newer 2.0 states that the connector was improved. Its possible my friend has/had an original.
Its unfortunate that reliable and available solutions aren't here yet.
Re: Cloning the Gamecube component cable
Probably a short between 12V and one of the adjacent signals on the digital video connector - I killed a Cube and the FPGA connected to it the same way during development.philexile wrote:Regarding the GCVideo by Zeldaxpro: I've heard its not designed very well. A friend of mine tapped his GC by accident while using it – both the HDMI board and the GC are now "fried" and he could smell the electronic short after the fact.
GCVideo releases: https://github.com/ikorb/gcvideo/releases
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andykara2003
- Posts: 1349
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Re: Cloning the Gamecube component cable
Is it possible to find out which version he has? It would be a shame for Zeldaxpro's reputation to be knocked by an older product.philexile wrote:Its possible my friend has/had an original.
Re: Cloning the Gamecube component cable
Good to know, thanks.Unseen wrote:Probably a short between 12V and one of the adjacent signals on the digital video connector - I killed a Cube and the FPGA connected to it the same way during development.
I confirmed with him that this is a 2.0 board, beige.andykara2003 wrote: Is it possible to find out which version he has?
I'm not trying to "shame" his reputation, but a product is either reliable or it isn't.andykara2003 wrote:It would be a shame for Zeldaxpro's reputation to be knocked by an older product.
I know he bought it about 4 months ago, so its not exactly old by any stretch. If Zeldaxpro sold the original board and it had such a flaw (which I assume he must have been aware of since the design was revised) he should issue refunds/replacements to people who invested in his product.
Also, I checked a conversation that BadAss had with Zeldaxpro. Here is a link:
http://www.gc-forever.com/forums/viewtopic.php?t=3740
Badass said the follow:
Also the pins do not have any alignment guides to prevent them from straying left / right due to improper insertion (a curious 5yr old when you are not looking, or just an idiot adult for that matter.) once those pins stray from their original position they have potential to short without the user even realizing they might be misaligned and could fry the system.
Last edited by philexile on Sun Aug 06, 2017 6:59 pm, edited 1 time in total.
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andykara2003
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Re: Cloning the Gamecube component cable
Sorry that came out wrong - I didn't mean to accuse you of shaming him - I just wanted to make sure it was based on the current product. In fact I agree with what you're saying, especially if it's killing consoles. As nmalinoski mentioned, I think the only truly reliable and safe solution for the external version would be a rock solid connector linked by a short cable to an external box.philexile wrote:I'm not trying to "shame" his reputation, but a product is either reliable or it isn't
Re: Cloning the Gamecube component cable
No problem, I updated my post – it was a 2.0.