
What [not shmup] game are you playing now?
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Mischief Maker
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Re: What [not shmup] game are you playing now?
Brigador:


Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
Re: What [not shmup] game are you playing now?
^How are you liking it? Is it basically isometric Mechwarrior?
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Mischief Maker
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Re: What [not shmup] game are you playing now?
I'm liking it very much! Although I bought it last year. The initial sales were abysmal and it turned into a cult indie game so the developer injected a bunch of new content and had his grand re-release today.
I suppose isometric mechwarrior could describe it, but a better comparison is Crusader: No Remorse. Even piloting the game's biggest, nastiest mechs a head-on assault would be suicide. You've got to maneuver around the fully destructible (and occasionally explosive) scenery and pull off this game's signature move: flanking enemy positions by smashing through a building like the Kool-Aid man guns blazing.
One thing though, the designer added the option of dumbed down controls for filthy casuals then made them the defaul controls in this release so change movement in the settings menu to "relative" to play with proper tank controls.
And the synthwave soundtrack is excellent.
I suppose isometric mechwarrior could describe it, but a better comparison is Crusader: No Remorse. Even piloting the game's biggest, nastiest mechs a head-on assault would be suicide. You've got to maneuver around the fully destructible (and occasionally explosive) scenery and pull off this game's signature move: flanking enemy positions by smashing through a building like the Kool-Aid man guns blazing.
One thing though, the designer added the option of dumbed down controls for filthy casuals then made them the defaul controls in this release so change movement in the settings menu to "relative" to play with proper tank controls.
And the synthwave soundtrack is excellent.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
Re: What [not shmup] game are you playing now?
underrated gem brother..one of the bestMischief Maker wrote:Brigador:
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null1024
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Re: What [not shmup] game are you playing now?
now that I've got a working Saturn again, I've been enjoying the library like crazy, spent my day off playing Saturn games
big post ahead:
Was playing a few MSX games on Konami's Antiques collection, but most of those were shmups. Did play a lot of Antarctic Adventure and the sequel though. I distinctly remember Antarctic Adventure not being quite as obnoxious with the amount of fucking seals that pop their stupid heads up all the time, but I've mostly played the Famicom version [which also had a little hover powerup that doesn't seem to exist here].
Sky Target kind of sucks, but it's enjoyable. But the framerate and slowdown are terrible and the graphics suck and the music kind of sucks, but it's still kind of fun. Would be loads better if more of the game was fighting the cool bosses.
Wipeout on Saturn has an awful framerate [like 20, rather than the PS1's fairly solid 30]... but nicer handling that's more reminiscent of Wipeout XL, and none of those fucking hard-ass wall collisions like on the PS1.
Sega Touring Car Championship has okayish visuals, loads of style, a killer soundtrack... and the handling is kind of weird as hell. It also wants to eat all of my Saturn's save RAM, which is not okay.
I also started playing Gungriffon. Still getting used to the controls, but it's cool as fuck. Very meaty, hefty feeling while still being in a crazy fast and maneuverable mech.
Purikura Daisakusen is a fairly simple little isometric run and gun sort of thing with solid 2D visuals and that girl from Power Instinct. You've got a main magic shot, a bludgeoning attack that cancels bullets, and a bomb. No one ever talks about this game ever.
Psychic Killer Taromaru is a game that I kind of forgot how to play and I spent several awful runs cheesing everything -- wasn't ever great at it, but I distinctly remember being less frustrated with it. Still, it's got that slick-ass "psychic Shinobi" feeling.
Sonic R still handles like ass, but I at least know how to play it and can deal with that. It's also ridiculously good looking for a Saturn game, I don't think there's anything in 3D on the machine that looks as nice and keeps a solid framerate. Having autosave is loads nicer than on Gems Collection, and I think the tracks look a little nicer with the Saturn lighting [shame about the draw distance though]. Didn't play 2P mode with anyone today, but 2P sucks on the Saturn since the draw distance is halved -- probably the biggest issue with this version.
Sonic Jam is a little bit of a mess. It's fairly well regarded for some reason -- probably entirely because of the fairly cool 3D Sonic World. The ports are kind of okay, but Sonic 2 has loads of random slowdown unrelated to what's on screen [and the others have occasional odd slowdown, but not nearly like in S2]. The sound effects range from a little chunky, but tolerable [after hearing so many poorly emulated versions of the signpost noise, hearing Sonic Jam play the right sound is nice, and the sound you hear when hitting bosses in Jam is much nicer than the original one] to fucking awful [ring noise -- worst bit is that it sounds much better in Sonic World, boss explosions, spindashing, etc]. Sonic World has a few very neat little things, the graphics are great there, and the mission mode is cool [Sonic handles a little too simply for his own good here though, and the really slow falling speed is weird as heck], but Sonic Team has no idea how to make a camera that doesn't suck and you end up enabling the fixed camera almost always.
The US Sega Ages ports are nice -- Outrun's 60fps mode here is actually smoother than Cannonball's [in particular, the road is far smoother when moving side-to-side than in Cannonball. Space Harrier's controls seem a bit iffy here, so play it on PS2 or the 32X version instead. After Burner II seemed okay, but I didn't play much of it.
Manx TT Superbike is pretty cool. I'm pretty bad at it though -- I played a bunch back in the day in the arcade, but I was pretty bad at it there, too.
Hang On GP is a little jank, although the graphics are okay [some mightn't like them, especially with the awful octagonal bike wheels, but they're bright and the framerate is rock solid and it vaguely resembles say, Ridge Racer's PS1 release in its fullbright, super-colorful glory]. Handling is a little weird, the real big issue is the completely nonsensical collisions -- you have a 60-40 chance of either bouncing off a wall fine, or the game treating it like a flat dead-on collision and throwing you off. When combined with the iffy controls, it makes things a lot more painful than they should be. The LOD in this game is a little noticeable [bright blue blobs will suddenly transform into black and blue racers, it looks like there's a mip-mapping implementation for some surfaces], but there's no pop-in issues, at least.
F1 Challenge seems pretty cool. Handling is a bit tough, but it's at least sensible. Braking seems oddly weak. Wall collisions are weird and there's a handful of corners that definitely seem faster to just bounce off of instead of braking hard like you're supposed to. Framerate is excellent... if you disable the [admittedly kind of useless] rear-view mirror. Graphics are okay, has the usual fullbright everything sort of look. Music is decidedly unmemorable. There are a bunch of corners that would be loads less trouble if pop-in was less of an issue -- the draw distance is fairly far, but loads of landmarks really only appear when it's too late to really utilize them.
other notes:
3D on the Saturn is surprisingly decent to look at. Framerates suffer a bit, but there's much less awful texture warping than on the PS1 [except in a few racing games, where the screen edges look much worse] and models don't jitter or have visible seams [nothing like in say, Ridge Racer, where the entire track looks like it's shaking itself to bits with loads of little voids showing you how the track's polygons are laid out].
but there's fuck-all 3D Saturn games, and a few are just PS1 ports with a lower framerate and all the nice additive blending effects gone, so it really ends up faring badly in comparison

big post ahead:
Was playing a few MSX games on Konami's Antiques collection, but most of those were shmups. Did play a lot of Antarctic Adventure and the sequel though. I distinctly remember Antarctic Adventure not being quite as obnoxious with the amount of fucking seals that pop their stupid heads up all the time, but I've mostly played the Famicom version [which also had a little hover powerup that doesn't seem to exist here].
Sky Target kind of sucks, but it's enjoyable. But the framerate and slowdown are terrible and the graphics suck and the music kind of sucks, but it's still kind of fun. Would be loads better if more of the game was fighting the cool bosses.
Wipeout on Saturn has an awful framerate [like 20, rather than the PS1's fairly solid 30]... but nicer handling that's more reminiscent of Wipeout XL, and none of those fucking hard-ass wall collisions like on the PS1.
Sega Touring Car Championship has okayish visuals, loads of style, a killer soundtrack... and the handling is kind of weird as hell. It also wants to eat all of my Saturn's save RAM, which is not okay.
I also started playing Gungriffon. Still getting used to the controls, but it's cool as fuck. Very meaty, hefty feeling while still being in a crazy fast and maneuverable mech.
Purikura Daisakusen is a fairly simple little isometric run and gun sort of thing with solid 2D visuals and that girl from Power Instinct. You've got a main magic shot, a bludgeoning attack that cancels bullets, and a bomb. No one ever talks about this game ever.
Psychic Killer Taromaru is a game that I kind of forgot how to play and I spent several awful runs cheesing everything -- wasn't ever great at it, but I distinctly remember being less frustrated with it. Still, it's got that slick-ass "psychic Shinobi" feeling.
Sonic R still handles like ass, but I at least know how to play it and can deal with that. It's also ridiculously good looking for a Saturn game, I don't think there's anything in 3D on the machine that looks as nice and keeps a solid framerate. Having autosave is loads nicer than on Gems Collection, and I think the tracks look a little nicer with the Saturn lighting [shame about the draw distance though]. Didn't play 2P mode with anyone today, but 2P sucks on the Saturn since the draw distance is halved -- probably the biggest issue with this version.
Sonic Jam is a little bit of a mess. It's fairly well regarded for some reason -- probably entirely because of the fairly cool 3D Sonic World. The ports are kind of okay, but Sonic 2 has loads of random slowdown unrelated to what's on screen [and the others have occasional odd slowdown, but not nearly like in S2]. The sound effects range from a little chunky, but tolerable [after hearing so many poorly emulated versions of the signpost noise, hearing Sonic Jam play the right sound is nice, and the sound you hear when hitting bosses in Jam is much nicer than the original one] to fucking awful [ring noise -- worst bit is that it sounds much better in Sonic World, boss explosions, spindashing, etc]. Sonic World has a few very neat little things, the graphics are great there, and the mission mode is cool [Sonic handles a little too simply for his own good here though, and the really slow falling speed is weird as heck], but Sonic Team has no idea how to make a camera that doesn't suck and you end up enabling the fixed camera almost always.
The US Sega Ages ports are nice -- Outrun's 60fps mode here is actually smoother than Cannonball's [in particular, the road is far smoother when moving side-to-side than in Cannonball. Space Harrier's controls seem a bit iffy here, so play it on PS2 or the 32X version instead. After Burner II seemed okay, but I didn't play much of it.
Manx TT Superbike is pretty cool. I'm pretty bad at it though -- I played a bunch back in the day in the arcade, but I was pretty bad at it there, too.
Hang On GP is a little jank, although the graphics are okay [some mightn't like them, especially with the awful octagonal bike wheels, but they're bright and the framerate is rock solid and it vaguely resembles say, Ridge Racer's PS1 release in its fullbright, super-colorful glory]. Handling is a little weird, the real big issue is the completely nonsensical collisions -- you have a 60-40 chance of either bouncing off a wall fine, or the game treating it like a flat dead-on collision and throwing you off. When combined with the iffy controls, it makes things a lot more painful than they should be. The LOD in this game is a little noticeable [bright blue blobs will suddenly transform into black and blue racers, it looks like there's a mip-mapping implementation for some surfaces], but there's no pop-in issues, at least.
F1 Challenge seems pretty cool. Handling is a bit tough, but it's at least sensible. Braking seems oddly weak. Wall collisions are weird and there's a handful of corners that definitely seem faster to just bounce off of instead of braking hard like you're supposed to. Framerate is excellent... if you disable the [admittedly kind of useless] rear-view mirror. Graphics are okay, has the usual fullbright everything sort of look. Music is decidedly unmemorable. There are a bunch of corners that would be loads less trouble if pop-in was less of an issue -- the draw distance is fairly far, but loads of landmarks really only appear when it's too late to really utilize them.
other notes:
3D on the Saturn is surprisingly decent to look at. Framerates suffer a bit, but there's much less awful texture warping than on the PS1 [except in a few racing games, where the screen edges look much worse] and models don't jitter or have visible seams [nothing like in say, Ridge Racer, where the entire track looks like it's shaking itself to bits with loads of little voids showing you how the track's polygons are laid out].
but there's fuck-all 3D Saturn games, and a few are just PS1 ports with a lower framerate and all the nice additive blending effects gone, so it really ends up faring badly in comparison
Last edited by null1024 on Sun Jun 04, 2017 7:09 am, edited 2 times in total.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: What [not shmup] game are you playing now?
Have you tried Space Harrier Saturn with an analog controller? I know it supports that flight stick thing. I had no problems with the controls of the Wii or 3DS versions (which were both from the same developer as the PS2 version), though I usually use the digital controls to avoid the auto centering. Edit: Oh wait, you have the US one with three games on one disc. Not sure if anything was changed there.
I'm not sure about the amount of seals, but the power ups aren't in the Colecovision version of Antarctic Adventure either, so I wouldn't be surprised if some things were changed for the FC version. Too bad Penguin Adventure wasn't ported to NES. As far as I know, the games in the MSX collection seem to be emulation since they have their own files along with some read me notice on the disk. I couldn't get them to play on an emulator since they don't seem to be in the standard MSX format for emulators.
I'm not sure about the amount of seals, but the power ups aren't in the Colecovision version of Antarctic Adventure either, so I wouldn't be surprised if some things were changed for the FC version. Too bad Penguin Adventure wasn't ported to NES. As far as I know, the games in the MSX collection seem to be emulation since they have their own files along with some read me notice on the disk. I couldn't get them to play on an emulator since they don't seem to be in the standard MSX format for emulators.
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null1024
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Re: What [not shmup] game are you playing now?
I haven't tried SH on Saturn with an analog controller. Would be nice to have the stick for it, though.
pretty sure the US Sega Ages release doesn't actually change anything in the games, just removes the arrange tracks [which is kind of lame, but the included songs for all the games combined nearly fill the whole disc]
I've got no issue with the game on 3DS either.
I'm pretty sure the Colecovision version of Antarctic Adventure is directly based off of the MSX version's codebase, given the extremely similar hardware [biggest differences are the miniscule amount of work RAM available on the Coleco and a different sound chip, the other specs are really to MSX1 standard]
and the collection is almost certainly emulation
You could run a diff against a known dump of one of the games to see how mangled the format is.
I really wish Penguin Adventure got an NES release too, game's fun.
pretty sure the US Sega Ages release doesn't actually change anything in the games, just removes the arrange tracks [which is kind of lame, but the included songs for all the games combined nearly fill the whole disc]
I've got no issue with the game on 3DS either.
I'm pretty sure the Colecovision version of Antarctic Adventure is directly based off of the MSX version's codebase, given the extremely similar hardware [biggest differences are the miniscule amount of work RAM available on the Coleco and a different sound chip, the other specs are really to MSX1 standard]
and the collection is almost certainly emulation
You could run a diff against a known dump of one of the games to see how mangled the format is.
I really wish Penguin Adventure got an NES release too, game's fun.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: What [not shmup] game are you playing now?
Never thought it would happen, but New Vegas, 3, and Oblivion are now available on GOG.guigui wrote:I found NV to be quite entertaining, certainly better written than F3. How course nothing happens if you do not follow the storyline, same as F1 and F2 after having completed the first objectives.Sumez wrote:To be honest, New Vegas bored me more than Fallout 3 or 4 did. I enjoy the basic concept, and did hold on for quite a long while, but god damn absolutely nothing happens in that game. Remember when Fallout was about fun situations in the first two games?

ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: What [not shmup] game are you playing now?
Decided it is time for my biennial date with Fur Fighters on the DC.
Not rushing it, the stages take about hour to complete, sometimes more. Save points are generous though.
Graphics, sound, and especially the music are great. It has the same control scheme as MDK 2 but it works better here since the platforming is kept to a bare minimum.
Both games would have benefited from a mouse and keyboard option.
If you have not played it it comes highly recommended.
Not rushing it, the stages take about hour to complete, sometimes more. Save points are generous though.
Graphics, sound, and especially the music are great. It has the same control scheme as MDK 2 but it works better here since the platforming is kept to a bare minimum.
Both games would have benefited from a mouse and keyboard option.
If you have not played it it comes highly recommended.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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null1024
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Re: What [not shmup] game are you playing now?
Crap, it's been like 16 years since I've last played Fur Fighters. Should go play it again.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: What [not shmup] game are you playing now?
I played and finished the PC version of Fur Fighters a long time ago. Really good game, well paced, fun, actiony, cute... Wonder if there's a big difference between versions.Stevens wrote:Decided it is time for my biennial date with Fur Fighters on the DC.
Not rushing it, the stages take about hour to complete, sometimes more. Save points are generous though.
Graphics, sound, and especially the music are great. It has the same control scheme as MDK 2 but it works better here since the platforming is kept to a bare minimum.
Both games would have benefited from a mouse and keyboard option.
If you have not played it it comes highly recommended.
Re: What [not shmup] game are you playing now?
Just beat Arc Rise Fantasia. Great JRPG. Easily the game I've enjoyed most in the last 2 years. Faux classic JRPGs inspired by old Famicom games have been coming out one after another for a while, but this one feels like a game from the 90s and early 2000s instead - which was the height of the genre for me.
Really looking forward to Atlus' fantasy RPG project now, in hope it will provide a similar experience. All the recent JRPGs have been real leat downs for me.
Really looking forward to Atlus' fantasy RPG project now, in hope it will provide a similar experience. All the recent JRPGs have been real leat downs for me.
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Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: What [not shmup] game are you playing now?
Really? The absurd flood of ridiculously generic JRPG stuff released over the past 10+ years has turned me off on the genre more than anything else.
Arc Rise Fantasia looks like a game that's just part of that stream, so if it's actually a hidden gem, that's something to be on the lookout for.
Arc Rise Fantasia looks like a game that's just part of that stream, so if it's actually a hidden gem, that's something to be on the lookout for.
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BulletMagnet
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Re: What [not shmup] game are you playing now?
I'm rather curious about that one as well...I don't recall it making much of an impact in real time, what about it would you say sets it apart from the pack?
Re: What [not shmup] game are you playing now?
What games are you thinking of? I haven't played a game I'd label a generic JRPG in a long time. Arc Rise Fantasia hits a lot of fantasy JRPG tropes in story and setting, but the overall quality of the game is so good I felt it was all really refreshing. It reminded me of the times when we got great JRPGs that didn't try to reinvent the genre (thinking FFXII & XV, eurgh...) without feeling old and stale.The absurd flood of ridiculously generic JRPG stuff released over the past 10+ years has turned me off on the genre more than anything else.
Great characters, awesome ost that has something nostalgic and melancholic to it - haven't heard it like this in any other game - unique battle system that borrows Grandia's system in a turn based space and does its own stuff on top of it. Bosses actually require some thinking. The way you play affects the difficulty depending on how prepared you are and your level. You can't just hold the X button and win, and the same playstyle won't necessarily carry you through the entire game.what about it would you say sets it apart from the pack?
Aside from the battle system and the way some characters evolve it doesn't do anything new, but the pacing and gameplay work so well I never got tired of it. And I got tired of more recent JRPGs a lot...
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Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: What [not shmup] game are you playing now?
Dies irae Amantes amentes (VN)
It's been quite a while since I played a VN. Heard good things about this one. First hour or so, apparent antagonists remind me of the Millennium group from Hellsing, minus the vampirism.
It's been quite a while since I played a VN. Heard good things about this one. First hour or so, apparent antagonists remind me of the Millennium group from Hellsing, minus the vampirism.
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
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Obiwanshinobi
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Re: What [not shmup] game are you playing now?
As usual, what makes or breaks a jRPG for one is a mystery to the rest of humankind. I for one can't remember any other disappointment of a poster child for the genre from this century than Dragon Quest VIII. That out of the way, I suspect they are simply too expensive to produce for their own good anymore. So they are required to:Sumez wrote:The absurd flood of ridiculously generic JRPG stuff released over the past 10+ years has turned me off on the genre more than anything else.
a) show blatantly where all that money went, while at the same time
b) stay faithful to whatever anybody thinks are the genre's "roots".
Man, are the Dungeon Siege III framerates scattered all over the place on PS3. Baldur's Gate: Dark Alliance on PS2 (viewed on a decent CRT) comes as not only better-looking (artistically), but higher-tech a videogame. Goes to show just how much resources must be spent only to get humiliated by a previous-gen effort.
Make no mistake - I'm not ridiculing Dungeon Siege III; just biding farewell to my hopes for the BG:DA engine's successor. Is it at least steady on a powerful enough PC? Something about its performance on PS3 makes me expect it to still judder occasionally at even much higher average framerates.
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null1024
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Re: What [not shmup] game are you playing now?
Sonic R [Saturn].
The controls continue to be ridiculously fucking ass -- it's not actually crippling when just straight racing, but I've slid around emeralds and medals countless times, forcing a reset because a: if I go around for it next lap, I'll have issues actually getting back into the lead, or b: if I turn around for it, I will struggle with the controls for like 10+ seconds trying to touch the thing.
also, going in enough of a straight line to collect rings to open doors is appalling
I distinctly remember having a better time of it on Gems Collection [possibly because of analog control], I dunno.
Beat the game in like two hours there once I stopped using forward to accelerate.
I'm also pretty certain that the game has a decent bit of native input lag on Saturn too, characters take a fucking lifetime to jump.
The controls continue to be ridiculously fucking ass -- it's not actually crippling when just straight racing, but I've slid around emeralds and medals countless times, forcing a reset because a: if I go around for it next lap, I'll have issues actually getting back into the lead, or b: if I turn around for it, I will struggle with the controls for like 10+ seconds trying to touch the thing.
also, going in enough of a straight line to collect rings to open doors is appalling
I distinctly remember having a better time of it on Gems Collection [possibly because of analog control], I dunno.
Beat the game in like two hours there once I stopped using forward to accelerate.
I'm also pretty certain that the game has a decent bit of native input lag on Saturn too, characters take a fucking lifetime to jump.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Obiwanshinobi
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Re: What [not shmup] game are you playing now?
Despite its framerates on PS3 (stuttery even in 720p instead of 1080p - not that it's ever looked all that sharp - and I read it fares no better on 360, just capped at 30 fps there), I'm liking some bits of Dungeon Siege III - perhaps the least "servile" Diablo-alike since Darkstone (on PC; not sure about the PSX version of the latter). So far I do not regret getting this rather than Diablo III for the console. I recommend playing on Hardcore to anyone who is not utterly new to action games and - at least on PS3 - setting the display resolution to no more than 720p (same as with Full Auto 2: Battlelines).
Oh, and while still having mixed feelings about the artistic direction, I quite like some of the character models (just the right kind of realistic - think Virtua Fighter). Not too shabby writing for a game hardly anybody's gonna play for its writing, too. Always nice to see this kind of respect for detail not really in great demand of the medium.
Oh, and while still having mixed feelings about the artistic direction, I quite like some of the character models (just the right kind of realistic - think Virtua Fighter). Not too shabby writing for a game hardly anybody's gonna play for its writing, too. Always nice to see this kind of respect for detail not really in great demand of the medium.
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mamboFoxtrot
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Re: What [not shmup] game are you playing now?
For whatever reason I had the urge to try and do the single player modes in the Smash Bros series on higher difficulties than usual. Got some clears with a few characters, but man, there's only so many times you can get dicked by an exploding item spawning on top of your head before you feel like playing something a little less hateful.
I have a lot of good memories of Melee, but daaamn after playing Brawl and 4 I was really missing input buffering. Maybe if I were using a CRT it would've been a bit less painful. But either way, man, that AI! When they're not power-shielding everything, they're walking directly into fully-charged attacks and sometimes just straight up killing themselves. Truly mysterious.
Brawl's Classic/All-Star modes are fine, but the stages in this one are generally a lot more annoying (New Pork City *puuuuuke*), so that kinda kills it. That said, I wonder if I should try giving Subspace Emissary another go sometime, maybe do it on a higher difficulty, without stickers.
Smash 4... damn, they kinda dropped the ball on this one's 1P content. Classic and All-Star modes are still there, but they're not as fun because of the focus on large numbers of easily-launched foes (and in Classic, they're not really on a team against you). Maybe I'll have to try the near-max difficulties to get anything out of them. I wonder what the chances are of this being rectified in a Switch port?
As for 64... I think I might need to get this on VC or smth, my controllers are too old/worn out to really play this properly anymore. It's honestly still kind of fun to go back to sometimes because of how broken it is, with the huge hitstuns and super-quick startup times of the moves. Though, for more legitimate reasons, I do miss the Board the Platforms mini-game, and how Master Hand wouldn't return to the same spot after every attack. I guess the latter was necessary for Crazy Hand to work.

I have a lot of good memories of Melee, but daaamn after playing Brawl and 4 I was really missing input buffering. Maybe if I were using a CRT it would've been a bit less painful. But either way, man, that AI! When they're not power-shielding everything, they're walking directly into fully-charged attacks and sometimes just straight up killing themselves. Truly mysterious.
Brawl's Classic/All-Star modes are fine, but the stages in this one are generally a lot more annoying (New Pork City *puuuuuke*), so that kinda kills it. That said, I wonder if I should try giving Subspace Emissary another go sometime, maybe do it on a higher difficulty, without stickers.
Smash 4... damn, they kinda dropped the ball on this one's 1P content. Classic and All-Star modes are still there, but they're not as fun because of the focus on large numbers of easily-launched foes (and in Classic, they're not really on a team against you). Maybe I'll have to try the near-max difficulties to get anything out of them. I wonder what the chances are of this being rectified in a Switch port?
As for 64... I think I might need to get this on VC or smth, my controllers are too old/worn out to really play this properly anymore. It's honestly still kind of fun to go back to sometimes because of how broken it is, with the huge hitstuns and super-quick startup times of the moves. Though, for more legitimate reasons, I do miss the Board the Platforms mini-game, and how Master Hand wouldn't return to the same spot after every attack. I guess the latter was necessary for Crazy Hand to work.
Re: What [not shmup] game are you playing now?
Picked up Dark Souls for the 360 and I'm about 12 hours in.
It isn't nearly as difficult as I I thought it was going to be based on all the stories I've heard/read, it just doesn't hold your fucking hand.
Rang the 1st bell and then pushed in Capra Demon's shit. Will head to the depth's or the forest next.
It isn't nearly as difficult as I I thought it was going to be based on all the stories I've heard/read, it just doesn't hold your fucking hand.
Rang the 1st bell and then pushed in Capra Demon's shit. Will head to the depth's or the forest next.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: What [not shmup] game are you playing now?
Yeah the game being difficult is a meme with the cod generation.
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Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: What [not shmup] game are you playing now?
most of the difficulty in dark souls comes from not knowing how the systems work or where to go. if you already know where the depths and the forest are you have maybe already overcome that before playing. (but yeah, it's not ridiculously hard or anything)
Last edited by Immryr on Mon Jun 12, 2017 2:46 pm, edited 1 time in total.
Re: What [not shmup] game are you playing now?
I wish I was you, first run is the best, enjoy.Stevens wrote:Picked up Dark Souls for the 360 and I'm about 12 hours in.
It isn't nearly as difficult as I I thought it was going to be based on all the stories I've heard/read, it just doesn't hold your fucking hand.
Rang the 1st bell and then pushed in Capra Demon's shit. Will head to the depth's or the forest next.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Re: What [not shmup] game are you playing now?
I have been enjoying it quite a bit. Thanks!guigui wrote:I wish I was you, first run is the best, enjoy.
ryu wrote:Yeah the game being difficult is a meme with the cod generation.
Immryr wrote:most of the difficulty in dark souls comes from not knowing how the systems work or where to go. if you already know where the depths and the forest are you have maybe already overcome that before playing. (but yeah, it's not ridiculously hard or anything)
Slow and steady has served me well. That and the several hours I farmed the shit out of everything in the Undead Burg. Think that made the next few sections a bit easier.
The Gargoyle fight was fucking sick:D
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: What [not shmup] game are you playing now?
Haha, Gargoyle fight is Dark Soul's way to welcome you to the game. Did you have trouble beating the Capra Demon ? His arena is often regarded as very unfair to the player.
Oh, and protip : dont ever look at a speedrun until your first run is over.
Oh, and protip : dont ever look at a speedrun until your first run is over.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Re: What [not shmup] game are you playing now?
Took three or four tries to beat him. Stayed in his face and just wailed away. Haven't looked at any runs at all yet.guigui wrote:Did you have trouble beating the Capra Demon ? His arena is often regarded as very unfair to the player.
Oh, and protip : dont ever look at a speedrun until your first run is over.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: What [not shmup] game are you playing now?
Haha, that's not most people's first experience of Capra.Stevens wrote: Stayed in his face and just wailed away.
Heavy armour and poise? what level are you?
Re: What [not shmup] game are you playing now?
It looks like our Stevens did a looot of farming in the Burg, tell us please !Blinge wrote:Haha, that's not most people's first experience of Capra.Stevens wrote: Stayed in his face and just wailed away.
Heavy armour and poise? what level are you?
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.