No problem. Yeah, that was definitely not meSkykid wrote:Sorry, I remembered a guy talking about being in love with a Japanese Idol (or similar - could be an AV star) and having completely impossible fantasies of meeting that (honestly non-existent) girl. I thought that was you, but if I've gotten you mixed up with someone else I apologise, my bad.
I agree that the SNES 's colour palette is a definite advantage. However, you can't talk about "detail" and not mention resolution. Resolution IS pure detail. The MD games have 320 pixels on the horizontal axis, whereas the SNES games have 256. That means that on the same 4:3 screen, you have more information. More detail.Skykid wrote: On topic I genuinely believe you're not seeing clearly when it comes to graphical prowess between the two consoles. The SFC is obviously superior in terms of detail, of course helped by the must more accomplished colour palette. The MD had its moments (Gunstar or Panorama Cotton for example) where it impressively defied the odds. But not on any grand scale. I love the MD's gritty look anyway. Games like ESWAT, off the top of my head, are better for the Detroit Grey colour styling and wouldn't look as good in candy vision. But when the SFC put that clarity to use - which was often - it marked some of the 16-bit's highest points aesthetically. Legend of the Mystical Ninja still looks good enough to take a bit out of the TV screen.
The increased colour palette of the SNES helps make up for that though. Lots of eye candy there for sure. Yet MD still has some colorful, cheerful games. Just look at the Shinning Force games. Very vibrant color work. Just, not a ton of gradient available...