Bullet Soul: Infinite Burst coming to Steam

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Oniros
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Bullet Soul: Infinite Burst coming to Steam

Post by Oniros »

Announced by Degica at Anime Expo, Bullet Soul Infinite Burst is coming to Steam. They're helping with the localization but Mages is publishing.

Mod edit: Link to Xbox 360 thread is here http://shmups.system11.org/viewtopic.php?f=1&t=46917
Last edited by Oniros on Tue Jul 25, 2017 3:06 am, edited 2 times in total.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by HydrogLox »

Steam: Bullet Soul Infinite Burst
Available: 2017-07-31
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clippa
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by clippa »

Available for $14.99 plus a 20% launch discount (additional 30% loyalty discount for owners of Bullet Soul for a total of 50% off at launch
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Oniros
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by Oniros »

kane wrote:Folks, I've never played or seen these games, but I did my research. Now please help me understand: Is there a reason to buy the previous version instead of/together with Infinite burst?
Nope. Infinite Burst is the better and more complete game.
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
HydrogLox
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by HydrogLox »

If you're only going to get one then get Infinite Burst - but it doesn't include the vanilla version as such. So any "completionist" is going to want both.

Read BulletMagnet's comparison for a sense of the differences between the two: http://shmups.system11.org/viewtopic.ph ... 4#p1024984
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Iaspis
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by Iaspis »

clippa wrote:additional 30% loyalty discount for owners of Bullet Soul for a total of 50% off at launch
It's not happening
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NickPalmerDegica
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by NickPalmerDegica »

I've played a whole lot of this one because of us helping with PR, and I currently have 501million on Caravan Mode with Loop. Really fun in my opinion.
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NeoStrayCat
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by NeoStrayCat »

Well, while the game is out on steam a bit earlier than it should have, the discount for those that own the original Bullet Soul is now applied.
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NickPalmerDegica
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by NickPalmerDegica »

http://blog.degigames.com/shmup/bullet- ... oop-guide/ I wrote up a guide on a bit of the mechanics of Caravan Mode for those who want to try to get a good score for the contest. I hit 501m not long before the release, so I know a little bit about it. (JP players are still going to crush me when they start hitting the PC version.)
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by drunkninja24 »

Been a while since I played IB on 360, did that version not allow you to enter initials for score ranking either? I just get the prompt with 5PB already filled in when I finish a high score run, with no ability to edit initials despite everything necessary being right there....
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Zen
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by Zen »

drunkninja24 wrote:Been a while since I played IB on 360, did that version not allow you to enter initials for score ranking either? I just get the prompt with 5PB already filled in when I finish a high score run, with no ability to edit initials despite everything necessary being right there....
Erase the 5PB entry using the BACK button, clearing the way for your own initials.
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Frenetic
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Bullet Soul developer interview is now available!

Post by Frenetic »

Bullet Soul developer interview is now available at the link below:

https://drive.google.com/open?id=0B8cS_ ... hzRW1BaldB

Thanks to Degica and the shmups forum members for collaborating to make this happen!

--the F-man
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Zen
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by Zen »

Thanks, Frenetic.

Watching the STG Weekly #126 right now. I think the game is great fun. Really enjoying it.
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Re: Bullet Soul: Infinite Burst coming to Steam

Post by emphatic »

Does anyone know if it's possible to not have the dialog popups when starting and closing the game? I'm trying to run it from a frontend, but the Fullscreen etc box at start and the "really close" at exit really messes this up.
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